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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


How did Tech do it !!
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#50  by Citizen Martin the Dane - 2/7/2005 5:04:25 PM

Just a quick Q:
What do you use all those constructors for?
Local production increase?
Trade-increasing?
Culture boost?
Or do you only grab resources and use them to extend range?

                      
#51  by Citizen PassingBye - 2/7/2005 5:46:04 PM

Local production increase?Trade-increasing?Culture boost?Or do you only grab resources and use them to extend range?


Yes to all the above. Use constructors to build star bases and levels in the starbase for production, etc. Also use them to grap resourse.

           
#52  by Citizen Chipperoo - 2/7/2005 6:22:26 PM

I will occasionally use them just to extend range, but as PB said, yes to all of the above.

                          
#53  by Diplomat Technician - 2/8/2005 8:23:18 PM

Sorry guys been on vacation.

Try to answer a few comments.

1Gig of memory

The cntr-n, cntr-u trick is cheese.

Yes cranking out masos it not for everybody, I am also doing something else while I am playing.

I use constructors for all of the above but mainly for extending range. Once I have diplomatic relations with everybody and maxed out on trade routes I build no ships.

The AI I set to friendly.
[Message Edited]

                          
#54  by Citizen Martin the Dane - 2/9/2005 1:07:52 AM

[q]The AI I set to friendly.[/q]

Is there somthing I have missed, or do you do that by diplomacy, bribing, trading etc.?
[Message Edited]

                      
#55  by Citizen PassingBye - 2/9/2005 7:34:14 AM

The cntr-n, cntr-u trick is cheese

If you don't like that particular cheese, just open the trading window where you can see your trade routes or all trade routes, and you can see that the AI are colored in faintly in that graphic. You can also see the minors as well.

           
#56  by Citizen Disciple777 - 3/15/2005 4:47:26 PM

BEEP... BEEP... CHEESE IS GOOD ONLY FOR THE CARBON UNITS... SOON YOU WILL BE ASSIMILATED... BEEP... BEEP...

                    
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