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Fellowship of the Ring Empire Thread
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I think I'll take both of your advice. I'll take the rest of this week off, and then try Maso. 
It's kind of surprising how easy Crippling is when compared to Painful- not much of a difference at all. It's my understanding that Maso is an order of magnitude harder, though. I wonder if they'll add another level between Crippling and Maso?
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| He played 14 games on Saturday and Sunday! |
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He's amazing, isn't he?
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| I wonder if they'll add another level between Crippling and Maso. |
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I'm keeping my fingers crossed. SD did say that there will be a Nightmare level added for the Xpack. Doesn't make sense to make Nightmare harder than Maso as there are already very few Maso players as it is.
Once you can beat Maso a few times, you can win Crippling in your sleep.
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Can anyone recall the scale for the difficulty levels?
I believe Maso is now at 150. Painful at 100? Calkwalk at 7?
This scale was revised a number of times so I can't remember the current numbers.
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Do you mean the multiplier for scores, I don't follow . . .
Posted by Avatar Frogboy - 6/10/2003 11:36:52 PM
The scoring system in 1.05 works something like the following:
You start out with score X which is based on the difficulty level that is based on adding the intelligence levels of the major races. There is also a slight bonus for being of the opposite moral alignment than your opponents by a certain year (so you can't go evil and then go back to being good later on to mess with it).
Then it gives bonuses for how many trade goods you got, how much of the tech tree you got.
Then it goes through each turn, looks at your population and then adds it up BUT with each value getting progressively smaller. That is, Population P is dividied by the turn to the Nth power. So eventually, your population won't add very much to your score. But the population bonus is relatively small.
It then looks at how much your economy produced by turn, similar to population.
Then it is multiplied by victory condition V. Where the max one is military conquest followed by alliance and cultural victory and then technology victory.
The bug in 1.044 is that the population wasn't properly adjusted and the scores got out of hand.
Staffa and a few others who have played 1.044 and have a really good scoring game, i could really use your saved game to test out the values.
We actually did test 1.044 over a period of days and the scores seemed relatively normal. It wa sjust under certain conditions that things got crazy. We want to avoid that in 1.05 so that we can focus on the Expansion pack after 1.05 is released.
The scores in 1.05 WILL BE HIGHER OVERALL than previous builds. This is partially to reward active players and partially to provide more room between players really challenging themselves and the rest of us
Regarding 1.09 I haven't seen any official scale (scoring wise yet)
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Thanks for posting that info, Cotal. I didn't know how the scoring worked.
I'm going to cut and paste that post into a reference file in my galciv doc directory.
Where did you get that info from?
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Just working from memery bro!
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Ok, ok I was fibbing my memory is shot to heck but my conscience is still functioning . . .
Use the search function (yop left) and type in " scoring" . . .
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Cotal... okay, I missed the part where you said "Posted by Avatar Frogboy". Guess I should have figured it out from that.
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Cotal, I was referring to the AI's intelligence level. Here's an old post on Intelligence from Frogboy. I believe the Maso Intelligence is now at 150.
Intelligence
One of the things we did do during the release candidates is make the game much easier to win on the lower levels. We found that experienced strategy gamers would get creamed even when the AI was set to "fool".
But at the same time, at the medium to higher levels, the AI is much more intelligent than it was in the betas. In fact, the beta GalCiv AI was, well pretty crummy compared to the gold version in terms of intelligence (not saying the gold is "harder" to beat, but that the AI is more intelligent in how it behaves).
In the betas, each AI level simply increased the intelligence rating of the player by say 15 points. Here's the problem we had with that:
You'd play on "normal" and get a challenge and then you'd up it a level and get creamed. So a lot of the extra month of development was spend play testing and adding more difficulty levels.
So now each computer player can indvidually be set to the following difficulty levels:
[IntLevel0] 4 Fool
[IntLevel1] 14 Beginner
[IntLevel2] 36 Sub-Normal
[IntLevel3] 42 Normal
[IntLevel4] 50 Bright
[IntLevel5] 60 Intelligent
[IntLevel6] 65 Genius
[IntLevel7] 100 Incredible
With the corresponding intelligence being 4, 14, 36, 42, 50, 60, 65, 100.
We may tweak these or add more after released based on what you guys say.
So now, you have sub-normal, normal, bright, intelligent and genius quite close together. I have not personally won with all the AI's set to genius on a medium sized map or higher. And incredible is just, well the AI gets lots of extra stuff.
Speaking of extra stuff, how do the resources get handled?
The intelligence ratings do two things: 1) They determine how much money they get from colonies.
So in pColony->CalcTaxesCollected() at the end it gets:
ulTaxes = ulTaxes * (40 + ulIntelligence);
So at intelligence = 60 (intelligent) it's getting the same from a colony as you. At Genius it's getting a bit more. And at incredible, all bets are off.
The other way intelligence matters is that it determines whether the AI is going to
a) Do a thorough analysis on what players are doing
b) Which AI scripts are available to use, and
c) Determines whether the AI is going to do anything about it.
Example:
An AI with intelligence 60 will be able to check out its sensor areas and see if you are building up for an attack, fortifying starbases, trying to culturally dominate it, etc. It will then have to roll to see if it is going to do anything about it. I.e. "Do I recognize this as a threat or am I too dumb to see this?". If it rolls that it is going to recognize the threat then it has to roll whether it's goign to actually do anything about it. And if it is going to do something about it then it rolls to see if it will tell the human player about it (if it's a human player that is the threat).
IF the AI FAILS the roll, the human player gets a message from the AI letting it know it's on to what it's doing. Otherwise it quietly lowers relations and prepares for a war.
If you play on say Genius, and build up star bases and ships in a sector you're planning to attack you'll notice ships from other sectors quietly coming in to fortify. Fighters shadowing your transports. Etc.
But on lower intelligence levels, none of this happens. Which is one of the changes. So when you get the game, on Fool and Beginner you should be able to play the game without getting creamed now. This is different than it was in the beta when fool was = Int 15 and the next one up was 30.
by Avatar Frogboy - 3/5/2003 4:02:14PM
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I noticed that when you conquer a system with an existing trade route, you inherit that route if you have a spare trade slot. Do you all know whether this is intended or a bug?
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Hmmm, I need to check this thread more often...
Concerning my strategy. After I find someone that can beta test the saved game (1.09 Beta 3) that goes along with it, then after I make some revisions, I'll publish it on the board.
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| I noticed that when you conquer a system with an existing trade route, you inherit that route if you have a spare trade slot. Do you all know whether this is intended or a bug? |
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I had a game where an alien took over another alien's planate with which I had a route. The route was maintained. So it makes logical sense.
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I can't wait to have Trade Embargos against other AIs. Is that in 1.09 . . . ?
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| I can't wait to have Trade Embargos against other AIs. Is that in 1.09 . . . ? |
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Trade Embargoes are already in 1.09. You can use them but AI is not coded to know how to use them as yet.
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Ray, is there a e-mail I can contact you at? Or perhaps could you pop into the GalCiv chat?
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You're gonna have to catch me again Ray, I closed the screen without getting your e-mail, so I don't even have that.
...If you want, you can goto chat, and drop me a message with it again,a nd this time I'll bounce a e-mail back to ya as soon as I get yours.
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Cotal,
Your posts in the GROSS thread have apparently made the pirates blush. 
My friendly advice for you is not to get involved in a war of words with them. It's pointless.
Post more in our Fellowship thread where your presence is so much more appreciated. 
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Pay the Space Pirate
Decent
“They’ll pay. They’ll pay.”
“Boop tic tic beep?”
“Yes, Max, find a secluded spot on this horrid planet.”
An unmarked corvette descended into a quaint grove of trees. For the next 39 minutes and 24 seconds, it sat there peacefully.
The Halls
The CEO of the Fellowship was in the middle of his corporate briefing. Excellent timing for the pirate’s arrival.
“Obviously we have increased output by five percent, but our returns are a meager four point seve...”
“Excuse me, Master Ray, those numbers are not quite precise. You see...”
“Shutup, Gengsta! These are based on my own calculations!” The head wizard tipped his mighty staff in Gengsta’s general direction.
“Oh... uh... please excuse my... er... I see! Yes. Those numbers are... um... compelling, Master Ray.”
A red sphere of energy suddenly flashed in the back of the great hall.
“Die wizards! DIE!!!”
“Oh not again.” Gibbie rolled his eyes.
“Kit! Sheesh!” Theoden dropped his head upon his hands.
Cotal stood on her chair to see over its high back. “What’s this?”
“It’s just that goofy pirate again,” Vincible replied.
ZZZZZZZZZT!!! ZZZZZZZZZT!!! Kit flashed his modified electric prod twice. His face was twisted into a dreadful smile, drool dripping from the left corner of his mouth.
“Yes! Let’s all laugh. Let’s... have some fun. AAAAAAAAAAAA!!!” Kit charged the wizards with his new weapon leading the attack.
Most sat calmly in their place. A few raised their arms to block Kit’s charge with a simple barrier spell. The room was perfectly silent except for the raider’s footsteps and the AC/DC eeking from his earphones.
ZZZZZZZZZT!!!
“GYAK GYAK GYAK!!!” Cirrhosis fell to the ground, twitching like a fish out of water. The entire room rose, wands, swords, and other Middle Earth weapons at the ready. Kit took one swipe at the fallen ones head.
“The first strike! Soon you will all be shaven!” Kit hurled himself at Theoden.
The wizards tried spell after spell, but of those that would even let loose, none struck the mad pirate. Warriors charged once it was obvious that magic would do no good.
“AAAAAAAAAAAA!!! Your best is no match for me!” Three droids made their presence known with laser blasts deflecting the skilled swings of the warriors. The droids stayed close to their master, protected by his spell shield.
Theoden, Vincible, Gengsta, H5O, Josh, Ricbayer, Gibbie, Michael, Mad Prophet, Theleb, Miles... one by one they all fell, a swash of skin having been revealed upon their heads.
“Ray, you I love you.” Kit’s entire body was shaking at this point. “Since I’m Evil, and this is all an Evil plan, I am obligated to reveal its entirety to you.” Kit lunged at the grand wizard. Mere nanometers from Kit’s electric prod, Ray’s mighty staff was ripped from his hands by three laser bolts.
ZZZZZZZZZT!!!
“GIYG-GIYG-GIYG-GIYG!!!” The last wizard fell to the floor. A swift stroke marked Kit’s greatest victim.
“Oh... the plan. I suffer from short-term memory loss. Sorry, RayBaby.”
“Indeed you forget.” a voice called from behind Kit.
“Oh no, my sweet. I saved you for last.”
“Do you expect me to join G.R.O.S.S.?” the witch asked, defiance beaming from her warm eyes.
“No, Mrs. Cotal. I expect you to die!” Kit strapped his favorite weapon to his back and reached for a Super Blast Water Soaker on his side. “Scream, witch! SCREAM!!!” The crazed marauder chased the screaming woman out of the Fellowship Halls, into the infirmary, out of the infirmary, into the courtyard, out of the courtyard, over to the Prancing Pony, away from the Prancing Pony. She was thoroughly drenched, but had not melted one inch. Kit put away his Super Blast Water Soaker.
“You alone have survived the whirling of this dervish. My Lady, I bid you farewell.”
The pirate disappeared in a collapsing red sphere. Off in the distance, a flickering light ascended into the stars.
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