No worries, of course I don't mind.
You do good work with the website, sorry I couldn't help out there.
| |
|
Thanks, I'll add it in a minute!
Also, thanks for the compliment! No problem about the hosting, I'm actually getting used to the banner on top! I enjoy working on the website, and it gives me a good opportunity to keep up with the goings on around here!
| |
|
Okay, it's on the Strategy page Link
I might make a FAQ page later on and move it there. It doesn't really qualify as a "strategy", does it?
| |
|
Call me insane, but I just added a FAQ page to the Fellowship site. If anybody can think of something suitable to add to it, post it here and I'll add it.
Link
| |
|
|
|
|
|
Hello everyone. Just joined up with the fellowship, and Ray suggested I stop by and say Hi.
Hi. 
Ok, now I'm laughing. It's too late here for any rational thought and I just finished up my second maso game just a little while ago, so my brain is a little bruised.
I just wanted to take this opportunity to thank everyone here on the forums. They have turned me from the loser (on simple) I was into the maso player I am today.
Thanks!
I was going to say something else, but I forgot. Off to bed...
| |
|
Appreciate you dropping by, Love2Code. Have a well deserved rest. 
| |
|
Welcome, Love2Code!!
Just as a reminder to everybody (and letting our newest members know for the first time):
If you want to have a backstory submitted for any of our RPGs, post it here and I'll add it to our website. If you haven't been to our website, click here Link
Our website offers:
-The complete roster of the Fellowship, along with backstories
-The 'history' of the Fellowship (a good read!)
-The Fellowship News, the official news source of the Fellowship
-A strategy page, which we hope to grow soon
-Useful links
-Much more!
| |
|
Theoden, your Fellowship news is always a fun read. You should advertise it on the main forum under its own thread.
| |
|
Think you should write an article on the new Evil Empire, Theoden. I think they look very promising. bakka's joined as well.
| |
|
|
|
#1362
by Citizen musicfan55 - 8/23/2003 10:57:40 AM
Congrats on FOTR being first in the empire.
I have completed my "tiny" experiment on playing a game on beginner, normal, challenging, tough, & painful. I played pure good against all pure evil AI. I tried to change very little other than what was necessary like building up a military deterence when I could no longer bankrupt the AI. On each, I got all the trade goods/wonders (on the last even got slaves & life force playing good by trading with Drengins).
Similar to the experience Cotal found while playing large, my scores on the different difficulty levels of Tiny didn't change much. The were roughly around 12k. My score on painful went down because I was behind all game to the Drengin in population, technology, and everything but maintained parity in military with corvettes & AMM. It was a see-saw battle that I could not keep up. When the Drengins wiped out everyone else including minors, the $$$ dried up. Penniless, I gave up research, made the decision for Earth to put Excaliburs in the field and build AMM in lesser planets. After my military rating was higher (via AMM & corvettes), and although greatly outgunned my 3 Excaliburs & I declared War on the Dregs and destroyed dozens of dreadnoughts, rangers, AMM, & corvettes. Aren't Excaliburs great? On the same turn before they could retaliate, I asked for peace. I kept doing this over & over until I destroyed their navy piecemeal with my few Excaliburs. During the process, I took all of their money and tech. Finally with my Excaliburs outside their main planets (they still had higher population), I extorted for $$$ but they were stingy. I then had to declare war every time they got some spare cash so I could destroy rangers & dreadnoughts and get cash for peace. After getting all the tech, I put 343% culture starbases in their home sector. The silly Dreg went to war again when I refused to remove them so my Excaliburs went back to work. Well, you get the picture. It was . . . uh . . . almost painful.
In addition the planets were way too big to invade. Ivading sectors with > 100 billion when they have all the planet defense techs is hard. On the tough game, it took me over 30 combat transports with 30 straight nasty attacks at 1000bc each (the meteors) to "liberate" the smoking hulk of a decimated planet. And that was their (Arceans) smaller planet in the tough game so I gave up invading the star systems with > 100 billion plus all the tech.
The moral of the story is just more proof that increasing difficulty will make the game more challening, much longer and you might lose but it won't bump up metaverse scores very much for all the extra difficulty and time. So for a real challenge, Gal Civ offers it. But, if you want a quick fun game don't be concerned about playing at a lower level. Just have fun. 
Finally, the computer had Overlord & Excalibur tech but didn't build them. I would have been toast. Wonder why he stuck to dreads & rangers? Again my hat is off to you who win at crippling & maso.
Rick
[Message Edited]
| |
|
Cool! I got 15000 pts even on that last one! Back into the Top 50!!!
Weekend is getting busy. Probably won't be on again until Monday!
Everybody have a great weekend!
| |
|
| In addition the planets were way too big to invade. Ivading sectors with > 100 billion when they have all the planet defense techs is hard. On the tough game, it took me over 30 combat transports with 30 straight nasty attacks at 1000bc each (the meteors) to "liberate" the smoking hulk of a decimated planet. |
|
ricbayer,
This seems extreme. If you "fleet" 10 Combat Transports together, that's 50 BILLION troops that land at the same time and can all make use of the same combat tactic. Throw in the fact that the attacker ALWAYS seems to have an advantage in GalCiv, assuming you're even CLOSE to your opponent in tech, and well...I'm working on a Painful now, have played several, and I've never had anybody survive a wave like that.
Of course, it takes forever to get enough of these "D-Day" fleets put together and moved to the front lines to take on a major empire, but you can't have everything.
| |
|
|
|
ric,
No problem. Actually, I felt guilty about giving advice to somebody with 33 game submissions to my 8. It takes me awhile to finish games, and what with work and real life intervening I just don't seem to have the time lately.
Now I REALLY feel guilty - I noticed that your first submission is only 2 days before mine! - I need to step up the pace a bit for the honor of the Jedi order!
Seriously, I notice that the AI hardly ever fleets transports together. This is DUMB. As with any other 4X game, the easiest way to win a land battle is by having more troops than the other guy. I'll usually have 2-3 small fleets (3 ships or so apiece) of warships in a "triangle" ahead of and flanking a large fleet of transports. Let the warships clear a path to the planet and take out anybody in orbit, then take the planet with the fleet of transports.
The downside is this takes awhile, particularly on a big map where every AI has 10 systems...
| |
|
|
|
| Wow! Playing as ultra good against all evil AIs gives you a huge score bonus! plus 15 to 20% I'd estimate over the default setting. |
|
I'm not sure whether Frogboy did some tweaking to the alignment bonus in Xpack Beta 3 because it seems to me like the alignment bonus is reduced.
I've just played a pure evil game with pure evil AI before I went neutral and you see that my score is in fact v slightly higher than games where I played pure good with pure evil AI.
| |
|
|
|
An interesting coincidence ...
My Metaverse score just went over 50k at the same time I first broke into the top 50
Kinda proud of that since I spend so much time on other pursuits (although that experimental game was a flop )
| I've just played a pure evil game with pure evil AI before I went neutral and you see that my score is in fact v slightly higher than games where I played pure good with pure evil AI. |
|
Ray, I may be misunderstanding what you just wrote, but it sounds like you played evil in that game then went neutral at the end. If that's the case, then of course the score didn't change much, you must play against the AI alignment for the whole game to get a major difference in score. Best possible scenario is to have a bunch of alignment questions pop up during colonization and make all good choices against all pure evil AIs.
| |
|
| Ray, I may be misunderstanding what you just wrote, but it sounds like you played evil in that game then went neutral at the end. If that's the case, then of course the score didn't change much, you must play against the AI alignment for the whole game to get a major difference in score. Best possible scenario is to have a bunch of alignment questions pop up during colonization and make all good choices against all pure evil AIs. |
|
I was pure evil most of the game, MP. I only went to neutral at the end of the game when I did my colony ship culture bombing. I tried the other way of being pure good all the way but it didn't seem to produce great results in Beta 3. I remembered it had greater impact in 1.05.
Congrats for breaking into Top50!
| |
|
|
|
I don't mind at all, Cotal. I have certainly enjoyed your company over the past days/weeks. Do continue to drop by the Halls and interact with us. 
I'm sure the ANZACs will really appreciate you returning to help them out.
| |
|
|
|
|
|
|