Smeagol,
Interesting story. Hopefully, this will stimulate another round of story writing here on the Fellowship thread. 
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Just an idea to throw into the melting pot re pop growth: players seem to reject the value of the relevant trade goods that increase population and morale, which are inevitably linked. If you cant do without speed (I tend not to need it on small maps), I would suggest giving the trade goods route a try. You'll need to collect the set: Aphrodisiac, Virtual Reality Modules, Regenerators, Ultra Spices etc but these can be purchased from the AIs during the game. I am surprised at the relative pop growth you can generate this way, in addition to ensuring your spending is set to keep morale as high as possible.
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Well, I finally broke into the Top 25! I even took a screenshot of it! Since I'll be gone for a few days, it won't last long, but that's okay. I'm just happy I made it here!
Another Small/Maso for me. I don't seem to have time for much else. When I get back I think I'm going to start a Huge/Maso.
I worked on a new website today but it really hasn't gotten very far. It'll still be at the same place as the current one, I'm just trying to work out some kinks.
It's sleepy time here in ole Virginia, so I'm going to bed. Hold down the fort for me, guys! Onward to 3 million!
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Just tried the old trick of buying military ships off an AI's planet before invading it and guess what... the AI said it ain't trading ships with me when I have transports near them!
Never seen that before! It's a good one.
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Finished up my Maso Huge. That was a nice warm-up.
I'm all ready for the Maso GOTM, vincible.
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Heeeeeeeeeeeee's back!!! Welcome back Ray. Time for hobbits to party. The organic vegetarian pizza and spring water are on me today.
With Ray back and Theoden in the top 25, life is good for the inhabitants of middle earth. Onward to 3 million. 
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| the big primary issue of the AI's absolute helplessness against a cultural assault. |
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Oh, I don't know, on maso one has to stay alive long enough to launch the party palaces. 
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Welcome to the Fellowship, Craig Wilson!
Good to have you join the team. 
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| the big primary issue of the AI's absolute helplessness against a cultural assault. |
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As I've noted in my still incomplete Galciv blog, the three areas where humans routinely give the AIs the runaround are diplomacy, starbases and tactical combat.
These three areas need some more work to give the AI more of a chance against experienced players.
I'm hoping we will see some solid AI improvements in the Nov patch.
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I was just noticing the team score on the metaverse is the summ of the team's personal profile scores (not metaverse overall scores). Is that correct?
The metaverse overall score sure seems inflated compared to personal profile scores. This is presumably due the different rate of block decay?
Congrats to the FotR for 2.8 million but my small maso with a score of 29k only added about 1600 (1.6k) to my overall score, which means I probably added "hundreds" for the team. Doh!!! . Looks like I need go back to bigger maps so I can help FotR reach 3 million.
The experiment I was doing can end on the small map. The 1.11 maso scores are about 5 to 10% higher than they were on 1.10. The big bumps in score (50 to 60%) are only when one plays on 1.10 and submits on 1.11. Those should be pretty rare now. It is nice to get one version figured out before the next arrives. 
OK, back to large or huge for the next game. 
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Metaverse listing scores have a decay rate of 5%/mth whilst personal profile scores decay at 10%/mth.
Yes, empire scores are a summation of personal profile scores.
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If they didn't break it into blocks, the square root divisor would just get larger and larger. That said, if I do nothing for the next fortnight or so, my score will increase to over 200k.... 
Alex
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Check out the latest news on 1.12 by Frogboy on the front page.
| Amongst the planned new features will be significantly beefed up AI to play more intelligently at the harder levels. |
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Can't wait.
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Looks promising! . . . !
Log . 845
[Message Edited]
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I wonder what kind of improvements are going to be made. I believe Frogboy said something previously about improving AIs defence of their planets. That would probably reduce the AIs' vulnerability to alpha strikes.
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