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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Fellowship of the Ring Empire Thread
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#375  by Citizen Gengsta - 7/19/2003 7:55:08 PM

It's 30/31 days and depends on date of last submission. I think that number explained Staffa's jump the best, and his lack of similar sized jumps before. It also best explains the ability to lose points on submissions during the middle of the month.

And if you remember, you had a pretty good jump when you submitted on the 14th to overtake Staffa. Look at your games and you will see the four so games that made the world of difference.

To Mad Prophet
I've gotten tired of really milking my score. I just can't handle the tedium of hitting turn hundreds of times, and my computer can't handle the challenge of playing on intelligent or higher on larger maps. Personally I don't understand how PBP consistently scores 19k on gigantics or Ray 13k on tiny masos, and really I don't care either. I play quite a few maso games, but the scores are usually too poor to submit. If I want to help the Fellowship, I ease back the difficulty and play some experimental games.

                    
#376  by Citizen Gengsta - 7/19/2003 8:08:15 PM

If you want some examples of the scoring system at work. I'm in the chat room. Maybe you can explain the tech cost increasing bit to me, too. Do costs get more expensive as you do more research??

I like the quick rush better than the cultural assimilation and usually forgo quite a few trade goods to continue my attack. I don't particularly do infrastucture construction very well and leave it to my governors. I also like tactical battles and my games to on the short end. When I do get into a postion where I am going to win (the conditions for cultural victory probably satisfied) I'll wait it out, but never drag the game on past the cultural assimilation of the last system.

I'd rather contribute to the community rather than try to get the most out of my score. Mostly I try out new strategies, moving from easier to harder maps depending on how I feel. Right now, strategies are much more successful than before on the lower intelligences, but much less so on intelligent or genius and not really applicable to masochistic (I lost quite a few games).

                    
#377  by Ambassador Ray the Wanderer - 7/19/2003 8:09:53 PM

Ah, time to talk about scoring again. I'm not asking you guys to follow what I do. Do what's best for yourself.

For the games I play for the Metaverse, I play it slow (ie. v limited rushes except Maso which is another story). I focus a lot on research so that I can get through the tech tree quickly. I would also build up my economy / manufacturing so that I could get all the TGs/wonders etc. Then I go for the culture bomb. The game usually ends at around 2200.

In my last highscoring game, I also played Pure Good will Pure Evil AIs.

I find that doing your own research yields much more than just trading for them. So I don't trade for techs unless I really need to. It's more fun as well because it makes the game harder.

All the above is for Crippling. It's obvious that you can't do the same for Maso. For my Masos, I rushed to conquer about 1/2 to 2/3s of the map, then I sit back and empire build instead of going for the jugular because the game does not reward speed. Trading for techs is a near necessity for Maso so Maso players lose points there. You also lose points for losing all those early TGs/Wonders.

                        
#378  by Citizen Mad Prophet - 7/19/2003 9:17:06 PM

Ok, so if I understand this correctly;

1) at some point your earlier games start dropping off your score.

And 2) longer games score better than shorter games, presumably due to having built a better civilization.

Does the number of inhabited planets have anything to do with it besides the obvious speed difference? (i.e. sparse vs. abundant)

                      
#379  by Veteran vincible - 7/19/2003 9:22:27 PM

I think planet abundance doesn't affect score except in how it affects other variables (such as population). Don't quote me on that though.
[Message Edited]

                        
#380  by Ambassador Ray the Wanderer - 7/20/2003 12:13:12 AM

From Frogboy's very own words, games of a medium length would score best.

He wants players to experience the full scope of the game, meaning going through the tech tree, building up your economy, etc. Basically, experiencing the parts of the game where the developers have spent a lot of effort coding, rather than just win through quick rushes. The scoring reinforces this.

In Beta2 of GCX, the tech costs have been reduced. This is done for the same purpose of getting players deeper into the tech tree and having the bigger ships come online before the game ends.

                        
#381  by Veteran Captain Jack Sparrow - 7/20/2003 1:45:49 AM

Personally I don't understand how PBP consistently scores 19k on gigantics


My full play style.

1. AI' s set to
Yor and Drengin Crippling level
Rest to Painful level (this produces a balanced game). comes out painful. 2. I always play through the game in front of me. An occasional cntrl-n if there's a simply unplayable map but otherwise no.
3. I always play a no safety game that is I do not save and reload. Well actually I do alot as My game seems to crash alot. But I do not save and reload around a bad event. Nor do I quit. I will always play a game through to the end.
4. I go for all the wonders I can. Sometimes I get em, sometimes not.
5. Gigantic maps offer the best chance to experience the whole game without milking. They are also the most tedius in controlling planets but I'd rather do that than turn turn turn turn turn oh joy its just like moo3!!! turn turn turn turn turn.
7. I'm usually finished in the early 2200's.
8. I don't milk pop. In fact, I have to keep it lower than I'd like to or the game crashes.
9. Midgame I have to sneak attack aliens to get units off the board so the game will run or it crashes. So I guess war is an integral part of my game strategy by necessity. It doesn't seem to get me more points though.
10. for me, researching a whole tree of tech's doesn't seem to get me many more points than trading for them.


                          
#382  by Ambassador Ray the Wanderer - 7/20/2003 2:16:57 AM

Can one of you continue the story that Yoda left for the Fellowship in the War of the Worlds thread?

I have my hands full with our own Fellowship MMORPG. Didn't expect the number of characters that I have to add in. It's not a problem but I would like to give each one a decent amount of air-time.

                        
#383  by Veteran Jedi_Master_Yoda - 7/20/2003 2:23:30 AM

Ray, in chat.

                    
#384  by Citizen Wild Wombat - 7/20/2003 2:30:05 AM

I'd rather contribute to the community rather than try to get the most out of my score. Mostly I try out new strategies, moving from easier to harder maps depending on how I feel.


It's tricky, isn't it? I started by going up the difficulty levels, spending about five games at each level to familiarise myself with various tactics. Challenging was good for me, and I managed to squeak out a win at painful, though only just. I'm going back through others' strategy posts now, trying to breathe life and fun into the play. The writing has really saved me from boredom and quitting the game, though, and even now I'm getting a little tired of playing - though don't want to let my empire down.

I also share the confusion about big scores - can someone enlarge on the value of alignment in game? That is, do you score more if your alignment is directly opposite ALL others? (just noted this inference from a post of Ray's above)

                          
#385  by Ambassador Ray the Wanderer - 7/20/2003 3:50:33 AM

Yes, you do score more, Wombat. The game checks each turn up to a certain year (not revealed) to see how different the player's alignment is from the AIs. There is a small scoring bonus for playing opposite alignments, which is thought by Brad as being more difficult and thus require more skill.

He challenged players to play all good while being evil and so on.

Yeah, we all need breaks from the game. Even if you are not playing, there lots of stuff you could still do in the forum

                        
#386  by Ambassador Ray the Wanderer - 7/20/2003 9:52:10 AM

Just tipped the Fellowship over the 600k mark with my latest game. A Crippling Gigantic just shy of 25k.

I had the Dregs declare war on me early in the game. Our closest planets were on adjoining sectors. Didn't build any defenders but parked a scout between the planets to see if they would attack. After a few years (i think), the Dregs managed to send a transport 2 parsecs away from my undefended planet. And yes you guessed it, they sued for peace which I accepted. .

Shortly after, I creamed the Arceans (which had about 20 systems) with frigates. No one else dared to touch me ever after. Empire build, culture bomb, game over 2196.

                        
#387  by Citizen Gengsta - 7/20/2003 10:35:16 AM

Congrats on unseating Staffa again for that gold medal. Keep up the games. I have a few that I'm finishing up, but they maybe a couple days away. I'm trying to write something for WotW, but I haven't gotten anything typed up yet.

                    
#388  by Ambassador Ray the Wanderer - 7/20/2003 11:13:46 AM

Thanks Gengsta but we all know Staffa has a number of games stored away to smack me down again

I've got enough gas this time round to put in a couple more games to hit 100,000 pts.

                        
#389  by Veteran vincible - 7/20/2003 12:01:17 PM

Good job Ray. I'm not sure I've ever had the patience to finish a gigantic map--so many stars, it drives me nuts.

I've got a huge maso that's coming along nicely though. For my diplomatic style I've tried setting all AIs to demonic, and I'm finding it easier--when they're not fighting each other for alignment reasons it's easier to manipulate them all into fighting whoever is currently the leader.

                        
#390  by Veteran vincible - 7/20/2003 12:16:38 PM

Do people ever play gigantic/abundant? How long do those games take?

                        
#391  by Citizen Mad Prophet - 7/20/2003 12:38:16 PM

Hats off yet again to Ray, well done

                      
#392  by Ambassador Ray the Wanderer - 7/20/2003 7:18:08 PM

The game I've just played was Gigantic Abundant.
I believe it took me between 10-12hrs.

I had to refrain from doing some of the things I usually do, such as building a production SB in each good sector to cut down on the micromanagement. Up to a point where I knew I was winning, I stopped upgrading resource SBs as well. The constructor micromanagement is the most time consuming.

It can actually go quite fast if you are not fighting many wars. I had one major war with the Arceans where I had to move a fleet of about 60-80 ships. After that was done, it's went quite fast (other than the constructor mania part).

                        
#393  by Citizen plephart - 7/20/2003 8:02:49 PM

Count me in Ray, your story telling abilities are excellent.

Name: plephart
Race: Human
Class: Ranger
Reason for joining: Defend the peoples of the Midwest and to fight the battles they cannot.

                      
#394  by Ambassador Ray the Wanderer - 7/20/2003 9:11:13 PM

Welcome to our MMORPG, plephart.

You came just in the nick of time to help out against the impending Undead attack. I was hoping for an archer too.

                        
#395  by Diplomat HawaiiFive-O - 7/20/2003 9:49:29 PM

Wow, my last game was worth almost full value!

This must be what was mentioned earlier, that games are grouped for the square root calculation.

That's going to work in my favor, as I pretty much finish one game a week.

The stories being posted a great too! Keep up the good work. Now that I've finished this game, I'm going to download Beta 2 and analyze it.



                     Posted via Stardock Central
#396  by Citizen Gengsta - 7/20/2003 9:54:53 PM

Hey, who just joined? Because we are ahead of the MWC now.

                    
#397  by Citizen Gengsta - 7/20/2003 9:57:22 PM

I guess I was wrong. Welcome, Miles.
Welcome to the Fellowship! Please drop by.

Errr. He's not going to read that if he doesn't drop by. Speaking of which Ray can you make the empire homepage link here?
[Message Edited]

                    
#398  by Ambassador Ray the Wanderer - 7/20/2003 9:57:34 PM

H5O's latest game and our newest member, Miles helped us to the Top spot again.

The MWC is however doing extremely well themselves with new members and many submissions.

Welcome to the Fellowship, Miles!

I'm really interested in the new tweaks in Beta 2, H5O. Do share with us your findings.

                        
#399  by Ambassador Ray the Wanderer - 7/20/2003 9:58:39 PM

Good idea, Gengsta! Why didn't I think of that?

                        
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