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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Evil Empire Council
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#50  by Senator Drengin - 11/24/2003 5:06:28 AM

no stick them here. its our thread after all
i always use stardock to write replies so keping it here makes it easier than going to galciv.com amd saves keep changing forums.



                         Posted via Stardock Central
#51  by Senator Drengin - 11/24/2003 3:29:16 PM

Evil Empire Council Uploaded 20:26 GMT. should appear within the next few days!!!


If you really cant wait then email me for a copy. includes logos! martyn_wraight@tiscali.co.uk Email

next onto a group of new event mods!



[Message Edited]
                         Posted via Stardock Central
#52  by Citizen Embird - 11/24/2003 4:46:43 PM

Evil Empire Council Uploaded 20:26 GMT


Great. You are so clever.

Did you find out if the PQ of +11 would make the game anomolous?

I look forward to the events. It is always exciting to get a good one and disappointing if nothing happens.

                      
#53  by Senator Drengin - 11/24/2003 5:04:38 PM

shouldnt do. last game had earth at pq52 and stil did not go anomalous. if it does get too high and people say its causing anomalous results then will tone-down slightly. only really forseable on gigantic maps at easy or lower levels. you should be ok on the map sizes you use and the level you play at.
how did you go with the ship names?



                         Posted via Stardock Central
#54  by Citizen Embird - 11/24/2003 6:57:59 PM

how did you go with the ship names?


Not tried it yet.
Have to be in the right mood.
I am a female after all.

                      
#55  by Senator Drengin - 11/26/2003 6:52:22 PM

New update to Galciv.com

Just sent collection of five new events up to galcic. will hopefully see them soon.

Pack title : "Megatrons Event Pack"

Still awaiting first sighting of "Evil Empire" council. guess will have to wait now till after thanksgiving.


[Message Edited]
                         Posted via Stardock Central
#56  by Citizen Bakka - 11/26/2003 7:19:50 PM

Ideas for mods

1. abnomaly creates a clone of the ship and gives it to a minor civ.

2. Get a baby space shark that can be trained. ie You can control.

3. Abnomaly mined with limpit mines. Ship can only move one space for 6-12 months.

4. Event Angry god of way. All survay ships from all empires are brought together for an all out brawl. (This also give all majors contact.)

5. Abnomaly is pirate hideout and they capture ship.

6. Abmonaly is abandoned pirate hide out.. get loot

yes i know some are impractable but hey they are ideas..

more to come.


                      
#57  by Citizen Embird - 11/26/2003 7:20:30 PM

There seems to be some turmoil going on in Stardock/Dregin/metaverse.

                      
#58  by Citizen Embird - 11/26/2003 7:23:11 PM

Great ideas Bakka.

How about discovering some Mercenaries that will do your dirty work for so much per turn?

                      
#59  by Senator Drengin - 11/26/2003 7:29:49 PM

no6 is already in game to a degree.
rest unfortunatly are impossible to mod at present. maybe able to with exp pack.

need more ides for new events and what bonuses you should get / lose



                         Posted via Stardock Central
#60  by Senator Drengin - 11/26/2003 7:36:22 PM

Bakka

one more logo coming your way. sent to home email.
resizing looks good on overlords page.



                         Posted via Stardock Central
#61  by Citizen Bakka - 11/26/2003 7:44:39 PM

got it.. check in 6-8 hours and it will be up.

                      
#62  by Citizen Bakka - 11/26/2003 8:02:02 PM

event
Inter galaxtic Civilazation want to set up a base of operation. Will you allow this to happen.

good.. Sell them a planet for 10000 bc and set up trade routes +10 trade bonus

neutral.. Sell them a space station for 5000bc and forget about them +10 culture resist

Evil. Sell them a planet for 3000bc then invade them for all that lovely new technoligy. +1 speed +1 range +1 weapons +5%PQ


will need to do some balancing here..



                      
#63  by Senator Drengin - 11/26/2003 8:13:20 PM

to balance them out

good - trade +20%
neutral - resist +30%
evil - pq5%

if youre happy with this then i will gladly mod for you.
can only add one item per pick
ps wont actually part with any money.



[Message Edited]
                         Posted via Stardock Central
#64  by Citizen Bakka - 11/26/2003 9:10:57 PM

mod away LM.. i would give it a go but i'm finding it hard to even play the game .





                      
#65  by Citizen Embird - 11/27/2003 4:45:16 PM

Looks like there will be an even longer delay before the mods show up, since Stardock are taking Thanksgiving off.

                      
#66  by Senator Drengin - 11/27/2003 5:08:29 PM

oh well patience is a virtue so im told. personaly i say send in the death gliders


[Message Edited]
                         Posted via Stardock Central
#67  by Citizen Bakka - 11/28/2003 7:07:44 AM

an idea for you LM

ask alex for a mods.galciv.org and get one of the real web page wizzs to build a mod web site that you can upload to.

folks with a few mods can have direct upload and publish access while others can be administrated by a few in know until they are compitent.. You can even have a rating and a download count..

Something along the lines of the war of worlds II web site by idleprocess

just an idea..

                      
#68  by Senator Drengin - 11/28/2003 1:26:21 PM

sound good idea. will email alex later.



                         Posted via Stardock Central
#69  by Senator Drengin - 11/30/2003 5:41:28 PM

anybody like to give me some feedback on my new site for mods. http://trialsites.ieasysite.com/trialsite1219/website/ Link only on 12hr trial until i can get host and site is finished. thanks megatron



                         Posted via Stardock Central
#70  by Citizen Embird - 11/30/2003 6:07:34 PM

feedback on my new site for mods


I think it is brilliant.

It would make getting the Mods a lot simpler.

Will there eventually be descriptions of the Mods that you can study, before downloading?

                      
#71  by Senator Drengin - 11/30/2003 6:13:44 PM

Will there eventually be descriptions of the Mods that you can study, before downloading?


if there is a big enough interest in the site then yes.
its not finished yet though so wait and see!



                         Posted via Stardock Central
#72  by Citizen Embird - 11/30/2003 6:16:46 PM

Is it finished yet?
Is it finished yet?
Is it finished yet?

                      
#73  by Senator Drengin - 11/30/2003 6:25:51 PM

still waiting for answer from alex about hosting site. but he is a busy man so i have had to learn the meaning of the word patience. accordingly it doesnt mean to stomp on inferieor beings with your metal foot (most upsetting)



                         Posted via Stardock Central
#74  by Senator Drengin - 11/30/2003 6:44:41 PM

ok worked out how to get descriptions in d/l boxes. will just have to hold cursor over item for a second for details to appear.



                         Posted via Stardock Central
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