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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Jedi Republic Communication Thread
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#1925  by Senator Drengin - 12/17/2003 7:58:56 PM

indeed you were. who knows what the future may hold. search your feelings you know this to be the truth!



                         Posted via Stardock Central
#1926  by Citizen Arcilte - 12/17/2003 8:08:57 PM

Indeed. One day my friend... one day.

                      
#1927  by Senator Drengin - 12/17/2003 8:59:44 PM

Major Issue with v1.13

1.13 Major Issue

guys major prob with v1.13. if using this version you must do the following.....

Open the folder "galactic civilizations/data/upissues"
find the following two files TechRevolution01 & TechRevolution02
ctrl click both of these files
hit your delete button.

if either of these up issues comes up in the vote, you will get a CTD


LM




                         Posted via Stardock Central
#1928  by Senator Drengin - 12/17/2003 9:16:22 PM

okay complete solution to the two major issues with v1.13 is available at the mods site.

use this link to get there ->http://files.galciv.org Link

or for the zip only use this ->http://files.galciv.org/v1.13.zip Link

this is urgent as you will get a ctd if either of the up votes in question come up.

dont forget to keep a copy of the 2 up issues as you may need them again in the future

LM



[Message Edited]
                         Posted via Stardock Central
#1929  by Veteran Terl - 12/18/2003 7:19:22 AM

Terl knew they were on to him. He had infiltrated the Evil Empire to assess their technology levels. Terl had satisfactorily painted a picture in their minds of his evilness and he was welcomed into their worlds. He sensed however, through the force, that the leaders were becoming suspicious of him. When they came for him he used his Jedi mind tricks to have the assassins believe that a nearby guard was in fact Terl. Terl made his way stealthily back to his ship and was taking off into the night sky as the assassins killed the unsuspecting guard whom they believed to be Terl.

Terl piloted his way quickly back to Jedi Republic space and reported to his commanding officer all that he had found.

At least the remaining infiltrators had not been found out....

                    
#1930  by Veteran Disciple777 - 12/18/2003 9:02:37 AM

Nice to see Lord Megatron visiting his all time partners, stopping by for a quick refill? Don't forget to stop by my office I have an envelope for you.

      
#1931  by Veteran Disciple777 - 12/18/2003 9:09:06 AM

Breaking news!!!

Our preliminary tests of the new weapon have produced amazing results, we can see that in the database.

Fellowship of the Ring Ray the Wanderer 73 996 3697382
Special Forces Wild Wombat 13 620 3278833
European Alliance _G-Force_ 133 1006 2726569
4 Mid-Western Confederation surther 60 956 2527146
5 The Jedi Republic Jedi_Master_Yoda 54 818 2523813


      
#1932  by Veteran Terl - 12/18/2003 9:11:06 AM

My forces wrapped up a skirmish in our sector yesterday. We are slowly regaining our space!

                    
#1933  by Veteran Disciple777 - 12/18/2003 9:15:16 AM

Good job, I have one game finished and another where it is me allied with one AI and trying to wipe out the other. I f all goes well I will be winning this game by tomorrow, my ally only has 3 planets, an they all are in the same square so should be easy to cultural bomb them.

      
#1934  by Veteran Terl - 12/18/2003 9:21:41 AM

I had to settle for the stupid cultural victory again. I had started that game before you reminded me about turning it off. I will begin another assault this evening I am going for normal this time.

I will first apply the fixes discussed to the techs and then delete those 2 up tech trades (saving all in a nice safe place) before I start. I experimented a bit in the last game and really had the economy cranking. I had next to nothing for a military until over half way through the game.

What exactly is "culture bomb"? Is that when a fleet of constructors drops a complete cultural starbase at once?
[Message Edited]

                    
#1935  by Citizen Merilokki - 12/18/2003 9:22:57 AM

Hah, now you are beaten back by even the MWC. You should have never dared to resist the might of the European Alliance. That only started the chain reaction ultimately leading to the republic's doom.

                    
#1936  by Veteran Theoden of Rohan - 12/18/2003 9:49:39 AM

What exactly is "culture bomb"? Is that when a fleet of constructors drops a complete cultural starbase at once?


Culture bombing is the strategy of locating culture starbases around enemy territory. Usually, it entails building Culture Palaces or Party Palaces as close to each other as you can. The bonuses stack in a different way than other bonuses. It seems they multiply instead of add. This used to be much simpler when there was no limit as to how many SBs you could build in a sector, but is still possible if you are careful and use your resource SBs well. Also, using Party Palace Terror Stars in a "fleet" produces the best results (in my view).

                          
#1937  by Veteran Terl - 12/18/2003 10:02:02 AM

Culture Palaces or Party Palaces


Are these starbase modules then? I guess I have not gotten far enough along on the tech tree to see them yet. I started a culture starbase (or what I thought was one) last night and kept adding every cultural thing I could to it. Is there a way to see the influence you have on a given sector?

                    
#1938  by Veteran Icho Tolot - 12/18/2003 10:07:32 AM

Are these starbase modules then


Yes they are the most powerful moduls (+50% and +100% Influence), very useful for cultural and pseudomilitaristic victorys.



                           Posted via Stardock Central
#1939  by Veteran Terl - 12/18/2003 10:25:13 AM

Yes they are the most powerful moduls (+50% and +100% Influence), very useful for cultural and pseudomilitaristic victorys.


Ah then, I could have used these last night! I learned a lot during the last game about the economics end. I also made it much further up the tech tree this game. I will have to check into these further. We thank the mighty Halutians for their advice and Theoden as well.

                    
#1940  by Veteran Theoden of Rohan - 12/18/2003 10:29:40 AM

Is there a way to see the influence you have on a given sector?


There is a little button at the top of the main map that has five little colored boxes in it (near where the sector ID is). Click it and it will bring up a display of the influence in the sector. Note that it will only tell you the influence of the majors.

http://www.angelfire.com/rings/fellowshipgalciv/images/screen.jpg Link
Here is a screenshot (taken from this site). Look beside the Sector 3-1 box.

In order to build Culture Palace modules and Party Palace, you need to research the appropriate tech (Cultural Conquest I think is necessary for Culture Palace and another is necessary for Party Palace). I wish I was at home so I could tell you for sure.
[Message Edited]

                          
#1941  by Veteran DarkAssassin - 12/18/2003 10:34:13 AM

Your lucky, Lord Terl, that Hairy didn't send me to 'erase' you as your Jedi comrades put it. We will meet again.

End Transmission.

                      
#1942  by Veteran Terl - 12/18/2003 10:39:36 AM

Theoden: Thanks! I kept looking at all the buttons under the mini-map. I will try it tonight when I start a new game (after fixing the up resolution stuff and the tech fix).

Dark Lord Assassin:

We will meet again.


True enough, but do come prepared

                    
#1943  by Veteran Disciple777 - 12/18/2003 10:40:24 AM

Don't be afraid of the barking evil ones, we know what we have.

      
#1944  by Veteran Icho Tolot - 12/18/2003 10:47:40 AM

I also made it much further up the tech tree this game. I will have to check into these further


Don't worry about the tree, i finished hin several times. Not very impressiv. A good strategist don't even need to built Excalibur ships, i only built one of them in 21 games!



                           Posted via Stardock Central
#1945  by Veteran Terl - 12/18/2003 10:51:24 AM

A good strategist don't even need to built Excalibur ships


In the few games I've played the highest ship I've had is the battleship and I've fared very well. In the last two, I just forgot to turn off the cultural victory. But, then again, I won...as the game says "Praise Emperor Terl"

                    
#1946  by Veteran Disciple777 - 12/18/2003 10:54:20 AM

Like Tolot said I can count with the fingers of one hand, how many games I have played that I needed to built Excalibur, the latest one I had the Draginol and what I did was to built Excaliburs to give to them to fight the Torians, so when the Torians were without ships, here we come.

      
#1947  by Veteran kryo - 12/18/2003 10:55:52 AM

A good strategist don't even need to built Excalibur ships


Largely because if you get there before the AI (which is assured on all but maso), you can declare war on all AIs, and annihilate them with only a handful of Excaliburs set to auto-attack...

                        
#1948  by Veteran Terl - 12/18/2003 11:04:42 AM

set to auto-attack


"And how does one do this Master", asks Padawan Terl.

I micro everything. I send ships out and then just go to where I sent them and move them again. Tedious, but it works. Help me to use the force better

My references to the tech tree were in regards to the culture modules. I had not seen them show up, so I assumed I had not researched the right techs...

                    
#1949  by Senator Drengin - 12/18/2003 11:06:49 AM

Terl

you can also press F8 whilst over a sector to get info on all influences in that sector. and pressing F9 will change the whole main map into a map of influence color coded to empires press F9 again to return to normal viewing.


[Message Edited]
                         Posted via Stardock Central
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