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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Logistics??
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by Citizen BarryB - 2/26/2004 4:24:20 PM

I'm probably missing it, but where is the Logistics ability? I looked on Java Scout to find out what tech to research but no go. It is not in the list of Abilities that I can use to customize my civ.

As I'm writing this, I have the feeling that Logistics is built in to the game, right?

          
#1  by Veteran Icho Tolot - 2/26/2004 4:32:45 PM

The current Logistic improvements. are linked to Battleship- and Avatar-tech

                          
#2  by Citizen Bard of Prey - 2/26/2004 4:51:35 PM

I'm probably missing it, but where is the Logistics ability? I looked on Java Scout to find out what tech to research but no go. It is not in the list of Abilities that I can use to customize my civ. As I'm writing this, I have the feeling that Logistics is built in to the game, right?


Currently, there are 3 Achievements to increase Logistics... the two Icho Tolot mentioned (the newest) for +15% each, and the original one that was added in the first 1.2 release at +25%. That last one comes with a new tech, Basic Logistics, that requires Industrial Theory.

There are as yet no techs that give direct Logistics bonuses, and no other ways to increase Logistics.

          
#3  by Citizen Acemo - 2/26/2004 4:54:02 PM

There is also a logistics tech, I can't remember exactly where the tech was, but it was somewhere in the industrial tech tree. This tech allows a wonder to be built which adds 25 to one's logistics ability. This will decrease the amount of cash that is required to build a starbase.



                   Posted via Stardock Central
#4  by Veteran Icho Tolot - 2/27/2004 8:21:45 AM

That last one comes with a new tech, Basic Logistics, that requires Industrial Theory


Would some one please tell me what techID it has. It appeares as is one of the mods, overlays its ID, cause i can't research it.

And, yes i got the newest build of GC 1.20.086

                          
#5  by Diplomat Peace Phoenix - 2/27/2004 8:27:34 AM

From the clean 1.2 files:
TECH 149 BasicLogistics
TECH 600 Disruptors
TECH 601 EnergyFocus
TECH 602 EnergyMagnification
TECH 603 DamageOptimization
TECH 604 SplashDamage
TECH 900 Excalibur
TECH 999 ImpossibleTech

[Message Edited]

                          
#6  by Veteran Icho Tolot - 2/27/2004 8:39:06 AM

TECH 149 BasicLogistics
TECH 600 Disruptors
TECH 601 EnergyFocus
TECH 602 EnergyMagnification
TECH 603 DamageOptimization
TECH 604 SplashDamage
TECH 900 Excalibur
TECH 999 ImpossibleTech


I got different IDs (using GCWriter)
199 Impossible tech
149 Disruptors
150 EnergyFocus
151 EnergyMagnification
152 DaageOptimization
153 SplashDamage
154 Excalibur
And No Basic Logistics

                          
#7  by Diplomat Peace Phoenix - 2/27/2004 8:48:11 AM

You certainly have the versions with the work around for UP tech resolution in 1.13.

The post #67 in the thread about 1.20 bug has the link to the clean files I am refering to.

                          
#8  by Veteran Icho Tolot - 2/27/2004 9:03:54 AM

I think that was #63 you are refering to, i downloaded the file and hope it is what i searched for, i'll try it out in my next game

                          
#9  by Diplomat Peace Phoenix - 2/27/2004 9:08:15 AM

ooops . It is #63 and not #67.


                          
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