Galactic Civilization

Downloads
Metaverse
NewsGroup
Community
Purchase
Galactic Forum
Strategies
Mods
Empires
Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Halut Pack
  Search:   
Go to Bottom         Go to Bottom
by Veteran Icho Tolot - 4/25/2004 12:39:25 PM

Well new Halu Pack 1.8 is on,
this pack contains a bunch of my selfmade mods.
For beeing specific that are
Techs:
Linear drive, Sextadimdrive, Paratron fields, Transforcannons
Intervallweapons, MPGs
Improvemenats:
Hall of history, Planetary Paratron shield, Holo-Arena
SB moduls:
Transformcanons, Paratron fields, Earth trade complex, Springer trade complex, Halut trade complex, 5d-Fountain,
L-space mining
The Halutian Explorers political party
The Halutian rush invasion tactic
And two new ships Thunderbolt, Lightning

I'd like to get some feedback and inspirations form the users

                          
#1  by Citizen Weyrleader - 4/27/2004 10:16:50 AM

I'd like to get some feedback and inspirations form the users


I have been using them and they are a good surprise when they show up and I see what they do. I haven't been able to submit any of those games yet due to other issues.



                            
#2  by Veteran Icho Tolot - 4/27/2004 1:07:20 PM

Well good to hear a positive voice
I'm thinking about expanding the tree into both directions for the next one (no release date planed yet, but maybe mid-end next month)
And some more stuff, thats why I wanted some feedback, that may inspire me for 2.0

                          
#3  by Diplomat Peace Phoenix - 4/29/2004 7:20:35 AM

Some comments based on the documentation on the pack:
the party seems very powerful :
speed +1 => 5 picks
weapon +20% => 1 pick
research +20% => 2 picks
Influence +20% => 3 picks
loyalty +10% => 1 pick
So the party has 12 picks. nice when all others have between 4 and 5 picks

It looks strange that the Intervallweapons require 3D phasing since one of the needed tech to have it is the Transformcanons where 3D phasing is also required.

It is strange that the documentation doesn't show the cost for the planetary improvement when it is the case for starbase module.

I have mixed impression about the trade modules: they need BCs and trade starbases are difficult to optimize on large map. Not sure if they are worth the trouble.

I don't understand why all Halut tech boost research. And I am thinking that with all the new weapons tech, you could have more than one SB module that assist attack ships.


                          
#4  by Veteran Icho Tolot - 4/29/2004 7:53:22 AM

So the party has 12 picks. nice when all others have between 4 and 5 picks

Its strong indeed, but not the most powerfull mod-party i've ever seen.
Of cause the reasons for the boni require a certain amount of knowlege of the Perry Rhodan universe.
And I've reconed that the speed pick does not realy work and i may remove it (will bring it to 7 closer to the negative factor hehe)
It looks strange that the Intervallweapons require 3D phasing since one of the needed tech to have it is the Transformcanons where 3D phasing is also required.

Thanks for the hint, thats becaus Interwallweapon was invented in an earlier version (will corect that on 2.0)
It is strange that the documentation doesn't show the cost for the planetary improvement when it is the case for starbase module.

I can add that, just was a bit hasty when setting it up
And I am thinking that with all the new weapons tech, you could have more than one SB module that assist attack ships.
Thanks for the hint on SBmods

And thanks for the pretty usefull feedback PP

                          
#5  by Veteran Icho Tolot - 4/30/2004 6:18:01 PM

Well, here is a small informative update, planned till now for HP2.0:
- 7 additional SBmods
- 5 new techs
- 4 new Imps
- a new TG?
- a new shipclass

PS: If the users like (feedback requested) I may add some additional informations about the backgound of the different stuff to the Pack

                          
#6  by Citizen Moser_Alchemist - 4/30/2004 7:30:14 PM

The tech requirements for linear and sextadimdrive techs have redundancies.

Linear drive: since hyperspace is a requirement to research anti-matter weapons, one does not need to list hyperspace as required

Sextadim Drive: Artificial drive does not need to be listed since artificial drive leads to controlled gravity which leads to 3-D phasing which in turn leads to linear drive which is a prerequisite for sextadimdrive.

                            
#7  by Veteran Icho Tolot - 5/1/2004 7:07:16 AM

Thanks Bromoser, I'll fix that.
I should get me a printed version of the Tech tree for better overview on my includuing

                          
#8  by Veteran Icho Tolot - 5/1/2004 2:54:34 PM

BTW. I'd like to add own ship pics for my Pack ships.
Anyone here who can tell me were i may find fitting pics?

                          
#9  by Veteran Grand_Admiral_Thrawn - 5/2/2004 11:13:55 AM

I think Dark Rain's program allows for ship creation pics. I haven't looked at it much, but it sounds interesting.

                      
#10  by Veteran Icho Tolot - 5/4/2004 2:31:55 PM

Interesting, may take a deeper look

btw. 2.0 in early beta test phase.
Some new changes, that i consider very usefull added
Just need to figure about the pics, otherwise i'll use some that are already in.

                          
#11  by Veteran Icho Tolot - 5/6/2004 1:55:17 PM

2.0 is at
8 SBmods
5 new techs (mainly to give the existing group a better base)
5 new Imps
1 TG
1 new ship class

now
I'm thinking about two additional ships (one between Avas and Overs and one between Overs and Excals, performance wise). Maybe some military TGs as well.

I consider adding a new colony ship (higher speed and range but limited to 2bil.) ehat you think?

                          
#12  by Veteran Grand_Admiral_Thrawn - 5/6/2004 9:59:19 PM

The new ships sound good. I already use a 100 pop colony ship, but I haven't done anything else with it.

What I would really like to see is a scout with bigger range. Shouldn't a scout have the most range, not a freighter?

                      
#13  by Veteran Icho Tolot - 5/7/2004 7:15:45 AM

What I would really like to see is a scout with bigger range.

I can add one of that (linked with prop theory?), I normally use no scouts, only surveys but its a fine idea.

                          
#14  by Veteran Icho Tolot - 5/7/2004 2:20:14 PM

d@rn i hate this idea flashes. Yesterday no ideas and now just (new ideas only):
2TGs
10 Techs
6 Imps
4 SBmods
5 new ships (the ones mentioned above including)

this pack is slowly realy becoming big, now i need to look at the graphics for giving it an additional thrill

Anyone who'd like to help me testing and getting the graphics? If yes drop you email address here or send me a mail:
[email protected]
[Message Edited]

                          
#15  by Citizen Amaymon - 5/8/2004 10:11:36 AM

Sure sounds cool to me.
Tried your other mods and liked them very much. Was a great fan of Perry Rhodan once, still have some of the silver halo books (the first five [Die dritte Macht,...]signed by the author) stored somewhere.

Have to 'flip mods' though, since if i use my own conversions and the halut pack my game is flooded with ships, imps and techs. (Have stopped to post mine, since some of the ideas and names in all the mods available are very similar)

Anyway i'm anxious to see your newest creations .



                       Posted via Stardock Central
#16  by Veteran Icho Tolot - 5/8/2004 10:25:15 AM

Well, I'm a PR fan too, have all 84 silvers.

HP 2.0 will be much bigger then 1.8


                          
#17  by Citizen littlewotts_ - 5/8/2004 5:07:48 PM

Hey Icho, I have a question...when I try to build the Transform Cannon starbase module, it doesn't work. Do you know what I might be doing wrong? Also, I am not able to build a 5-d fountain on a Party Star.

I'm looking forward to HP 2.0!!

                          
#18  by Citizen Weyrleader - 5/9/2004 6:52:50 AM

Also, I am not able to build a 5-d fountain on a Party Star


I haven't had any problems with the 5-D fountain on Party Stars. I am running AP on Win 2000.



                             Posted via Stardock Central
#19  by Veteran Icho Tolot - 5/9/2004 8:09:01 AM

Hey Icho, I have a question...when I try to build the Transform Cannon starbase module, it doesn't work. Do you know what I might be doing wrong? Also, I am not able to build a 5-d fountain on a Party Star.


I have no problems with either, but if it keeps not working, you may set the costs for that moduls to 0bc, i had the problem with the Paratron Shield in the original build.

                          
#20  by Citizen littlewotts_ - 5/9/2004 10:10:48 AM

I have no problems with either, but if it keeps not working, you may set the costs for that moduls to 0bc, i had the problem with the Paratron Shield in the original build.


Ok, I'll try that.

                          
#21  by Veteran Icho Tolot - 5/9/2004 2:07:05 PM

Tell me if it does it.

I'm looking forward to HP 2.0!!


You could always have a bata version if you want to help me (searching problems and checking my english )

                          
#22  by Citizen littlewotts_ - 5/9/2004 2:52:40 PM

You could always have a bata version if you want to help me (searching problems and checking my english


I can do that for you. I'll toss it on the 1.20 version and play at a lower level to get all the TGs and Wonders to try them out. Plus I can get more game done that way.

                          
#23  by Veteran Icho Tolot - 5/9/2004 3:45:45 PM

I can do that for you. I'll toss it on the 1.20 version and play at a lower level to get all the TGs and Wonders to try them out. Plus I can get more game done that way.


OK, send me a mail, I'll toss it over after a repair I found i need to make today.
I need some who will play long, close to the end of the tech tree to get some of the goodies (hint)

                          
#24  by Citizen littlewotts_ - 5/9/2004 5:39:08 PM

I need some who will play long, close to the end of the tech tree to get some of the goodies (hint)


Can do. Here's my littlewotts@hotmail.com Email or littlewotts@budweiser.com Email
[Message Edited]

                          
<<   (1) 2 3 4   ->   >> 
   Page 1 of 4   

Go to Top    Go Back to Message Board    Go to Top
To be able to post something you have to become a member
Click here!



Copyright 1995-2026 Stardock Corporation. All rights reservered.
Site created by Pixtudio and Stardock, designed by Pixtudio.