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some numbers for PQ picks
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It looked rather useless when choosing racial picks, so I've decided to calculate if advantages of 5% (5 picks) and 7% (8 picks) worth the price.
Here it is. Note that I post numbers just in rows. 1st is starting PQ, second is with racial pick 5%, third with 7%, following in the same order with modifiers by soil enrichment and habitat improvment. So:
ctl 5% 7% ctl+ 5%+ 7%+ ctl++ 5%++ 7%++
13 13,65 13,91 14,3 14,95 15,21 15,6 16,25 16,51
14 14,70 14,98 15,4 16,10 16,38 16,8 17,50 17,78
15 15,75 16,05 16,5 17,25 17,55 18,0 18,75 19,05
16 16,80 17,12 17,6 18,40 18,72 19,2 20,00 20,32
17 17,85 18,19 18,7 19,55 19,89 20,4 21,25 21,59
18 18,90 19,36 19,8 20,70 21,06 21,6 22,50 22,86
19 19,95 20,33 20,9 21,85 22,23 22,8 23,75 24,13
20 21,00 21,40 22,0 23,00 23,40 24,0 25,00 25,4
I'm not 100% sure but I think that all numbers are rounding down. In this case extra 2% for 3 picks is bit extreme price. I assume that PQ improvments will be built at first opportunity, so PQ5% will increase all planets with PQ 16+ by 1 grade compare to unmodified, while PQ7% will add +1 to PQ for all planets with PQ 15 and 19 (compare to PQ5%).
I would use extra 3 picks for something else, but that's up to you.
P.S. Any objections are welcome.
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The numbers do round down.
I generally take economy, tradeŽor (my favorite) speed enhancements instad. I agree that the extra 2% seem overpriced, but on the other hand one single raise in PQ makes a huge difference and raising all PQ15 planets one step may make all the difference in the world.
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#3
by Citizen WasabeXX - 6/5/2003 7:11:08 PM
Actually, I'm pretty sure they don't round down. If your planet would be 20.5 PQ, it would show as 21. . .
Also, the AI doesn't get PQ bonus, and if it did choose that as it's pick, then it goes away when they leave the planet.
And finally, remember that PQ determines how much tax income you get and manufacturing power of a planet, so in the beginning a higer PQ planet, even if it's just a little bit higher, makes a big difference. It increases not only growth, but also morale, economy, and production.
So when you choose PQ bonus, you are really getting a morale bonus, income bonus, growth bonus, and production bonus. That's why it costs that much.
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Actually, I'm pretty sure they don't round down. If your planet would be 20.5 PQ, it would show as 21. . . |
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PQ does round down. Colonize a class 8 planet with no inherent bonus and build Soil Enhancement (PQ 8+.9=8). Colonize anything below class 20 with the 5% bonus (19+.95=19).
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I've made a mistake when said that +2% worth 3 extra picks. 5% worth 3 picks, 7% cost 8 picks. 5 points for 2%. I do not see reason to take 7% at all. 5 piks spent on morale and economy will do better IF PQ-affected calculations use whole numbers.
Lets hope Frogboy will clarify this.
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I'm hoping I'm not wasting my PQ points.... but considering I colonize 12, 13, and 14s it helps in the longrun.
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Sorry to said that, Miguel Suau, but I think that you waste 'presious' points for extra +2%
Update to the numbers above:
11 11.55 11.77 12.1 12.65 12.87 13.2 13.75 13.97
12 12.60 12.84 13.2 13.80 14.04 14.4 15.00 15.24
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Yeah I colonize 12s... they end up 15 or better with Soil and Hab. techs so that's my cut off.
Seems to help 'cause unlike the AI, I don't know where the yellow stars are.
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#12
by Citizen mavxpsgx - 6/8/2003 12:09:06 AM
Research Stellar Cartography and you will know where all the yellow stars are
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I colonize 13 and up (before improvements of course". The
AI never colonizes below 15, so I can nab planets within striking distance from theirs.
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Staffa, with all respect to you, we are talking about +2%, not +40%. I wouldn't mind to be penalized to get +40% PQ. If game uses decimals in calculations, +2%PQ for 5 picks could be useful. Otherwise it's rather wasted spendings. That's only my opinion, of course (and I haven't played on maso as till now). I would go for +5%PQ+1 speed instead of +7%PQ.
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5 piks spent on morale and economy will do better IF PQ-affected calculations use whole numbers. |
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Economy is a good pick, but I'm under the impression that the morale pick isn't so useful since the max you can get out of it is 20% or something and building an enteretainment network on every planet equates to a 200% bonus ... or am I wrong?
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reading this board, i'm thinking that when they toned down PQ, Stardock did right. consider this: we do not agree on PQ, whether its worth it, which to choose (+5% or +7%) if any, and to what extent of either a boon or a waste it is.
before the changes, EVERY game i played, i picked PQ, as did most players seeking an obvious advantage. Now that the bonuses have been neutered, players choose PQ only if it benefits their particular strategies.
(belated) kudos to Stardock for a good fix to a potentially dangerous imbalance in the game.
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Personally, I do like +5%PQ. Cheap and gives +1PQ for all planets I colonize.
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