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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Fellowship of the Ring Empire Thread
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#1850  by Ambassador Ray the Wanderer - 9/18/2003 12:05:56 AM

Good to see that you have submitted one of your Maso Mediums, vincible.
That helped to keep us ahead of the GROSSlings.



                         Posted via Stardock Central
#1851  by Citizen Gordeleth - 9/18/2003 12:08:46 AM

Ric, I am halfway through a tough, large game on the new version, and I like the changes. Don't really see any reason not to upgrade.

On the name change, I agree with Matthew;
"Fellowship" or "The Fellowship" would be perfectly safe, but would still refer to our group in all it's glorified silliness.

Happy gaming.

                      
#1852  by Veteran vincible - 9/18/2003 12:35:47 AM

Hmm... I submitted my first game in over a month. It was worth 17,000 points. My metaverse score went from 77,000 to 102,000. This doesn't make sense to me--any thoughts?

                        
#1853  by Ambassador Ray the Wanderer - 9/18/2003 1:28:52 AM

Hmm... I submitted my first game in over a month. It was worth 17,000 points. My metaverse score went from 77,000 to 102,000. This doesn't make sense to me--any thoughts?


Was going to do a calc for Berserk first but since you are in the Fellowship, you get priority.

It works out. Before you submitted your last game, you have 12 games in your current block, 4 games one month old and 2 games two months old. After submission, you have 1 game in your current block, 6 games two months old, 8 games three months old and 4 games four months old.

You grew one block and your games are spread out better over the 4 blocks.



                         Posted via Stardock Central
#1854  by Ambassador Ray the Wanderer - 9/18/2003 2:51:08 AM

Let's welcome TheJackal22 to the Fellowship!

Jackal's our half-century member too.



                         Posted via Stardock Central
#1855  by Ambassador Ray the Wanderer - 9/18/2003 5:04:23 AM

The hobbit stood quietly in the shadows of the side hall, his shifty eyes constantly scanning for danger. A wicked looking short sword hung loosely by his side, a weapon fashioned for backstabbing rather than frontal attacks.

“Tell me about the Pukes.” Evil Ray played with the strands of his white beard, his eyes fixated on the hobbit.

“They are a bunch of roughnecks, swindlers and goons. They were originally pirates but they were all made to walk the plank after they were beat up by merchants onboard a galleon. They managed to escape with their lives from shark-infested waters because one of them could speak Shark.”

“This motley bunch then moved in a big way into the village of Bree, booting out the beggars and the child-thieves. They thought they had seize control of the village underworld and was celebrating their dominance when the Evils showed up.”

“The Evils?” Ray’s attention was caught.

“A strange cult that emerged recently. They claim to follow a demi-god known as the Draginol. No one knew exactly how the cult originated but rumor has it that each member received their calling from a strange vision in their sleep. This order operates in complete secrecy as knowledge of their identity usually spells death. And oh, they dress exclusively in black robes when they are about. They are all male, though I hear they had female members before.”

“The two groups collided like two pissed drunkards. It was a bloodbath as they tried to assassinate each other’s members. Both failed miserably, bathing themselves in their own blood. Not surprisingly considering their amateurish skills.” The hobbit chuckled, his fingers caressing his short sword.

Ray rose from his tseat as he regarded the hobbit.

“Why are you telling me this, Dark? What is it going to cost me?”

“This first information is free, Ray. I have a personal score to settle with the Pukes.” Dark’s eyes turned hard as his mind flashed back to images of being tossed around by several laughing men.

“But all other information or assignments will cost you pure gold.”

“That’s fair, Dark,” Ray smiled benignly. “I need you to find out more about the Pukes and the Evils. Their strengths and weaknesses. All the dirt about them that would give the Fellowship an edge when we move in to dominate them all. MWAHAHAHAHAHAHA….”

Dark’s blood chilled at the sight of an old wizard rolling over the floor in mirth.




                         Posted via Stardock Central
#1856  by Ambassador Ray the Wanderer - 9/18/2003 10:39:36 AM

Gigantic's definitely slower, lag wise. Takes me about 6 seconds to move to the next turn as opposed to the 2-3 secs under previous versions. I think the Massive map size that we may see in the premium xpack is going to be a clunker for me.



                         Posted via Stardock Central
#1857  by Citizen Fatty Bolger - 9/18/2003 1:45:41 PM

... thought I saw another hobbit drop in here . . . Barleyman, I need another pint . . . burp . . . . zzzz

                      
#1858  by Citizen Fatty Bolger - 9/18/2003 1:48:32 PM

I haven't submitted for a while, but I haven't stopped playing. Saving up submissions for the next block, since I'll never play as many at one time as in my first one . . . which also means I can't start on the expansion for a few more days.

                      
#1859  by Citizen musicfan55 - 9/18/2003 4:48:52 PM

Ray thanks for the link to the blog and your discussion of starbases. Theoden congrats on being promoted to veteran. You deserve it.

Thanks everyone for the comments regarding the upgrade to 1.1. I finally took the plunge and immediately ran into the double-click survery ship CTD bug. I spent part of the day making sure the CTD was reproduceable (got really good re-booting my computer ). Then I winzipped the save game folder with the smart exception files and shipped it off to Cari. She reponded yesterday saying they know about it and will get a fix for it soon (maybe today or this week?). I should have gone back to forum because when I was nearlly asleep last night, I thought "Doh!!! I can just use the A key". Of course if I would have gone immediately to the forum I would have found out sooner. .

In the new game those sharks are everywhere in the beginning. I had 5 chasing me around before anyone got to corvettes. They ate 3 enemy starbases but I didn't have any SB yet so I just let them wonder around. But they get stronger (Doh!!! again ).

Finally I decided to confront them with frigates and find out what this Death Knight ship was. Then maybe I wouldn't have to worry about sharks decimating my corvettes that were keeping me militarily superior against the hostile pure evil AIs or lose my USS Hero to the space version of the great white shark. And heck, I might get lucky and trip over a resource someday and didn't want my SB to end up as a shark appetizer.

There is no fleet bug in 1.1 so I lost 2 or 3 frigates against each shark but I did learn the high-maintenance Death Knight is a good shark killer at least early in the game. Those sharks certainly add a little zest to the early game. Oh no, the green asteroids!!! It was hard for me to control the sharks with my scouts. I would fly circles around them to get their attention but it didn't work very often. I was able to get the sharks to destroy 3 AI SB by getting the sharks to chase scouts but it doesn't always work.

The game was a lot longer than normal because of the survery ship bug and all the sharks and checking out the new ship but the tech at the end seemed to have less turns required. I also waited too long to get a war started and the Torians and Arceans got really chummy and wouldn't fight so that took longer. The scoring on 1.1 compared to 1.05 seems pretty similar for a large/tough. Anyway that is my take on 1.1 for the moment.

And . . . congrats to our new member TheJackal22, congrats to vincible on submitting a game. That 1.1 maso scoring should help out when you can get it downloaded. There has been a real upswing in the number of persons playing maso and some major shifts in the top 10 and top 25. Congrats again to you maso players.

But mostly, FOTR is back in second place so we need some game submissions of any difficulty level or score. Thanks everyone.

Rick


                          
#1860  by Citizen musicfan55 - 9/18/2003 6:51:58 PM

There is now a new patch at stardock to fix the double-click survey ship bug. I just downloaded it but haven't tried it yet.

Later . . .

Rick

                          
#1861  by Ambassador Ray the Wanderer - 9/18/2003 6:55:44 PM

... thought I saw another hobbit drop in here . . . Barleyman, I need another pint . . . burp . . . . zzzz


You did.

It was DarkHobbit. He lurking around somewhere in the Halls.



                         Posted via Stardock Central
#1862  by Citizen Wild Wombat - 9/19/2003 8:51:09 AM

Arrr...welcome to Talk Like A Pirate Day, courtesy of the Posse, ye blasted Ringworms....present ye selves t'quartermaster an draw a quart o'rum on our account...




                          
#1863  by Veteran surther - 9/19/2003 9:39:41 AM

Looks like the crops have been rotated on ya. Better beat those pirates down.

                      
#1864  by Ambassador Ray the Wanderer - 9/19/2003 10:02:48 AM

No worries, surther. The Talk Like a Pirate Day is over in Oz.



                         Posted via Stardock Central
#1865  by Veteran surther - 9/19/2003 10:12:14 AM

Wow 50,000 point score. So what is your secret??

                      
#1866  by Ambassador Ray the Wanderer - 9/19/2003 10:54:27 AM

It's more what Brad did than what I did. He upped to Maso difficulty base score significantly.



                         Posted via Stardock Central
#1867  by Veteran surther - 9/19/2003 11:39:25 AM

I haven't played a Maso in a while they seem a lot harder since 1.05 but maybe I am missing something.

                      
#1868  by Veteran surther - 9/19/2003 11:39:29 AM

I haven't played a Maso in a while they seem a lot harder since 1.05 but maybe I am missing something.

                      
#1869  by Veteran vincible - 9/19/2003 12:40:35 PM

What happened to the "Nightmare" level?

                        
#1870  by Veteran Captain Jack Sparrow - 9/19/2003 12:58:34 PM

What happened to the "Nightmare" level?


I don't think that was ever really seriously considered vincible. I think we were alot more gung-ho about it than the devs.

I haven't played a Maso in a while they seem a lot harder since 1.05 but maybe I am missing something.


You are. Once you figure it out you'll hit yourself over the head. Post your email in the G.R.O.S.S. thread if you want the hint. I won't post a spoiler here.


                          
#1871  by Citizen musicfan55 - 9/19/2003 3:43:14 PM

Finished another 1.1 and the survey ship CTD is no longer a problem with the new patch.

1.1 is harder for me. Because of the sharks hatching from anomalies, the bloom is off the rose concerning auto-survey. I finally lost my Hero to a shark after escaping several times through speed and luck (on auto-survey). I didn't auto-survey again until I got a ranger. The mid game sharks can stomp a Death Knight too so beware. I guess the answer is to manually survey if want to keep the Hero in one piece but that is a little labor intensive after getting spoiled by the auto-survey in 1.05, so the game seems harder.

The Torian got planet events and Telenanth today so I had to come from behind but it is hard to blame that on 1.1 but the score dipped about 1k or more. I rarely use rally points so can't comment there. The Death Knight is a good ship coming with the same technology as combat transports (battleship). The extra techs are fun and it seems like the end game techs require less turns to complete (is that correct?) , which is good.

I guess I can start destroying colonies now without worrying about the CTD bug but I haven't tried that. Has anyone? It is a cheap way to extend range.

Thanks for everyone who submitted a game. FOTR is now in first place again. Congrats to vincible for 100K. Super Duper!!! Talk to you later . . .

Rick

                          
#1872  by Veteran vincible - 9/19/2003 4:31:59 PM

My last two submissions were old games that I played while my modem was down. I submitted them on my girlfriend's computer, which has a working modem. I had two more, but for some reason they wouldn't submit :/ Better than anomalous I suppose.

I downloaded 1.10 to her computer this morning and will give it a try tonight or tomorrow.

                        
#1873  by Citizen Lothmorg the Black - 9/19/2003 5:32:05 PM

Taking a small break from GalCiv for a few days. After a recent LAN party, Diablo 2 got it's dirty little hooks into me again.
See you all in a few days ... well, I hope it will only be a few days.



           Posted via Stardock Central
#1874  by Ambassador Ray the Wanderer - 9/19/2003 7:26:25 PM

surther, check out the Maso Strats thread in the Strategy forum for tips on beating Maso. All the good stuff have been published there for months already.

Rick, looking around at others' scores, it would seem that all difficulty levels up to Painful have slightly lower scores in 1.1. Only Crippling and Maso are upped. Why don't you considering moving up the difficulties? You seem to have Tough down pat.

vincible, go for it. Let me know what you think about 1.1.

Lothmorg, good to take a break from the game now and again. Get back here soon and put in a few Maso games.



                         Posted via Stardock Central
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