Attack Plan #800:
Suddenly, without warning or expectation, to the surprise of all present, from out of nowhere, Kit dashes into the Fellowship Halls with his own bag.
“Die goody-two-shoes wizards! Die!”
A hail of water balloons assaults the bewildered sages. Only a few manage to avoid a very wet fate. Seconds later, with his ammunition depleted, Kit scans the room.
“Why aren’t you melting yet?!?!” He shakes his bag in the air.
Ray, who briefly teleported himself away from the melee, calmly explains the difference between the Fellowship and wicked witches of the compass.
“Nuts.”
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Killa koala said.
" if any of my posts have crossed the line into "trash talk" then I apologise. I don't enjoy reading immature posts or conflict."
Thats right... he just likes writting them...
I'm sorry, but BlueSteel is just too EVIL to be a true ANZAC !
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Good morning, gang...gotta do some work today. Yesterday, I didn't get a thing done.
About resources: I think they change the game dramatically. I have an example...the Drengin got to a resource before me and it happened to be right in the middle of my empire. This sort of peeved me, as it was near a Drengin colony that also just happened to be in the middle of my empire.
So I declared war on them, destroyed the SB (it was an influence SB) and pummeled the system. I thought about extorting peace from them after that, but they seem to fear me sufficiently, so I think I'll play with them a bit...
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| I find the the hairer the eye brows are the more dangerous the mage. |
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If I were a mage, I'd be Merlin then...
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| I find the the hairer the eye brows are the more dangerous the mage. |
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"XO" is short for Executive Officer, or the First Officer of the ship. The British sometimes use the phrase "Number One" instead. And so, apparently, do bald Frenchmen who speak with an English accent.
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Congrats on your Top25 standing, Kit.
, keep them coming. Those are perfect demonstrations of bungled assaults for my apprentices.
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Just submitted another game. It was tougher than usual because the Dregs really got a fantastic start and colonise the entire 1/3 of the map on the far side of me.
I'm rather certain now that the AI's aggression is a function of both military + economy rating. The "twlight of humanity" notice that popped out compared the Dreg's combined mil+econ rating with mine and I believe that's what the AIs use to determine whether or not to go to war. So if you econ rating is fantastic, you can ignore your military rating. That's how folks get by with no military ships.
It would be useful if espionage could be used to see the AIs' respective ratings. Otherwise the best proxy now is the Diplo screen. Anything better than Average (ie Strong, Strongest) should be a warning sign to you.
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Congrats on breaking 100,000 points Ray! The first with a player score over 100k!
Sorry about the previous miscalculation. My excuse is that the method to chop up time blocks was unrefined at the time.
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Congrats, Ray!! You're #1 again!
The Fellowship is really cranking them out now...
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| Care to spout off the command hierarchy? |
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US Ranks (all arms) at Link
UK Naval Ranks at Link
Alex
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#819
by Citizen Nastavnik - 7/31/2003 3:53:32 PM
The new update to the expansion pack is out!!
This one should make some people very happy:
"1) It now lets you enable cheat keys which let you do some really crazy stuff in game (scores to the metaverse won't be counted when this option is enabled). For instance, you can clone ships, unhide the whole map, teleport ships, automatically have the game colonize all free planets equally so you can skip the colonization phase and move right into the main game, give yourself money, etc."
It will make testing mods easier I guess. I think you asked for something like this Hawaii?
Post from Frogboy on the new features:
Expanded Universe Beta 3 (1.09B): July 31, 2003
New Features
+ Updated Scoring System: Players who play at higher difficulty are rewarded with significantly more points than before since teh game is more difficult to win now.
+ CHEAT KEYS. On the Options screen on the left there is now a new option "enable cheat keys". When you do this, you can then use these cheat keys:
CTRL A adds hitpoints, move points, attack and defense points
CTRL B battleship
CTRL C clone selected ship
CTRL E decreases morality
CTRL G increases morality
CTRL H heals ship, restores move points
CTRL J make all human colonies complete their social and military
projects
CTRL L assign all the worlds and resources to major races
CTRL M money (adds $1000)
CTRL O add anomaly
CTRL P increase the class of the planets in the selected star system
CTRL S research current tech (if shift key is also held, all techs
except final frontier are researched)
CTRL T teleport
CTRL U clear FOW
CTRL V create random ship
CTRL Y create colony ship
Note: Don't try to submit a score to the metaverse once you enable cheat keys. It will report it as 0.
+ new debugging code for metaverse submission (needs latest sdnetlib.dll)
+ Sort by research production added to Planet List sort options
Fixes
- Change in philosphy event should work correctly.
- fixed senate election occuring after changed back to Imperial
- fixed date not refreshing with new turn (used to not refresh until clicking on something forced a refresh)
- fixed bug where minimap range lines were not refreshing if an alien ship was selected or no ship was selected
- fixed some typos
- fixed bug that was causing all mini-freighters (including alien ones) to be AutoPilot, thereby causing alien ships to be selected during the move autopilot ships phase of the end of the player turn.
- fixed bug where selected governor was reset every time governor screen was unhidden
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New issue of the Fellowship News out, folks! Get it while it's hot!
Link
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| Congrats on breaking 100,000 points Ray! |
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Thanks Kit!
| The first with a player score over 100k! |
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This was the little trick that I had which I mentioned in the GROSS thread. But I thought later that it is rather lame so I didn't mention it. 
Thanks all for the congrats!
[Message Edited]
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