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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Jedi Council Mod
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by Veteran GASherbert - 10/14/2003 9:05:49 PM

This is for comments on my Jedi Council mod. Please no posts except for comments/complaints/etc. concerning my mod.

                      
#1  by Senator Drengin - 10/20/2003 7:07:28 PM

great choice of abilities. am trying now.

                        
#2  by Citizen jowe01 - 10/21/2003 12:54:57 PM

Nice mod!
However, for some reason the seats taken by the Jedi Council party do not show up in the parliament view. Instead, the seats occupied by the other parties show, but the Jedi seats are completely missing (looks like they were torn out of the parliameent. Maybe the Sith ....?)

      
#3  by Veteran eradicus - 10/21/2003 5:43:31 PM

Get galciv writer and make sure that all parties are numbered sequentially.

                      
#4  by Diplomat Arturus Magi - 10/22/2003 12:51:44 AM

However, for some reason the seats taken by the Jedi Council party do not show up in the parliament view. Instead, the seats occupied by the other parties show, but the Jedi seats are completely missing (looks like they were torn out of the parliameent. Maybe the Sith ....?)


If the parties are not numbered sequentially without breaks this can happen. There also appears to be a limit of 30 parties, although this may have changed in 1.10.



       Posted via Stardock Central
#5  by Citizen jowe01 - 10/22/2003 7:08:32 AM

What exactly do you mean by "numbered sequentially"? Following the installation instructions in Admiral Sherbert's Readme, I simply copied the jedicouncil.party to my data folder. Do I have to change anything else? Do I have to copy the text from the jedicouncil.party into another .party-file?

Thanks for your help!

      
#6  by Veteran CaptainBizarre - 10/22/2003 10:46:18 AM

The first field in description of a political party is 'ID'. If you open CorePolParties.PARTY, you'll see that the parties have sequential ID numbers. Without actually having seen jedicouncil.PARTY, I'd guess that it has an ID of 8.

End transmission.



                       Posted via Stardock Central
#7  by Veteran Disciple777 - 10/22/2003 11:56:08 AM

It plays excellent I have used alrteady in 2 of my last games. Nice job.

      
#8  by Veteran GASherbert - 10/23/2003 8:05:18 AM

Thanks for the responses. It's nice to know that I have improved some people's games.

I'm not certain what the ID number is; i'll check as soon as I can. I have other government mods on my computer, so the ID on mine might be different from what you might need.

                      
#9  by Senator Drengin - 10/23/2003 11:22:31 AM

jedi council id =25.
do we just change this to the next sequential id numberavailable and then save it? (ie if we only have the orriginal + bonus d/l =8)
would wordpad be okay to do this on?

                        
#10  by Veteran CaptainBizarre - 10/23/2003 11:51:06 AM

Yup, Wordpad's fine.

End transmission.



                       Posted via Stardock Central
#11  by Veteran GASherbert - 10/23/2003 6:20:00 PM

Jedi Council ID on my computer is 24 (seems a bit high; I don't have that many governments). I guess each individual will have to change it on their own computer. Just change it to what you need.

                      
#12  by Senator Drengin - 10/23/2003 7:08:23 PM

changed to fall in-line with other parties, and now works perfectly.
ps great party

                        
#13  by Veteran GASherbert - 10/23/2003 7:16:39 PM

Thanks alot.

                      
#14  by Senator Drengin - 10/24/2003 1:41:07 PM

any chance of putting together a party along the lines of "the jedi fleet". with abilities perhaps centering on speed, diplomacy, influence and range. just a thought
would do myself, but dont know first thing about moding.
[Message Edited]

                        
#15  by Veteran GASherbert - 10/24/2003 3:22:12 PM

I can work with that. If you tell me specific increases, I can mod them. I might call it 'Imperial Fleet Command' or something like that.

                      
#16  by Senator Drengin - 10/24/2003 3:36:14 PM

name sounds good
how about these...
Range +10%
Speed +1 parsec/month
influence +20%

would give a massive boost to the start, but would require careful gameplay later, as these picks would cancel out after a short time.

if you need it tested then by all means send it to me at martyn@wraight3180.fsnet.co.uk Email.

thanks
kyp

                        
#17  by Veteran GASherbert - 10/24/2003 3:56:00 PM

It is done. I'll submit it to the library and we'll see what happens.

I'd appreciate it if future posts on this thread concern the 'Jedi Council Mod'.

                      
#18  by Senator Drengin - 10/24/2003 4:59:43 PM

ok received it.
thanks and sorry for deviating from original thread idea.

                        
#19  by Veteran GASherbert - 1/5/2004 7:35:41 PM

bump

                      
#20  by Senator Drengin - 1/5/2004 7:38:42 PM

aaaaarrrrggghhhhh that hurt



                         Posted via Stardock Central
#21  by Veteran Theoden of Rohan - 1/6/2004 10:06:28 AM

#14 by Citizen Lord Megatron - 10/24/2003 1:41:07 PM

any chance of putting together a party along the lines of "the jedi fleet". with abilities perhaps centering on speed, diplomacy, influence and range. just a thought
would do myself, but dont know first thing about moding.


My, my how things change!

                          
#22  by Senator Drengin - 1/6/2004 1:21:20 PM





                         Posted via Stardock Central
#23  by Veteran GASherbert - 3/4/2004 8:15:29 PM

set

                      
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