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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


1.04.59
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#25  by Veteran MM77 - 5/31/2003 7:20:48 AM

wampyre,

I could not AGREE more. Thank You.

        
#26  by Citizen smok-n-joe - 5/31/2003 11:44:02 AM

Played on normal intel, normal size, I was a pacifist with 50% weapons, luck and creativity. I had great starting position, and 4 galactic resources including 1 in a five planet system that had not one planet under 15, WOW!

So I set military to 100 cranked out colony ships, expanded as far as fast as I could, My only neighbors were the yellow (best) and the red (weak). I had no fleet, so predictibly yellow starts asking for planets and eventualy goes to war, I used a colony ship to offer them a "planet" on my border befor the war twice, no go. Still no fleet. Predicable, (in a good way)
Then I Put research to 100, got defectors, put military and spening to 100 granked out an instant fleet of defenders in 6 turns on all my planets.
I talked to the yellow guys with what was now the top military in the game and It seems they made a mistake.

The long and short of it is the game seems balanced to me, I did not that one of the minors gave me 100 for 24 months for a trade good, that seemed like too mutch. Good job!

                    
#27  by Citizen Ellestar - 5/31/2003 11:51:53 AM

I was a pacifist with 50% weapons


Sounds cool!



          Posted via Stardock Central
#28  by Citizen Cryptbeef - 5/31/2003 4:32:04 PM

Does that new Terror Star Explosion work already?

I still see the good old explosion when I destroy a star...



             Posted via Stardock Central
#29  by Senator CariElf - 6/2/2003 3:41:22 PM

No, the new terror star explosion won't be in until the expansion.



        
#30  by Citizen Yellow Sign - 6/2/2003 3:55:28 PM

Completed my first game with the newest version yesterday.
I have to say, I really like it! Especially the early tech & trading is way more balanced now.

Hm, if you keep upgrading the AI the way you do now for some more months, you'll create a monster! (Please do it )
[Message Edited]

                    
#31  by Citizen Twirlip - 6/2/2003 4:15:46 PM

Heh. On military strength's effects on diplomacy... in one game where I'd achieved military dominance (#1, at rating something 300+), the random event popped up where one of my emissaries insulted a Yor official and provoked a war. I called 'em up... and persuaded them to give me money in exchange for peace. Now THAT's rubbing salt in the wound.

                  
#32  by Citizen Gibbie99 - 6/2/2003 6:17:24 PM

You evil people should consider G.R.O.S.S., the ultimate empire of evil. If Evil had a middle name, it would be GROSS

                    
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