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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Evil Empire Council
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by Senator Drengin - 11/15/2003 1:33:24 PM

Evil Empire Council

for the ideas from the evil empire members.
please leave your suggestions here.

thanks

Lord Megatron

                        
#1  by Veteran Nand1 - 11/15/2003 2:12:13 PM

I booted up the galciv writer to try and see what would be a good balance, and I cam up with this:

Morale -10
Diplomacy -10
Ship Weapons +40
Soldiering +20
Military Production +20

Lose Control:
Morale +20
Loyalty -75
Creativity +10

As you may have noticed from my mods, I am really into things that give both bonuses and subtractions. It forces you to make a real choice, and nothing like this was included in original Galciv.

                      
#2  by Citizen Embird - 11/15/2003 5:13:06 PM

It is a difficult problem.
I think you need a list of the existing civs, so that the evil one is different to them and not too difficult or easy.
The War Party might be similar to the one above, not sure from memory.

Stardock have a lot of experience in this.
Maybe they are reading this thread and would like to comment?

                      
#3  by Senator Drengin - 11/15/2003 5:39:10 PM

list of civs

Federalists
+traits
economics +20
-traits
economics -20

Populists
+traits
diplomacy +20
morale +20
-traits
diplomacy -30

War party
+traits
ship hit points +50
-traits
ship hit points -25

Pacifists
+traits
influence +20
social prod +20
-traits
infl -20
soc prod -20

Agriculturist
+traits
pq +5
pop gro +10
loyalty +10
-traits
pop gro -10
pq -10

Industrialist
+traits
social prod +20
military prod +20
-traits
research -25

Universalist
+traits
economics +5
luck +25
pop gro +10
ship defence +10
-traits
trade -30

Technologist
+traits
research +20
sensors +1parcec
-traits
research -20
sensors -1parcec

Mercantile
+traits
trade +20
espionage +20
-traits
trade -20
espionage -20

there are others that have ben added by moders. but these are the main ones.
the one i have been playing for a while and which i have won on is as follows

+traits
military prod +20
sensors +2parcec
espionage +25
soldiering +20
-traits
economic -15
pop growth -10
espionage -30

hope this helps with your decisions. pick the traits you like the sound of for + and -. or if you would rather stick one of the above let me know and i'll just rename and stick the logo on it.

                        
#4  by Citizen Fulgrymm - 11/15/2003 5:40:53 PM

The War Party as I recall just gives +50 hit points. I still don't like the idea of a government pick subtracting stuff from you. I mean, the whole point of being evil in the first place was to get bonuses right? Otherwise everyone would be pure good and let all the worms live and leave indigenous life forms alone.

                      
#5  by Citizen Bakka - 11/15/2003 6:24:55 PM

Nand1 & Lord Megatron.

if could post the links to the tools you use to do these mods i'll but them in the resources page.

                      
#6  by Senator Drengin - 11/15/2003 6:39:45 PM

Bakka - Big Brother Slapdown Event is complete. if you want a copy of it send me your email address. martyn@wraight3180.fsnet.co.uk Email

Program for moding is called Galciv Writer by HawaiiFive-0 here is the link http://www.ctuit.com/bill/galciv.htm Link
[Message Edited]

                        
#7  by Citizen Bakka - 11/15/2003 7:10:45 PM

Cool banana's (except in Qld)

I was just about to start thinking about the wording
for it too.

email sent.

                      
#8  by Senator Drengin - 11/15/2003 7:45:36 PM

Morale -10Diplomacy -10Ship Weapons +40Soldiering +20Military Production +20


a minus pick for being in control? surely you would get a bonus for being in control. unless of course you were the evil dictator

                        
#9  by Citizen Fulgrymm - 11/15/2003 8:02:12 PM

How about every bonus available +1000? Of course, that'd only be meaningful if the AI couldn't pick it as well.

                      
#10  by Citizen Bakka - 11/15/2003 8:06:51 PM

if you want a negative. how about a decrease in population growth.

to improve the genetic line all births must be approved by the government and hence everything need paper work and slows every thing down.




                      
#11  by Senator Drengin - 11/15/2003 8:09:47 PM

if you want a negative. how about a decrease in population growth.


Would add a different aspect to the game. not a bad idea though. wouldnt inhibit gameplay too much either.

                        
#12  by Senator Drengin - 11/16/2003 9:11:04 AM

at the dark lords request, i am off to kill some Altarians.(play the game) if you wish to leave a message do so here. or email me martyn@wraight3180.fsnet.co.uk Email
please leave ideas for council mod. doesnt matter if you dont intend to use it. but need some more ideas.
once the dreaded Altarians are vanquished i will return. all other empires in my way MOVE ASIDE, i will stop for nobody!

Evil Empire For Ever

                        
#13  by Veteran MM77 - 11/16/2003 9:15:47 AM

It FEELS so GOOD! to be so BAD!

        
#14  by Citizen Bakka - 11/16/2003 4:00:25 PM

It's good to feel bad.

                      
#15  by Senator Drengin - 11/16/2003 4:19:12 PM

Citizen MM77 - 11/16/2003 9:15:47 AM It FEELS so GOOD! to be so BAD!


you are not yet evil enough to join the Evil empire. but you are well on your way there. follow the evil feelings in your heart. embrace hate release your anger. kill your slaves

                        
#16  by Citizen Embird - 11/16/2003 4:57:23 PM

Picking our party is too difficult for me.
I will leave it up to you.
Don't make it too hard to win with, otherwise I will not use it and I want to.

                      
#17  by Veteran MM77 - 11/16/2003 5:32:17 PM

Lord Megatron,

you have no idea how evil I can be.

And if I were YOU I would NOT!
Want to find OUT!




[Message Edited]

        
#18  by Senator Drengin - 11/16/2003 6:36:55 PM

you have no idea how evil I can be. And if I were YOU I would NOT!Want to find OUT!


points to the litle neutral face and laughs..

                        
#19  by Senator Drengin - 11/16/2003 6:44:36 PM

I have just tried this party picks out for a game and was able to win without any extra help or trouble/ doeas hurt a bit when you lose power though (more fun that way)

+traits
pq +5
government +10
ship speed +1parcec
loyalty +10

-traits
population growth -50
diplomacy -50
economics -10

anyone like the sound of these choices?

if you lose control of the government it will make things a bit tight for a while, but it will not stop you from expanding or going to war.


                        
#20  by Veteran MM77 - 11/16/2003 6:49:41 PM

Lord Megatron:

points to the litle neutral face and laughs..


Lord Megatron,

That's my POKER FACE.

        
#21  by Senator Drengin - 11/16/2003 6:55:16 PM

poker faces are no good when faced with one of the damned. we can see right into your soul. there is no hiding from us.

                        
#22  by Veteran MM77 - 11/16/2003 7:51:38 PM

My slained enemies ( would ) have argued that statment.



[Message Edited]

        
#23  by Veteran DarkAssassin - 11/16/2003 11:27:17 PM

'Tis good to be the King

You played two hours to die like this?

I grow tired of asking.


                      
#24  by Senator Drengin - 11/17/2003 1:22:22 PM

I grow tired of asking.


ask away my lord.
[Message Edited]

                        
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