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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Tricky questions for the experts: Tech-Tree Viewer & Invasion Tactics
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by Citizen Captain_Space - 11/14/2003 3:02:12 PM

To all the dyed-in-the-wool GalCiv mod makers:

I created some new techs with the GalCiv Writer (Thank you for that, HawaiiFive-O!) only to find out that the Tech-Tree Viewer in the game refuses to show the Required and Uncovered Techs. What went wrong? After that I tried a simple chain like: Comm Theory -> Tech1 -> Tech2, with the techIDs 500, 501, and 502, but that didn't work either. When taking a look at the Tech1 screen there was no sign of the Comm Theory tech (req) or the Tech2 tech (next). Can someone tell me how to get this to work?

I encountered another problem with the home-made Invasion Tactics: The Technology requirements don't seem to work at all. After initiating an invasion my own invasion tactics were already available in spite of the fact that I did not finished researching the required technologies. Anyone?

Thanks!



                   Posted via Stardock Central
#1  by Citizen Therlun - 11/14/2003 5:02:58 PM

the first thing is normal i think.
AFAIK the tech navigator is not able to show self programkmed techs.

2nd i dont know...

          
#2  by Veteran eradicus - 11/14/2003 8:23:35 PM

It worked for me.Make sure that the techs are numbered sequentially.By this I mean use the writer to find the highest number of the last tech and then modify yours to the next number.The last number is around 145 or so.

2)never been able to get this part to work right.I think it has something to do with hard codes but not sure.

                      
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