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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Fellowship of the Ring Empire Thread
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#800  by Citizen KitWarrior - 7/30/2003 2:50:22 AM

Attack Plan #800:

Suddenly, without warning or expectation, to the surprise of all present, from out of nowhere, Kit dashes into the Fellowship Halls with his own bag.

“Die goody-two-shoes wizards! Die!”

A hail of water balloons assaults the bewildered sages. Only a few manage to avoid a very wet fate. Seconds later, with his ammunition depleted, Kit scans the room.

“Why aren’t you melting yet?!?!” He shakes his bag in the air.

Ray, who briefly teleported himself away from the melee, calmly explains the difference between the Fellowship and wicked witches of the compass.

“Nuts.”


                      
#801  by Citizen Nastavnik - 7/30/2003 4:02:34 AM

by Citizen arobertson - 7/29/2003 8:29:06 PM
Nastavnik in russian means something like Professor or Mentor
That would make you a Sage - if you know your onions.... Alex


Yes, Sage does have a nice ring to it... Although some people who knows me (particularly wife & close friends) might disagree from time to time .

But I do know much more than just my onions...

                        
#802  by Veteran Killa Koala - 7/30/2003 4:11:20 AM

Killa koala said.
" if any of my posts have crossed the line into "trash talk" then I apologise. I don't enjoy reading immature posts or conflict."
Thats right... he just likes writting them...


I'm sorry, but BlueSteel is just too EVIL to be a true ANZAC !

                      
#803  by Veteran Theoden of Rohan - 7/30/2003 8:10:23 AM

Good morning, gang...gotta do some work today. Yesterday, I didn't get a thing done.

About resources: I think they change the game dramatically. I have an example...the Drengin got to a resource before me and it happened to be right in the middle of my empire. This sort of peeved me, as it was near a Drengin colony that also just happened to be in the middle of my empire.

So I declared war on them, destroyed the SB (it was an influence SB) and pummeled the system. I thought about extorting peace from them after that, but they seem to fear me sufficiently, so I think I'll play with them a bit...



                          
#804  by Citizen Nastavnik - 7/30/2003 8:51:26 AM

Good morning, gang...gotta do some work today. Yesterday, I didn't get a thing done.


Same situation here: yesterday and today's work is to be done now... So less talk. Maybe this evening

About resources: I think they change the game dramatically. I have an example...the Drengin got to a resource before me and it happened to be right in the middle of my empire. This sort of peeved me, as it was near a Drengin colony that also just happened to be in the middle of my empire.So I declared war on them, destroyed the SB (it was an influence SB) and pummeled the system. I thought about extorting peace from them after that, but they seem to fear me sufficiently, so I think I'll play with them a bit...



I had the same thing with military resources: once I took out their two mega star bases, (with my fleet of constructor's awaiting, to claim the resources) their empire crumbled. I think I didn't lose one ship in the rest of the war. And I destroied all their ships, so they kind peacefully seated at the table and accepted paying some war reparations (some of my ships got scrached...


                        
#805  by Veteran Gerakken - 7/30/2003 11:46:07 AM

Attack Plan #800:


Good plan, Kit. But keep your eyes on the staves. Those are the real nasty wizard weapons. Also look out for concealed wands hidden inside of robes. Running into one of those could ruin your day. Of course, proficient casters can be deadly without any devices aiding them at all, so knowing what all the runes and markings on a wizard's possessions and clothing mean could be the difference between successfully evading/capturing a novice mage or being turned into a newt by one of the masters.

So, when any of us non-casters find ourselves in conflict with one of the students of magic, be cautious.

                      
#806  by Citizen Bakka - 7/30/2003 11:49:35 AM

I find the the hairer the eye brows are the more dangerous the mage.

                      
#807  by Veteran Theoden of Rohan - 7/30/2003 11:54:04 AM

I find the the hairer the eye brows are the more dangerous the mage.


If I were a mage, I'd be Merlin then...

                          
#808  by Ambassador Ray the Wanderer - 7/30/2003 7:39:35 PM

I find the the hairer the eye brows are the more dangerous the mage.




                        
#809  by Citizen Gengsta - 7/30/2003 8:55:13 PM

Anyone familiar with naval command structure??

Care to spout off the command hierarchy? Is there some ranking officer called the XO?

                    
#810  by Veteran vincible - 7/30/2003 8:57:52 PM

"Executive Officer" if I recall my Tom Clancy correctly.

                        
#811  by Veteran Samurai Ben - 7/30/2003 8:58:17 PM

"XO" is short for Executive Officer, or the First Officer of the ship. The British sometimes use the phrase "Number One" instead. And so, apparently, do bald Frenchmen who speak with an English accent.

                    
#812  by Citizen Gengsta - 7/30/2003 9:10:34 PM

Thanks you two for the quick response!

                    
#813  by Ambassador Ray the Wanderer - 7/30/2003 11:16:31 PM

Congrats on your Top25 standing, Kit.


Attack Plan #800


, keep them coming. Those are perfect demonstrations of bungled assaults for my apprentices.

                        
#814  by Citizen Gengsta - 7/31/2003 1:34:50 AM

This WotW installment is a exposition of Fellowship technology, and maybe WotW technology.

                    
#815  by Ambassador Ray the Wanderer - 7/31/2003 12:55:44 PM

Just submitted another game. It was tougher than usual because the Dregs really got a fantastic start and colonise the entire 1/3 of the map on the far side of me.

I'm rather certain now that the AI's aggression is a function of both military + economy rating. The "twlight of humanity" notice that popped out compared the Dreg's combined mil+econ rating with mine and I believe that's what the AIs use to determine whether or not to go to war. So if you econ rating is fantastic, you can ignore your military rating. That's how folks get by with no military ships.

It would be useful if espionage could be used to see the AIs' respective ratings. Otherwise the best proxy now is the Diplo screen. Anything better than Average (ie Strong, Strongest) should be a warning sign to you.

                        
#816  by Citizen KitWarrior - 7/31/2003 1:11:33 PM

Congrats on breaking 100,000 points Ray! The first with a player score over 100k!

Sorry about the previous miscalculation. My excuse is that the method to chop up time blocks was unrefined at the time.

                      
#817  by Veteran Theoden of Rohan - 7/31/2003 2:03:06 PM

Congrats, Ray!! You're #1 again!

The Fellowship is really cranking them out now...



                          
#818  by Veteran Primipilus Alexus - 7/31/2003 2:27:33 PM

Care to spout off the command hierarchy?


US Ranks (all arms) at http://www.nps.navy.mil/Code22/milrank.htm Link
UK Naval Ranks at http://www.royal-navy.mod.uk/static/pages/1936.html Link

Alex




                           Posted via Stardock Central
#819  by Citizen Nastavnik - 7/31/2003 3:53:32 PM

The new update to the expansion pack is out!!

This one should make some people very happy:
"1) It now lets you enable cheat keys which let you do some really crazy stuff in game (scores to the metaverse won't be counted when this option is enabled). For instance, you can clone ships, unhide the whole map, teleport ships, automatically have the game colonize all free planets equally so you can skip the colonization phase and move right into the main game, give yourself money, etc."

It will make testing mods easier I guess. I think you asked for something like this Hawaii?

Post from Frogboy on the new features:

Expanded Universe Beta 3 (1.09B): July 31, 2003

New Features
+ Updated Scoring System: Players who play at higher difficulty are rewarded with significantly more points than before since teh game is more difficult to win now.

+ CHEAT KEYS. On the Options screen on the left there is now a new option "enable cheat keys". When you do this, you can then use these cheat keys:

CTRL A adds hitpoints, move points, attack and defense points
CTRL B battleship
CTRL C clone selected ship
CTRL E decreases morality
CTRL G increases morality
CTRL H heals ship, restores move points
CTRL J make all human colonies complete their social and military
projects
CTRL L assign all the worlds and resources to major races
CTRL M money (adds $1000)
CTRL O add anomaly
CTRL P increase the class of the planets in the selected star system
CTRL S research current tech (if shift key is also held, all techs
except final frontier are researched)
CTRL T teleport
CTRL U clear FOW
CTRL V create random ship
CTRL Y create colony ship

Note: Don't try to submit a score to the metaverse once you enable cheat keys. It will report it as 0.

+ new debugging code for metaverse submission (needs latest sdnetlib.dll)
+ Sort by research production added to Planet List sort options


Fixes
- Change in philosphy event should work correctly.
- fixed senate election occuring after changed back to Imperial
- fixed date not refreshing with new turn (used to not refresh until clicking on something forced a refresh)
- fixed bug where minimap range lines were not refreshing if an alien ship was selected or no ship was selected
- fixed some typos
- fixed bug that was causing all mini-freighters (including alien ones) to be AutoPilot, thereby causing alien ships to be selected during the move autopilot ships phase of the end of the player turn.
- fixed bug where selected governor was reset every time governor screen was unhidden





                         Posted via Stardock Central
#820  by Citizen Nastavnik - 7/31/2003 4:03:20 PM

I just caught up with the rest of the posts here.

Congrats indeed Ray!




                         Posted via Stardock Central
#821  by Veteran Theoden of Rohan - 7/31/2003 4:12:55 PM

New issue of the Fellowship News out, folks! Get it while it's hot!

http://home.earthlink.net/~nascarfanatic/fellowshipnewslog/ Link



                          
#822  by Citizen Nastavnik - 7/31/2003 4:48:41 PM

A heads up about the update. This was just posted in another thread:

#13 by Veteran Geoffrey Montgomery - 7/31/2003 4:27:22 PM

don't install the update it's either missing a file or deletes a file that makes the game unplayable


But I am sure there will be a fix soon, there always is


[Message Edited]
                         Posted via Stardock Central
#823  by Ambassador Ray the Wanderer - 7/31/2003 7:26:59 PM

Congrats on breaking 100,000 points Ray!


Thanks Kit!

The first with a player score over 100k!


This was the little trick that I had which I mentioned in the GROSS thread. But I thought later that it is rather lame so I didn't mention it.

Thanks all for the congrats!
[Message Edited]

                        
#824  by Citizen Gengsta - 7/31/2003 7:28:25 PM

hmmm

                    
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