---===NanoTechnology TechTree Mod===---

Brought to you by JesusOfBorg (mrbots@socal.rr.com)

Unzip all files *EXCEPT* the invtactic file to your GalCiv/Data/ dir.
Unzip the invtactic file to your GalCiv/Data/invasiontactics/ dir.

Well, it's been a while since I've done a big mod. I hope you all like this one as much as my Enhanced Terraforming Mod. This one adds an extension to the few NanoTech related technologies that already reside in the game. There wasn't enough tech's and related stuff for my taste, considering that NanoTechnology, specifically Nanites, would vastly increase a civilizations abilities across the board. So, I made exactly that. Enjoy. :)

This Mod requires my Enhanced Terraforming mod to work. I could've made it only use the preset Nano Techs that come with the game, but then you'd get really strong really fast, and I've already made a cheat mod. :)

NanoTechnology:
Type - Tech
Requires - Quantum Genesis & NanoBots
Cost - 2500
Allows - Nanolathing Technology, Nanite Rigging Tradegood, Nanite Harvesting SBModule & Nanite Swarms INVTactic

Nanolathing Technology:
Type - Tech
Requires - NanoTechnology
Cost - 2500
Allows - Nanolathing Refinery SBModule, Nanolathing Shipyards & Nanite Monument Wonder

Nanite Rigging:
Type - Tradegood
Requires - NanoTechnology
Cost - 3500
Desc - This tradegood increases your soldering bonus by 15%.

Nanite Monument:
Type - Wonder
Requires - Nanolathing Technology
Costs - 6000
Bonuses - +5% to all Planetary Bonuses, also +10% extra to Research.

Nanite Harvesting:
Type - SBModule
Requires - NanoTechnology
Cost - 0
Bonuses - +15% to Mining Bonus

Nanolathing Shipyards:
Type - SBModule
Requires - Nanolathing Technology
Cost - 0
Bonuses - +10% to Repair

Nanolathing Refinery:
Type - SBModule
Requires - Nanolathing Technology
Cost - 0
Bonuses - +10% to Production Bonuses

Nanite Swarms:
Type - Invasion Tactic
Requires - NanoTechnology
Cost - 5000
Desc - This invasion tactic dosen't damage the PQ or Imps of the planet, only the living stuff, that's why it's such a high cost.


--==GOOD==--

These techs require you to be of Good Alignment.

NanoMagery:
Type - Tech
Requires - NanoTechnology, Nanolathing Technology & You must be Good.
Cost - 4500
Desc - This tech will create Templars, people who use nanites to create magic like effects.

Templar's Cathedral:
Type - Imp (Achievement)
Requires - NanoMagery
Cost -  4500
Desc - A beautiful Cathedral, home to the Nano Templars.
Bonuses - +15 to Morale, +5 to Economy & +15 to Prestige.

The Templar's:
Type - INVTactic
Requires - NanoMagery
Cost - 3500
Desc - This Tactic sends down a small envoy of Templars to peacfully attempt to convert the citizens to our side. This tactic gives a big bonus to your chances of winning, but dosen't protect the PQ or IMPs.

Nanite Magic:
Type - Tradegood
Requires - NanoMagery
Cost - 4750
Desc - This tradegood will give your soldiers similar abilities to those of the Nano Templars. (+20% Soldering)


--==EVIL==--

These techs require you to be of Evil Alignment.

Assimilation:
Type - Technology
Requires - NanoTechnology, Nanolating Technology & You must be Evil
Cost - 4500
Desc - This technology will give your evil empire's the same assimilation     ability that The Borg have.

Assimilation:
Type- InvTactic
Requires - Assimilation Technology
Cost - 5000
Desc - Why kill your enemies, when you can assimilate them?

Borg Drones:
Type - Tradegood
Requires - Assimilation Technology
Cost - 4750
Desc - Turns your empire's soldiers into Borg Drones, drastically increasing their combat potential.
Bonuses - +25% to Soldering