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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Evil Empire's infernal thread
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#450  by Citizen Bakka - 9/29/2003 7:44:29 AM

also if via 4 in one always need an update from out of a store.



                      
#451  by Citizen Bakka - 9/29/2003 8:21:56 AM

 Evil Empire attacking the GammaSquad 
21 Sep 03 051197.8 (2 new battles against 4 new)
22 Sep 03 044432.0 (146 battles against 275 )
23 Sep 03 055853.7 (0 new battles against 2 new)
24 Sep 03 060835.8 (0 new battles against 1 new)
25 Sep 03 045372.8 (3 new battles against 0 new)
26 Sep 03 037603.2 (2 new battles against 0 new)
27 Sep 03 043115.8 (1 new battles against 2 new)
28 Sep 03 046741.5 (1 new battles against 4 new)
29 Sep 03 050854.9 (0 new battles against 1 new)



                      
#452  by Citizen Fulgrymm - 9/29/2003 5:44:11 PM

I'll have my game finished up before tonight. I know I haven't been contributing as much to the empire as I used to, been playing other games lately.

                      
#453  by Veteran Nand1 - 9/29/2003 9:33:35 PM

I should be playin' that Maso game I was talking about, but I just started on my latest mod. Prepare for the new Nand1 mod: Good/Evil Improvements

It will include:
22 New Techs (Good and Evil)
10 Good Improvements
6 Neutral Improvements
And of course...
10 Evil Improvements .

Look for suggestions from your favorite community members, bpleshek and kryofx.

The improvement has been postponed till at least Friday due to lack of time.
[Message Edited]

                      
#454  by Citizen Fulgrymm - 9/30/2003 12:18:39 AM

But that's okay. I'll download it anyway. Who else in your mod had a say?

                      
#455  by Citizen Bakka - 9/30/2003 8:04:52 AM

 Evil Empire attacking the Apolyton 
22 Sep 03 064709.0 (146 battles against 456 )
23 Sep 03 072017.5 (0 new battles against 1 new)
24 Sep 03 072017.5 (0 new battles against 0 new)
25 Sep 03 056554.5 (3 new battles against 0 new)
26 Sep 03 056878.9 (2 new battles against 1 new)
27 Sep 03 059563.8 (1 new battles against 2 new)
28 Sep 03 058363.8 (1 new battles against 3 new)
29 Sep 03 061138.0 (0 new battles against 1 new)
29 Sep 03 061138.0 (153 battles against 464 )
30 Sep 03 061138.0 (0 new battles against 0 new)


GammaSquad pulled ahead of the Apolyton

                      
#456  by Citizen Bakka - 9/30/2003 9:07:50 AM

Overlords of Evil

This will be one of my last post for a while as I will be getting married. I'll be on holidays and for some reason the laptop will not be going with us. Any way I'll be back in a months time.
So keep the faith (or is that don't keep the faith?) and go get appleton and the gummysquids.

It will be very interesting to see the changes after a month..

woo hoo I'm out of here..



                      
#457  by Veteran DarkAssassin - 9/30/2003 11:20:01 AM

We bid you farewell and good luck, Lord bakka. However once you have succumbed to the virtue of marriage there is no turing back.

I will keep fighting, for as long as it takes. I've just been caught up in something else at the moment, but I shall have a glorious return to the metaverse soon.

I'm working on a normal (I know I know, apparently the AI is a little too advanced for me, but I'm trying)

We'll miss your reports.

-Dark

                      
#458  by Citizen Free Tibet - 9/30/2003 11:21:47 AM

Sincere congrates bakka, keep us posted and have a great honeymoon

                          
#459  by Veteran Gerakken - 9/30/2003 2:38:16 PM

Oh, and another sneaky type has to lay low and look normal for a while. Congrats, bakka!

                      
#460  by Citizen Fulgrymm - 10/1/2003 4:08:06 AM

We still need to worry about Rogue Squadron appearing out of nowhere foiling our plans for galacitc domination. And more importantly we need more members. We have 700000 more points to get before we become a threat to the big three. And It's very possible that by the time we get that many, they'll have even more. This task is extremely daunting.

                      
#461  by Veteran Evil Roy - 10/1/2003 5:06:09 AM

congrats bakka! where's me melbourne invite!!

only joking



                      
#462  by Citizen Fulgrymm - 10/1/2003 12:49:50 PM

Melbourne? What about Perth man?

                      
#463  by Veteran vincible - 10/1/2003 10:31:06 PM

Wow Nand1, I'm really looking forward to your mod pack. I enjoyed playing a few games with your Empire-wide Resort.

                        
#464  by Veteran Nand1 - 10/1/2003 11:04:20 PM

Thanks vincible. Hopefully I'll get off my lazy ass and have it submitted by friday night.

                      
#465  by Veteran Nand1 - 10/1/2003 11:12:05 PM

Also, is it just me or, did we get new sinister smileys .



                      
#466  by Citizen Wild Wombat - 10/1/2003 11:21:38 PM

Congratulations and good luck to you and your partner, Bakka!!!




                          
#467  by Citizen Fulgrymm - 10/2/2003 1:03:47 AM

Empire wide resort is nice, it helps me make Earth the primary production planet. It's a venerable factory by the time I'm through with it, pumping out Battleships every 8 turns. I definately look forward to this mod.

                      
#468  by Veteran Nand1 - 10/2/2003 5:26:09 PM

I'm glad I'm not the only one who likes massive production. The latest mod, which I have planned out on paper, includes an improvement and a wonder relating to those. They decrease PQ and Morale, but they raise Manufacturing by a ton.

                      
#469  by Citizen Fulgrymm - 10/2/2003 6:37:26 PM

That's not a problem, I'll have Entertainment Network and Stadiums set up to counteract the morale problem, and maybe Terraforming if it drops the PQ drastically.

                      
#470  by Veteran kryo - 10/2/2003 8:26:08 PM

I'm eagerly waiting to see how far Nand1 has run with the ideas I gave him... And from his description, it sounds like pretty far

                        
#471  by Citizen Fulgrymm - 10/3/2003 7:34:25 PM

Good lord our thread is starting to vanish into the void of "one day". I can't let that happen, so I'll communicate my desire to release the little tech mods and improvement mods I made into a single package and submit it to the Library. Okay, here goes. I'm going to package my mods I made, and send them off to the library where hopefully you'll be able to download it.

                      
#472  by Veteran Nand1 - 10/3/2003 8:00:14 PM

Nand1's Good/Evil mod has been postponed... indefinately.

Just Kidding .

After spending almost three hours on the techs portion I realized that I cannot finish this(aka too lazy too) in my limited(four hours, so not really) amount of time. I may finish the mod tomorrow cuz I getting really bored. I also wanna try a maso game so I'm prolly not gonna finish it today.

                      
#473  by Veteran kryo - 10/3/2003 9:39:23 PM

Hah! In his infinite slowness to post his mods, I have one-upped Nand1 by posting my own mods

...now to get them approved...

                        
#474  by Veteran Nand1 - 10/3/2003 9:45:45 PM

Been a while since you made them tho kryofx... When did you first send them to me? Days? Weeks? Anyways, I give the Nand1 Stamp of Approval to kryofx's mods. They good. Download them.

Also, in kryofx's infinite slowness to beat maso, I tried maso. Of course, I failed. I quit right about when the torians declared war on me and Sol flipped .
[Message Edited]

                      
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