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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


link to mods site for correct tech tree file
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by Senator Drengin - 12/17/2003 1:41:34 PM

Please use the link below to get to the mods site where there is a file you can download that will correct the tech tree and sort the new problem out for you. this file will override the existing one and should only be installed after you complete your current game. This mini update is not sanctioned by Stardock, but will resolve issue. please use at your own discresion. LM

link to file -> http://files.galciv.org/megatronsmodssitebase_002.htm Link



                         Posted via Stardock Central
#1  by Veteran Disciple777 - 12/17/2003 1:57:05 PM

Thanks


      
#2  by Senator Drengin - 12/17/2003 3:00:00 PM

welcome



                         Posted via Stardock Central
#3  by Veteran Theoden of Rohan - 12/17/2003 3:02:50 PM

Hey, Megatron. Does the .zip file install to the correct folder or do we need to move it there? If we need to move it, can you tell us where?

The file belongs in:

.\Galactic Civilizations\Data\


Whoops! Just found this in the bug thread. Thanks Sirian!
[Message Edited]

                          
#4  by Senator Drengin - 12/17/2003 3:09:32 PM

the text file that comes with the zip does explain where to place the file

if anyone is unsure then place file in this location. (i will use C as the letter of your main drive. if it is not then please replace it with the correct one )
D.click the dowmloaded zip
select 'extract'
select 'extract to'
navigate to 'C'
'program files'
'strategy first'
'galactic civilizations'
'data'
click the extract button.

job done

Hope this helps




[Message Edited]
                         Posted via Stardock Central
#5  by Citizen PJ_ - 12/17/2003 3:27:14 PM

... should only be installed after you complete your current game.


It worked fine for me when I changed the file in the middle of a game. I only removed the HyperWarp prerequisite, since I didn't remember what the proper prerequisite was, but I see no reason why changing it instead would cause a proble.



                       Posted via Stardock Central
#6  by Senator Drengin - 12/17/2003 3:30:59 PM

from past experience with updates, it is generally advisable to update after you complete your current game. This small 'patch' should not cause problems with your current game, but to be 'safe' you should always wait or restart a new game after installing it.



                         Posted via Stardock Central
#7  by Citizen PJ_ - 12/17/2003 3:49:04 PM

Right, that is generally a good practice. But this is really a mod, not an update of the game, and I just wanted people to know that if they've spent time on a game only to learn that they can't get to Dreadnaughts because they're not Good it's ok for them to make the change.



                       Posted via Stardock Central
#8  by Veteran Disciple777 - 12/17/2003 3:50:09 PM

Lord Megatron are you coming to the Jedis too?

      
#9  by Senator Drengin - 12/17/2003 3:54:36 PM

pray tell why i would do that right now?



                         Posted via Stardock Central
#10  by Veteran Disciple777 - 12/17/2003 4:12:08 PM

To make the Sith side more strong.

      
#11  by Veteran Theoden of Rohan - 12/17/2003 4:14:27 PM

Thanks for the clarification, LM!

                          
#12  by Senator Drengin - 12/18/2003 1:55:00 PM

After post by CariElf i have amended the zip at my mods site as well.
UP Issues are now resolved as well as Battleship issue

in the link is walkthrough on how to update v1.13 to correct problems

use this link to site ->http://files.galciv.org Link

or for zip only use this link ->http://files.galciv.org/v1.13.zip Link

if you have already corrected by using old zip and have no longer got the two UP Issue files then use this link to replace them ->http://files.galciv.org/techrevolution02.zip Link


[Message Edited]
                         Posted via Stardock Central
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