Congrats on 3 million
Alex
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Congrats on the 3.000 K ...thx for the tips Ginata...ups...i guess my spying isn't that good...well i'm european what can i say
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Likewise guys... Great milestone
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#606
by Citizen Sirian - 11/16/2003 1:01:20 AM
| Why did I bother to make all that cheesy goodness so apparent in my last post? Have a clue? So they'll change it offcourse |
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I'm not sure they can. Would take a major overhaul to plug that many holes. There is no "of course" when it comes to expecting design flaws to be overcome.
We have one elite Civ3 player at Realms Beyond who took it upon himself to find every possible crack not only in the game, but in our tournament rules. As the guy chiefly responsible for balancing those rules, I finally had to take him aside and read him the riot act. "Look, this isn't helping. We can't reach a perfect state of unabusable rules. Trying to write a rule (or expect the game maker to patch the problem) for every issue is no use. Some fixes break more than they fix, no matter how much work is done on them. Many of your bug hunts are only reducing quality across the board by forcing us to slap a lot of duct tape on the leaky pipes, which are only leaking because you leaned on them too hard in the first place."
Look what Stardock did to tech victory in an effort to close out abuses from early on: they broke the tech scoring. Nobody can rack up easy scores that way any more because nobody can get ANY score out of a tech victory any more. I don't want to see any more fixes of that sort, if you don't mind. 
"Anything goes that the game code allows" is a recipe for ruined games. You either have the game designers perfectly patch up the game so it can't be abused (never happens) or you get stuck with a flawed game and inundated with abuse. Since option A in that equation never happens, option B is guaranteed, UNLESS the community comes together and puts peer pressure on those who take the short-sighted view. If there is no esteem to be won by exploiting game flaws, because the community does not value illusory challenges the same as bona fide challenges, the abuse-obsessed are put in the back seat, rather than behind the steering wheel.
Some fixes are not worth having, which means drawing attention to game flaws is not a no-brainer. If they are of the variety of "can't be fixed without breaking something else", only bad things result from pointing them out in public view. Send Brad an email instead. Eh? Did that even occur to you? If he's not receptive to that, from the number one ranked player of his game, you were wasting your time anyway.
- Sirian
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vincible, I think maybe Wild has the wood on you. Your arm wrestle with him has been fun to watch for a while now...
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ric - are you concentrating on your population and morale early enough? I suspect that mid game economy boost is coming from the extra population that comes on board when you are flipping. If possible, try keeping morale way high (plus relevant trade goods if possible) early even if your spending slows a little. Perhaps have a look at the relative populations (yours and civs) to guide you? It's probably different on large/gigantic but this is a real factor on small maps. Good luck!
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Seems like the expectations on the AI improvements in 1.12 are quite high.
Of course, I'm hoping to see major improvements but I really wonder how much time Brad could have spent on Galciv considering his CEO responsibilities and his involvement in so many other software products.
I hope to be pleasantly surprised though.
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Good morning, all!
Hope you all had a great weekend. I'm feeling somewhat better, still have a little cough but otherwise doing much better.
In regards to the discussion on colonization, I always try to spread as far as I can. I'm with Ginata, it's better to lose a system or two to flipping but still get that time of extra research, etc. I never worry about flipping, and will commonly colonize a system in the middle of nowhere, then try to keep it! I'm a little greedy I guess.
I started a Huge/Crippling last night. I'm trying out a different starting picks strategy. Trying less Diplomacy, more Pop Growth and Morale and a little Research. Also playing an Abundant/Tight Clusters galaxy, which I never do. I like playing Occasional or Uncommon and always Loose Cluster. Just interested to see the changes.
Well, everybody have a great day!
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The latest Metaverse Review is out!
Link
Headlines Include:
~ Fellowship of the Ring breaks 3 million
~ Evil Changes Form
~ Weekly Spotlight Empire
And More!
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vincible: We'll have the Hazmat teams search the Halls for the fiendish bio weapons planted by the Spec Forces! Sorry to hear you're sick. It seems to be going around all over the US.
I'm trying the new picks on Crippling so I can see the effects a little better. I find "testing" things on Maso tends to be a little dangerous...
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