Galactic Civilization

Downloads
Metaverse
NewsGroup
Community
Purchase
Galactic Forum
Strategies
Mods
Empires
Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Canadian Star Federation Empire Thread
  Search:   
Go to Bottom         Go to Bottom
#1875  by Citizen Sjet-Sa - 4/9/2004 8:36:01 PM

Hey all,
I've been a member of this empire for a while, (almost since the I bought this game), but I haven't had the time (or skill) to play very often, although I have submitted a couple to the metaverse. I finally managed to start a game I'm doing well in. Right now I'm in the middle of a slugfest w/ the Drengins (I'm a good guy). There is currently one planet not affiliated with either side, so it's going to be a drawn out endphase. Fortunately, my research is better off than theirs .

Anywho, I'll probably finish this off tonight or tomorrow, and let you all know the result.

                  
#1876  by Diplomat Technician - 4/9/2004 9:49:35 PM

Sjet-Sa,

Thank you for coming by.

Best of luck on your current game.

Look forward on hearing the details.
[Message Edited]

                          
#1877  by Veteran Gerakken - 4/10/2004 4:37:22 AM

Hey, anybody notice we are only 70K out of 4th place.


Nice tight race going on in the middle of the top 10. But we're watching. We know the undead are crouched nearby, ready to pounce upon a straggler in the pack and tear them to shreds! So it's beware and take care time, for the undead are on the prowl.

                      
#1878  by Citizen damoose - 4/10/2004 4:50:11 AM

Sjet-Sa,

Glad you came by and dropped post in the thread... DOn't be a stranger, neh?

Good luck in your current game... And if you have any questions please come and ask... There are lots of players, here and in the other empire threads that are more that willing to lend a hand.

Also... You should check out the RB succession games thread in the GF. One of our members RoJo96 is currently playing. Excellent read for all levels of skill.

And finally... play for fun at what skill level suits you.



                      
#1879  by Citizen damoose - 4/10/2004 5:12:55 AM

Ah... Spy Master...

So good of you to drop by... I'm going to have to have a talk with the sentries...

                      
#1880  by Citizen Soul Sphere - 4/10/2004 5:54:35 AM

I don't think the sentries will be any good against the spy-master!

                        
#1881  by Citizen damoose - 4/10/2004 6:17:46 AM

I am afraid you might be right... But then I have to try don't I...

'Sides... we might just get lucky and there's also was an influx of snacks once they start paying more attention instead of playing with their food.

LUNCH!

                      
#1882  by Citizen Sjet-Sa - 4/10/2004 6:45:45 AM

Well, I'm officially exhausted.

Just after I posted here I realised the Drengin had overwhelming force, as a result of having the Arceans, Altarians and Torians surrender to them, I was trapped in a small corner of the galaxy...

So I changed the game. I'm not good enough yet to battle back from wave after wave of corvettes from all directions, especially when the Drengin jumped ahead of me... I assume they get all the tech and ships of whatever civs surrender, right? Well, I'd been giving the Arceans a lot of tech in hope of an alliance, or that they would surrender to me, they had some choice worlds.

As my revenge, after downsizing the galaxy to medium instead of large, I dropped the Drengin down to beginner intelligence, and conquered the Arceans for the PQ35 world, on my way to conquering the galaxy. Just to make it absolutely clear- I HATE the Drengin. They seem to be my nemesis in any game where they have the same intelligence as the others. When they have less, they surrender to the Torians, who were my largest obstacle to victory.

Starting positions were excellent for me in the restart, had some real good quality systems for grab up close, and I already had a big advantage (20-odd colonies) by the time I met the Arceans. I was in the galactic northwest, the Altarians in the southwest, the Arceans in the northcentre, the Torians in the northeast. The Yor were stuck in a single system in the southwest, just out of colonization range of three good systems which they didn't get to before surrendering. The Drengin were stuck between the Arceans and the Torians, and got jumped on. I saw one of their freighters before they died.

I was a goody twoshoes, and I chatted up the Altarians, who became my allies as soon as we had the tech. I didn't want to waste the time on the Arceans, so I wore down their three systems over the course of two or three years. I also had a 'war' going on with the Alexians over two of their four systems I wanted, but they didn't put up much of a fight, and I forgot they even existed for a good stretch of time. I eventually made peace with them, however, and they became good trading partners.

I built a couple massive starbases in one sector between myself and the Altarians, and they gave me influential control down the centre of the map, eventually bringing the Yor into my fold. Three 18-quality planets that opened up three more systems to their south, helped me open the second front later.

I made an abortive war on the Torians before I tried to woo them. This was a mistake, as (i)I didn't bring enough force to smack them down immediately, and (ii) they kinda resented me blowing the crap out of their people and a couple of planets .

I traded them a LOT of tech, trying to get them into my alliance so I could end the game without further killing, but they didn't like that... they didn't like the battleships either, but they didn't take the carrot, so they got the stick.

This war took longer, including a short "reloading" peace treaty. The Torians were a lot better prepared, both technologically and militarily. Still, I had a while before they came back with their own battleships. I took Wardell, northernmost outpost and capital, getting a free death knight out of it that lasted till the end, along with two of my first three battleships (Aggression and Impulsive - the third, Indefatigable, wasn't).

I whittled the buggers down to a single planet before they surrendered, with the Altarians providing some serious, unnecessary support at the end, and the Alexians (who I bribed with some low-end phasing tech) playing the part of a renewable starbase-removal resource.

When they surrendered their last planet, the game was won, netting me just over 4000 metaverse points. Although I'm really glad the Altarians were on my side, as they would have given me trouble before going down, although I could have used the Alexians and Carinoids to help out, I didn't feel like it.

Couple things I learned (should've already known, but...):
- bring all the smackdown you can, it's not nice having to put another wave together
- make sure you have the tech advantage (learned that in the first game, driven home this time)

Anyways, that took me twenty minutes, and it should probably go somewhere else, but I'm too tired to copy and paste it right now. Toodles.

Edit: just remembered, the game ended June 2205, just to let you know
[Message Edited]

                  
#1883  by Citizen Kazzryl - 4/10/2004 6:52:10 AM

Good morning, Canadians!

Welcome, Sjet-Sa! There is no problem posting your game experience here.

                        
#1884  by Citizen Kazzryl - 4/10/2004 6:53:25 AM

And finally... play for fun at what skill level suits you.


Hmmm, sounds like a certain empire's motto.

                        
#1885  by Citizen damoose - 4/10/2004 8:34:53 AM

Good morning Kaz... Off to get groceries... Mmmmm... Sancks! I think that is the unoffical motto of all the empires

RoJo... Just read your last 2 turns in the Training Day SG (Offical thread)... You are kicking butt over there.

Sjet-Sa... I read your AAR very, very quickly... And have some comments/questions, if that's ok with you, but is shopping time... RW (Real Wife) and all that. So I'll read it in detail later today.

                      
#1886  by Citizen damoose - 4/10/2004 8:37:39 AM

Hey Tech... Looks like you are going to be the next 'million' point man. Cool!

                      
#1887  by Citizen Sjet-Sa - 4/10/2004 8:45:32 AM

I'd be more than happy for any advice anyone had to give, moose.

                  
#1888  by Citizen Kazzryl - 4/10/2004 9:05:05 AM

Sjet-sa, what abilities are you starting with, and political party are you using?

                        
#1889  by Citizen Kazzryl - 4/10/2004 9:06:47 AM

I might also suggest registering in the Senate Halls on the Diplomat's website. There is great help there in the forums.

We welcome all players, regardless of which empire you are in, to our forum.
[Message Edited]

                        
#1890  by Citizen Sjet-Sa - 4/10/2004 9:33:58 AM

That is a rather obvious thing to leave off, isn't it?

Industrialist party, with an additional +20 to social production, PQ+5, Luck+25, Diplomacy+20, Morale+15

I could pretty much build up infrastructure rapidly, and I got all the wonders I wanted, although I felt a real lack in research in mid- to late-game, although that might have been due to a wartime crunch.

EDIT: That's just what I was playing around with last night, I've also tried variations on most other parties, and I've had a bit of success with the pacifists.
[Message Edited]

                  
#1891  by Citizen Kazzryl - 4/10/2004 9:46:06 AM

http://diplomats.galciv.org/forum/index.php Link

Check out the Help & Support section of the forum, a lot of suggestions there.

I have never used social production and luck as abilites, so I can't really comment on them. However, I would suggest the Populist party as a good party to start with.

                        
#1892  by Citizen Paguma - 4/10/2004 10:25:01 AM

The Canadian Star Federation has always been a top 10 Empire, but we always lacked a champion. Other Empires almost managed to pass us based on strong champions.

Well, The Canadian Star Federation now has a champion. It has become abundantly clear, that Technician is our champion!

Also, the CSF now has other great warlords as well.

#8 Technician
#17 Paguma
#44 damoose
#60 The Newfyscotian
#92 Fanamar

Not to mention several hot rising stars, like Rojo96, who in just 2 months has advanced very significantly! At the pace he is on, he will be in the top 100 within a couple of weeks.

Things have never looked better for the Canadian Star Federation!



[Message Edited]

                        
#1893  by Citizen Paguma - 4/10/2004 10:32:22 AM

I just noticed I finally got my shield upgraded.
[Message Edited]

                        
#1894  by Diplomat Technician - 4/10/2004 10:35:07 AM

Industrialist party, with an additional +20 to social production, PQ+5, Luck+25, Diplomacy+20, Morale+15


Here is what I like

Populist Party

Diplomacy +20
Moral +20

Having a Moral Bonus means the planets I own tend to be happy triggering growth. diplomacy for trade.

the bonus I use is

PQ+5, Luck+25, Diplomacy+60, Loyality +10

Having a huge Diplomatic bonus makes trading so much easier.

Find minors as soon as possible and trade. Only when minors are hopelessly weak take their systems.

I rather trade with minors, they tend not to declare war on me. Majors will come by and trade and when they open the trade you get better deals.

Do not allow Majors to declare war unless you are ready. If you see a major race neutral but much stronger than you give them a bribe, 100BC 10 months works. Even if the major is weak make sure they are not allied only then take them over.

Dsiclaimer the above works for me and I do not waht to tell anybody how to play. Just think of them as tips.






                          
#1895  by Citizen Paguma - 4/10/2004 10:35:53 AM

Woohoo! We passed 2 empires today. We're not in 5th. GROSS is only 30K in front of us.

                        
#1896  by Diplomat Technician - 4/10/2004 10:38:05 AM

Now we only need to build alittle pad and pass GROSS.

Good to see you join the Red Shield club.

                          
#1897  by Citizen Paguma - 4/10/2004 10:38:54 AM

Well if we're sharing party info, this is what I have been using:

Federalists
+20 Economics
+10 Research
+10 Trade
+50 Diplomacy

Of course I should adjust it, I'm filthy rich and don't need that much money. It was my change to deal with the new starbase rules. Those new starbase rules have basically made me stop using starbases except in certain cases so I don't need as much money. Although, it is nice.


                        
#1898  by Citizen Kazzryl - 4/10/2004 10:51:53 AM

Things have never looked better for the Canadian Star Federation!


Congratulations, you all!

                        
#1899  by Citizen Kazzryl - 4/10/2004 10:54:09 AM

My abilites:
Morale +20
Diplomacy +20
Economics +20
Reasearch +10
Influence +10
Trade +10
Planet Quality +5



                        
<<   <-   70 71 72 73 74 75 (76) 77 78 79 80   ->   >> 
   Page 76 of 202   

Go to Top    Go Back to Message Board    Go to Top
To be able to post something you have to become a member
Click here!



Copyright 1995-2025 Stardock Corporation. All rights reservered.
Site created by Pixtudio and Stardock, designed by Pixtudio.