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#1843
by Citizen musicfan55 - 1/26/2004 8:38:53 PM
| What type of galaxies work better at higher levels? |
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In addition to what vincible said (and I learned this from Ray and vincible), the tight clusters are best for maso because there are more unoccupied sectors. In maso the AI has big-time influence boosts and the tight clusters can give you the two sector or so breathing space you need to avoid early culture flips. On maso, if you get a colony adjacent to a major AI early, you will probably lose the system. If you get a colony a planet inside an AI sector early, you WILL lose it. Later on when you get all your culture boosts, you might be able to flip the AI but scattered stars early in a maso game can expose you to flips.
I used to play abundant everything, then switched to rare and have never gone back. It is more fun for me to manage 5 or 10 planets on gigantic than dozens. Also gigantic is something you get used to. At first, I didn't like it. I suggest playing huge for a while before you start playing gigantic. Then you need to use the scroll wheel liberally. Plus, those planet and manufacturing buttons on the far right of the tiny strategy map are really useful for boosting the size of the star systems on the tiny strategy map. Since the big colored circles are easier to see than the tiny dots, it makes life better.
Oh yes, on maps bigger than medium, I suggest taking a speed bonus. Get all the speed bonuses you can to make the map "relatively smaller". Using the way points is a good idea to lessen constructor management too. Good luck. 
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Hey, gang! Sorry I wasn't around today. We got hit by the snowstorm and ice here and I feel like I've been shoveling all day...
Well, except for the few moments I took to knock down some GalCiv!!! Managed to get my full bird Admiral stripes, then just kept truckin'!
Great job, guys! We're giving SpecFor a run for their money!
Greldon: Congrats on getting that fourth game (even though it was 30 minutes late! )
The rest of the week is looking pretty bad for gaming for me. We've got our circus this weekend and that will pretty much tie me up during the nights. By the way, everyone should go to their local Shrine Circus when it comes to town!
Goodnight, all. Gotta email Cari about this one game that still won't submit. If she can't figure out what happened, it looks like it will just have to disappear.
I should be around tomorrow, depending on how bad work is.
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As promised, here I am!
Hope everyone is doing well. I know half the US is battling the weather. Be careful out there...
I'm trying to get caught up in the threads today, between work and drinking coffee. It might take a while!
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Speaking of outstanding...here's a sample of Greldon's last couple of days:
1/24/2004 (1.130000) Morality: Pure Good Galaxy Size: Gigantic 60000
Difficulty: Masochistic Win / Lost: Win: Military Conquest
1/24/2004 (1.130000) Morality: Pure Good Galaxy Size: Gigantic 60000
Difficulty: Masochistic Win / Lost: Win: Military Conquest
1/25/2004 (1.130000) Morality: Pure Good Galaxy Size: Gigantic 60000
Difficulty: Masochistic Win / Lost: Win: Military Conquest
1/25/2004 (1.130000) Morality: Pure Good Galaxy Size: Gigantic 60000
Difficulty: Masochistic Win / Lost: Win: Military Conquest
1/26/2004 (1.130000) Morality: Pure Good Galaxy Size: Gigantic 60000
Difficulty: Masochistic Win / Lost: Win: Military Conquest
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#1849
by Citizen Nastavnik - 1/27/2004 10:15:59 AM
hello everyone,
I managed to submit a small AP game (thogh I'm nowhere near your submitting capabilities, 3-4 games! ) , and it seems to me that the scores are slightly higher than before (or maybe I'm just playing a little better than 6 months ago )
I think AP is really looking good, and once it's finally complete, it will be a great addition to galciv.
Today I'm back at work, thus not playing (for now). The gigantic I started looks really, well... gigantic. It seems that I'll never be able to attack anyone: they're so far away! At first glance it does seem kind of easier than medium games, where all civs can start bulliing you from the beginning. At least in this gig, at the time their ships can reach me (speed but mostly range issues) I should be in a condition to defend myself .
I've not advanced much in that gig I started, and I'm seriously considering abandonning it and restarting it under AP: with 7 civs, things get more interesting!
Edit: I stand corrected: 5 games in 2 days! That's beyond human !
[Message Edited]
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