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No, your nickname doesn't affect anything but what shows up here on the threads. Submit your game under your player name, which is still jp42655.
While I'm on that subject, submitting games can be a little confusing the first time. When the submission screen comes up, you'll see a place for an "Alias". That is your player name, which is jp42655. You also need to enter your email address. It takes a while to submit a game, so be patient while it sends the info to Stardock. When it's through, it will pop up a little box that'll say something like "success=1" and "errors=0". That'll mean it sent okay.
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Since you have not submitted a game yet, you can also change your player name here: Link
Just remember to key in whichever player name chosen into Alias on the submission screen.
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Thanks vincible and congrats on vice-admiral to you. Very shortly Maxtipherous or Mr. Wombat will pass both Ray and me so I won't have the shiny medal for long. .
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Congrats to both of you! Looks like we all have played a little this weekend!
Just submitted a little morsel for the pile. Man, the Torians just would not die in that game... Oh, well...nothing a couple of Terror Stars couldn't handle!
Samwise: Glad ya liked Galactic Battlegrounds! Did it come as a set with Clone Campaigns?
Well, time for sleep. It's turning out to be an okay weekend, weatherwise. Last night's snow melted very quickly! Oh, and just to update you all on my wife, she had the stiches removed and it hadn't healed. She's been battling this problem the whole time. The wound just won't close.
Goodnight, everyone. Have a great weekend and I'll see ya on Monday.
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Congrats ric! You'll keep it for a while, I'd reckon - although Maxti has been in ferocious form lately...but well done!!
Theoden - best wishes to the missus for a speedy recovery!
[Message Edited]
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Congrats on Third, Rick.
I've always believed Maxtipherous would do very well on the Metaverse.
Tried to recruit him quite a few times when he first emerged but was unsuccessful.
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BREAKING NEWS---- BREAKING NEWS---- THE JJEDI REPUBLIC HAS DECLARED WAR AGAINST THE EURO EMPIRE---- DUE TO BUROCRATIC ISSUES IN THE EURO SIDE THE WAR HAS BEEN DELAYED-- NO MATTER THAT THE JEDIS ARE MOVING FORWARD--- 3 PM EASTERN TIMES WE WILL HAVE A TOURNAMENT DEDICATED TO REPAINT THE EURO SHIPS STRANDED IN THE BORDER WITHOUT FUEL--- SO BRING YOUR PAINT GUNS AND CHHOSE YOUR OWN TARGET--- 500BC FOR SMALL SHIPS---1000BC FOR MIDDLE SIZE SHIPS AND BIG SHIPS ARE FREE OF CHARGE!!!! SO COME AND JOIN THE REDNECKS JEDIS AND THEIR COUSINS THE REDNECK PIRATES OF THE GROSS EMPIRE IN THIS NEW FESTIVAL!!! EURO SHIPS WILL BE AUCTIONED AFTER THE FESTIVAL BRING YOUR OWN TOW SHIPS TO PULL THEM AWAY WITH YOU--- THEIR ENGINES ARE LACKING PARTS AND OTHER INSTRUMENTS THAT WERE TAKEN AWAY BY THE EVIL EMPIRE SPIES THAT WE SO WELL PAID!!!
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Hey guys, it's me, dropping in for a visit. I just submitted another 60K game. (Dammit, how many pure good games do I have to submit before I earn Very Good status?) My GalCiv games seems to have fallen into a pattern of three hours of challenging fun, followed by ten hours of tedious mopping up.
I would rejoin the Fellowship, but I don't want those Special Forces guys to get discouraged by a widening gap when things are so close.
I've submitted another chapter to Theoden's Alliance of Evil story on Link - though it's not up there yet.
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#814
by Veteran vincible - 12/7/2003 2:02:40 PM
| Even parking a single transport adjacent to one of their sectors can trigger a war, although moving through does not seem to do so. |
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I noticed this too, and was pleased. The Altarians went to war from "friendly."
Then I noticed that they seem to declare war even if the transport isn't within their sensor range. That was less pleasing. (I had Eyes of the Universe and could check every ship in the area.)
Welcome back, Matthew! I always enjoy your stories.
| My GalCiv games seems to have fallen into a pattern of three hours of challenging fun, followed by ten hours of tedious mopping up. |
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What are you doing in the mopping up stage? Maybe somebody can give some tips on how to speed it up.
| IP's got changed, too, to where they are worth considerably less in trade than they used to be. |
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Sirian and I were discussing this in another thread. I'm reposting some test results for those who might have missed it:
I did a couple tests today. You can definitely use influence to top off a deal. However, the value of the influence seems to be not proportional to the amount--it's a step function as far as I can tell.
In one sample deal, 1000 IP was worth nothing, but 1001 IP was worth 41 BC, as was 3000 IP (all my IPs at that point.) Not sure yet what the next threshold might be. That ratio (1000 IP to 41 BC) is probably affected by the relative diplomacy of the races--I've never tested that yet. |
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It's a strange system
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Vincible: games sent as requested. Enjoy! (Always a pleasure to face a runaway Drengin superpower!) -- HtL
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| What are you doing in the mopping up stage? |
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In the first part of my game, I establish a dominant position, and get on good terms with all the AIs. I acquire all the influence resources, usually by trading techs for them. Then there's a long period of researching, building trade goods and wonders, and maximising the influence bases. Once my influence bonus hits 300% or so, a slow chain reaction of cultural assimilation gives me victory. I try to speed it up by colonising low PQ planets in their territory, and building culture bases if I have to.
Playing on Gigantic probably doesn't help.
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Looking forward to you returning to the Fellowship, Matthew. I wouldn't worry too much about discouraging the SpecForces, they cover ground so rapidly with their many active overlords and bio weapons. 
Some points on speeding up the game.
To obtain max 60k score on Maso Gigantic, there is no need to research all the techs - I believe halfway on the final stretch of techs should about do it. I also don't see much of a difference in score between trading for the techs and researching them yourself so feel free to get as many as possible from the AIs.
If you got all the cultural resources and all the cultural wonders/TGs, planting a culture colony bomb would definitely flip systems (put in a dollop of pop in your colony ships - pop increases influence). I do that often with success without need for any starbases. For sectors without colonisable systems, mop up with terror stars.
Build those embassies, cultural centres in your systems if you have not already and have nothing else to build.
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Just finished another one. I'm at home today, as the baby's sick now. Yes, the "Theoden Month of Bad Luck" seems to be upon us.
Culture bombing is very tedious, but I had to resort to it in this last game because the Arceans had some lucky breaks. The Fundies didn't take a single one of their systems and they grabbed the Alexians, Carinoids and Fundies before I could. Without a strong military, which for some reason I didn't ever manage to build, I had to rely on Culture Palace Terror Stars to do my dirty work. Took twice as long as invasion, but it was really my only chance.
Well, the baby's crying...gotta go. Good to see ya Downie! And Samwise, glad you were able to dig out of that mess. I saw on the news Maine got hit the hardest.
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OK, since everyone seems to think I should, I am now officially rejoined, if that's a real word. Slaughter the fatted calf, and put on the kettle for a nice cup of tea - the prodigal prodigy has returned!
It took me longer to conquer the galaxy than it did to research all the techs in my last game, partly because I'm usually too lazy to build culture bombs until I have no other choice. I saved a few Unknown anomalies for the slow techs at the end, so they didn't take much time.
I suppose the mopping up phase was particularly long that time precisely because I got a great starting position and had more stars than anyone else right from the start, so as soon as I got my economy straightened out, the challenge was gone completely.
I've got a theory about the scoring system. I think the research score and military score you're going to get can be worked out by looking at the graphs. If the area under your line on the military graph is bigger than your rivals, then your military score will be higher than theirs. If the area under your research line is bigger, then your research score is higher. If I'm right, then things like how many enemy spaceships you destroy and how many planets you capture and how many techs you trade for are irrelevant. What matters is having a big military for a long time, and doing a lot of research over the course of the game.
Because of this, I've started trading techs for military ships that I don't plan to use.
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Matthew, great to have you back!!
I got to play a little more today, so I was able to submit two games! Both had the Arceans at the end game but they had two completely different conclusions! The second game featured me running through most of the AIs as quickly as I could.
Oh, crap...somebody at the door. Gotta run.
Again, welcome back Downie!
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