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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Fellowship of the Ring Empire Thread
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#850  by Ambassador Ray the Wanderer - 7/31/2003 10:58:00 PM

Cotal,

a. Use this nifty utility, http://www.panath.com:8080/ Link
Click AMM under Ships and Generate Graph.

b. Good point. Anti-Matter is a pre-req but Zero-grav Manufacturing isn't. Currently, it depends solely on possessing Dreadnought tech.

c. Exact same way to improve attack/defense for ships. Military resources, military tech, planetary shipyard improvements and military racial picks. Remember for shipyard improvements, it improves all ships produced from the planet, even those produced before the shipyard is built.

AMMs are an excellent and cheap deterance. In fact they were so good SD had to nerf their impact to military rating in one of the previous update.

Yes, leaving the United Planets stops all trade. It's tough but they had to balance the advantage of avoiding all UP penalties.

Whew, you sure can fire off those questions, can't you?


                        
#851  by Ambassador Ray the Wanderer - 7/31/2003 11:06:18 PM

Oh yes,

Cirrhosis has volunteered to mantain a Fellowship chat area for all of us.

Would love the opportunity to chat with all of you. Unfortunately, I'm in a different time zone so don't get to catch you guys (and gal) most of the time.

Had a good chat with Gezz yesterday at 7am my time.

Any of you interested in Cirrhosis' proposal?
[Message Edited]

                        
#852  by Diplomat HawaiiFive-O - 7/31/2003 11:14:21 PM

If based on deeds, you are ten feet tall.


You flatter me.

Sorry, H5O. I should know by now that it's never wise to poke a Hobbit who's holding a lit pipe.


Better be careful, lest your love of the Hobbit's weed dull your mind.

Cotal, welcome to the Fellowship, milady! I think Ray answered all your questions, save one. It is not necessary to build an Anti-matter Power Plant in order to build AMMs. They share the same name but have no other relationship.



                     Posted via Stardock Central
#853  by Diplomat HawaiiFive-O - 7/31/2003 11:15:27 PM

No nominations from any of you for the Altarian Star Awards?


Sorry, my brain's fried from working ridiculous hours at work. When's the deadline again?



                     Posted via Stardock Central
#854  by Diplomat HawaiiFive-O - 7/31/2003 11:17:06 PM

Any of you interested in Cirrhosis' proposal?


I would drop in from time to time, it's hard to synchronize times, though.



                     Posted via Stardock Central
#855  by Diplomat HawaiiFive-O - 7/31/2003 11:20:12 PM

Wow, we are back on top! We're not flashy, but we sure get the job done. Thanks to Cotal for gracing us with her presence and her points.

Incredible. I'm off to try and finish a game.

What does happen when the irresistible force (GROSS) meets the immovable object (FOTR)? Stay tuned...



                     Posted via Stardock Central
#856  by Citizen KitWarrior - 7/31/2003 11:20:14 PM

No nominations from any of you for the Altarian Star Awards?


Workin' on it Ray. Great idea!

                      
#857  by Ambassador Ray the Wanderer - 7/31/2003 11:21:34 PM

The deadline for the ASA nominations is Sunday, 3 Aug, 2359 EST.

Is the deadline too short? Didn't want the whole process to be too draggy.

                        
#858  by Diplomat HawaiiFive-O - 7/31/2003 11:33:33 PM

Hard to say, it might take a little bit longer than 5 days to get momentum going on the project. If you don't receive a minimum number (5?) of nominations, might you consider pushing it back a week?



                     Posted via Stardock Central
#859  by Citizen Orz from Eta Vulpeculae - 7/31/2003 11:33:40 PM

We broke a million! Wow. Good work, folks.

Sorry I couldn't contribute... I'm burned out on GalCiv for a while. I think my score is even starting to decay.

      
#860  by Citizen Free Tibet - 7/31/2003 11:35:13 PM

Thanks all . . . wonder of wonders that nifty utility is great!

                          
#861  by Ambassador Ray the Wanderer - 7/31/2003 11:36:24 PM

Ok, if I don't get a minimum of 12 nominations, I'll push back the deadline.

No worries, Michael. Go do/play something else and get back to playing you are up to it.

Do try to participate in the forum though.

                        
#862  by Citizen Cirrhosis - 8/1/2003 12:02:37 AM

Hey all, the upcoming schedule for me is rough. I'm currently unemployed, fresh out of college, looking for a job and trying to squeeze in free time where I can. Going on a 2 week vacation to a southern N.C. quiet beach town then onwards to my grandmother's place. No GalCiv along the way.
On the topic of maintaining the chat room on IRC, I fully understand the fact that everyone cannot coordinate with one sole time slot, so don't worry. I'll try to check with GreenReaper or the SD IRC network ops to see what the terms are for having a channel. I have a feeling that they do not accomodate for gamers, but I'm hoping for the better.
I would like to submit a game later today if at all possible, though I think I am going to play around with the new beta's toys.


                    
#863  by Ambassador Ray the Wanderer - 8/1/2003 12:06:01 AM

The Jedi Republic has their own channel so I do think it is possible, Cirrhosis.

Enjoy your vacation.

If you are able to, do contribute to the GCX:Beta3 Commentary thread that I've started.

                        
#864  by Veteran vincible - 8/1/2003 1:53:34 AM

Wow, this thread has really moved since I last checked it.

Welcome to the Fellowship, Cotal. Always good to see another active poster join up

The changes to 1.09 look really nice. The "advanced start" option looks especially nice--colonization is getting kind of dull. Anyone know yet how big the scoring change is for the highest levels?

I'd love to chat with some of you folks but I am awake at odd and irregular hours. I'm sure I could catch a few of you guys though.

                        
#865  by Ambassador Ray the Wanderer - 8/1/2003 1:59:31 AM

Anyone know yet how big the scoring change is for the highest levels?


Too early to tell. EBZ just posted another of his Beginner Smalls for about the same points so lower levels are probably unaffected. I will play a Maso Tiny once I upgrade and revert.


                        
#866  by Citizen Cirrhosis - 8/1/2003 2:08:04 AM

I've just registered a channel for the empire. You can find it by entering| /join #Fellowship | while on either SDC or your mIRC version of choice. Ray, if you will get online right now I will grant you a 499 level. Though, we can just skip all this and I will be the Sole Emperor and Dictator of the Fellowship IRC to save you all the trouble.

                    
#867  by Ambassador Ray the Wanderer - 8/1/2003 2:11:37 AM

What can I do with a higher level?

                        
#868  by Veteran Gerakken - 8/1/2003 2:13:42 AM

Well, congrats go to the hard working Fellowship as well! After about 24 hours, I find that the Metaverse has changed radically before our eyes. Amazing.

Ray, I definitely have some people in mind for the Altarian Star awards, but I got to do some digging to make a formal nomination. There are at least a handful of writers on the forum that are worthy of mention. Researching through their stories and then picking one will be a challenge.

                      
#869  by Citizen Cirrhosis - 8/1/2003 2:16:44 AM

You can get Ops - basically enabling you to do all sorts of nasty things to "problem people", mostly kick/ban-related things. They're nasty if you're on the receiving end in my opinion, but they're more of the sort of things that G.R.O.S.S. would indulge in.
Alternatively, if you wanted, you could give everyone ops in a channel, but they could not kick/ban you as you would have a higher level than them. You could change the topic of the channel at will, raise the access levels of other people, etc.
I really don't think that we will need to use the vast majority of available commands. But they are really handy sometimes.
[Message Edited]

                    
#870  by Ambassador Ray the Wanderer - 8/1/2003 2:20:55 AM

Ok. I can't access IRC now at work. Both of us can be channel admins.

If you need me to get online, I would be available from 0700-1200 EST or 1900-2359 today. Weekend is fine for me as well.

What time is good for you?



                        
#871  by Veteran vincible - 8/1/2003 2:21:14 AM

H50 (or anyone else) I seek your wisdom.

I'd like to mod the frequency of some events occurring (I downloaded a couple events from the library and now they're happening way way too often for my taste). However every event seems to have a "probability" of 100. Is this proportional to the frequency of the event? Why are they all the same? And since I don't see these events in every game, what does "probability" actually mean? Thanks!

                        
#872  by Diplomat HawaiiFive-O - 8/1/2003 2:24:01 AM

The Probability field in the text files is not implemented- it has no effect.

It's just the RNG at work, unfortunately.



                     Posted via Stardock Central
#873  by Citizen Cirrhosis - 8/1/2003 2:24:41 AM

Ray, we can wait for the weekend. It's probably easiest for us both.

                    
#874  by Ambassador Ray the Wanderer - 8/1/2003 2:26:06 AM

Sure, Cirrhosis. I'll see you in chat this weekend.

                        
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