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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Gal Civ 1.21 and Altarian Prophecy 1.51
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#50  by Citizen One-Eye - 7/25/2004 11:20:14 AM

Reply to #46

Thanks, Icho Tolot, for the advice. It worked fine!!! Just curious why the changes affected Star Base Modules and not ships, etc.? Still enjoy the game immensely even if I don't understand and the "behind the scenes" elements!




                     Posted via Stardock Central
#51  by Senator CariElf - 7/26/2004 2:33:37 PM

Depending on what kinds of mods you were using, some of the mods would have been read in.  SBMods are last, so if you were using any other kind of mod, it wouldn't load them. 



        
#52  by Citizen NewfyScotian - 8/3/2004 6:23:22 AM

AP v1.51 the auto survey still seems to be broken.

With music turned off and sound turned off there is still sound in the diplomacy screens and I think also during colonization. When I have sound turned off I would like it to be off.

                          
#53  by Diplomat Arturus Magi - 8/4/2004 2:36:46 AM

AP v1.51 the auto survey still seems to be broken.


The quirk appears to be this: when your sensor range increases, newly discovered anomalies aren't picked up by the autosurvey.

Existing ones, and ones newly found the turn after your sensor range increase are. Only ones suddenly found between turns by the sensor increase itself are lost in the aether. If this is the case, save and reload should serve as a workaround.

      
#54  by Citizen NewfyScotian - 8/4/2004 7:21:45 AM

AP v1.51

I have also noticed that discovered anomalies are still disappearing when you do a reload.

                          
#55  by Senator CariElf - 8/10/2004 9:48:22 AM

With music turned off and sound turned off there is still sound in the diplomacy screens and I think also during colonization. When I have sound turned off I would like it to be off.

The sound is part of the binks.  I checked and there is an API to keep it from playing the sound, but it should probably have its own option.



        
#56  by Citizen Bill Ko - 8/11/2004 8:45:46 PM

I have also noticed that discovered anomalies are still disappearing when you do a reload.


Check to see if the anomalies return a few turns after the reload. If so, it could be related to the issue where your waypoints don't show up for a few turns after a reload. They're still there - they just don't show up. Also, it would be interesting to save the game a turn before your constructor reaches an anomaly, then reload it and see if the constructor finds the anomaly even though it is invisible.

Bill



                         Posted via Stardock Central
#57  by Citizen NewfyScotian - 8/13/2004 8:51:46 AM

I have not seen the anomolies return even after a reload.

Auto survey still doesn't work. I like auto survey and it is very useful. It would be nice to have that feature working again.



                          
#58  by Citizen NewfyScotian - 8/23/2004 3:00:21 PM

Carielf, do you have an idea when some of these bugs may be fixed?


                          
#59  by Citizen NewfyScotian - 8/25/2004 12:15:21 PM

bug on AP v1.51

One recent bug report in another thread is about trade routes that for some reason stop working and indicate N/A.

As far as I can tell these never restart. I usually delete them and start them over again. Usually this fixes that traderoute. But, sometimes the traderoute goes N/A again.

This happened to me last game.

Very annoying.
[Message Edited]

                          
#60  by Senator CariElf - 8/31/2004 1:27:50 PM

Sorry that I didn't respond earlier.  I've been dealing with a lot of support for Political Machine and trying to get GalCiv 2 started at the same time, so I've had a lot on my plate.

I'm not sure when I'll have a chance to work on an update for GalCiv 1.21/AP yet, but I just discovered due to someone else's post that I'm going to have to re-encode the majority of the drath ships, so there is going to have to be one.



        
#61  by Veteran Cosmic Fox - 8/31/2004 8:58:59 PM

I wanted to mention I submitted a game or two to the Metaverse and they did not make it recently. None of them had Mods installed. Kind of surprised me when I did not get a notice that it worked.

My next game has a Mod installed I will let you know how it went. Thanks.

Good luck CariElf with your programming efforts you are one of the best IMHO. I been playing games since about 1980! Pol Machine rocks!!
[Message Edited]
[Message Edited]

                      
#62  by Citizen NewfyScotian - 9/1/2004 6:48:55 AM

Thanks for the update Carielf. I know that you are busy but an update to get some of these bugs fixed would be great.

There is a problem with the Drath? I never noticed it.

                          
#63  by Citizen Moser_Alchemist - 9/1/2004 5:36:51 PM

The AP scenario "Attrition" plays fine but it keeps creating anomalous scores of zero in the submission screen. I played maso/with mods, maso/without mods, and normal/without mods with same scoring problem.

So far I've completed 6 other scenarios (see my record)and they have all submitted with appropriate metaverse scores. So it would seem that the problem lies with the "Attrition" scenario.

                            
#64  by Senator CariElf - 9/2/2004 10:38:19 AM

Yeah...the wrong version must be up there. Darnit.

DesertFox, I'll see if I can find your scores in the database. Access isn't working for me at the moment so I'm going to have to futz with it. Did you upgrade to Drengin/TotalGaming.net since the last time you submitted? If so, you need to re-register with your new serial and follow the link from the metaverse page to convert your scores.



        
#65  by Veteran Cosmic Fox - 9/3/2004 12:29:14 AM

I have been a member of Drengin.net as it turned into TotalGaming.net. I joined a while ago not sure when exactly.

I was thinking this could have been the problem. Recently I had changed all my data including my address. I contacted someone about it, and my account was messed up using 2 different addresses. It is now set properly if this was the reason the last few games did not submit maybe my next game will. Thanks.


                      
#66  by Senator CariElf - 9/3/2004 9:07:39 AM

OK, well your profile is still showing your GC1 serial number so I'm guessing that the games are submitting under the Drengin.net one.

You need to go here and register your Drengin.net serial, and then follow the instructions for converting your scores:

http://www.galciv.com/playerreg.asp



        
#67  by Veteran Cosmic Fox - 9/3/2004 9:30:26 AM

DOH! Okay thanks a lot I should have found this a long time ago. Your the best CariElf, I really appreciate all your work at stardock.

                      
#68  by Citizen Jourin - 9/3/2004 2:33:24 PM

I was playing a came of Gal Civ 1.21 I also have Atarian but in a different folder.

1. The anomalies are disappearing when I open a game. I have two files to show this example that I can send.

2. The Starbase modules are not working - what happened?

I will I could back out the last patch because that seems to have caused the bugs.

      
#69  by Citizen mullein - 9/4/2004 11:41:59 AM

The install is a pain. I duidn't have version 1.2. When I purchased the Altarian Prophecy, it said I needed version 1.2 of the original but I couldn't find out what version I did have. There wasn't a link on the purchase screen to get version 1.2. Basically, I was on my own. After playing with it for over two hours, I finally found someplace where I could download version 1.2. Come on...make it easier for us. It's not that hard. You should show the version number you are currently running somewhere on the screen and, if you say we need a specific version on an internet page, put a link there so we can find the thing.



      
#70  by Citizen Moser_Alchemist - 9/4/2004 11:03:39 PM

The version number for GalCiv is found in game in the options screen at the very top of the page.

And the 1.20 patch is found on the galciv.com page under the button "downloads" down the left side of the page.

Seems pretty simple to me.

                            
#71  by Citizen ShininoKage - 9/5/2004 11:53:42 PM

I just got GalCiv, and updated to 1.21, and have 2 simple questions.

First is, when it autosaves (every 12 turns), it hangs for about 2-3 minutes before continuing.

Beyond that, I can't figure out how to change the resolution. Any ideas?

      
#72  by Diplomat Peace Phoenix - 9/6/2004 1:16:08 AM

First is, when it autosaves (every 12 turns), it hangs for about 2-3 minutes before continuing.


What is the size of your galaxy? how many mods have you? What is your computer?

                          
#73  by Citizen ShininoKage - 9/6/2004 2:34:44 AM

Gigantic galaxy, no mods, Athlon 2600XP with 512 meg ram.

      
#74  by Citizen nichog - 9/6/2004 12:44:19 PM

I have a problem, GC AP will not run on my system, the game starts, changes my desktop resolution and crashes, no error messages. The debugg.err is full, here are the last 6 lines. I have been having this problem for awhile since the last update for AP that was published and I udated too.


Debug Message: Not all memory has been freed from memory system Canvas.
Debug Message: 3382756 bytes of memory still allocated.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file C:\Projects\pear\SOURCE\MEMMAN.CPP at line 581.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file C:\Projects\pear\SOURCE\MEMMAN.CPP at line 581.

Anyone have any ideas???????

Glenn


          
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