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#2
by Citizen turgotZ - 5/9/2004 11:58:46 AM
Cool, glad you got everything up and running. If you overwrote the original file, there should be no problems with any other function in the game. I just added to the existing file, so everything the game needs is still there.
As for the ships i have create, yeah enjoy them. i certainly didnt make them all for myself. they are(were) for a star trek conversion mod Link i was helping make with Mr. Squatty (hut101) and others. It has since come to a stand still. Hopefully it will all come together again.
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#4
by Citizen turgotZ - 5/13/2004 2:38:49 PM
constructive criticism is something that i appreciate ,and that is what is have received.
As for your observations:
Altarian and the minor races' monsters are "invisible": nolonger the case. re-encoded both, they seems to be working now.
Yor monster somehow seems to be a bit "pixely-thicker": redid alpha channel they have slimmed down a bit.
Yor monster pink: made less pink. must have been late when i made that one.
"Ships in Orbit" screen appear to be a bit slim: bulked them up.
the file is on my web site.
give them a try, and tell me if you find anything amiss.
[Message Edited]
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#7
by Citizen turgotZ - 5/16/2004 3:34:47 PM
your welcome. i hope to have some time to play a entire game with the monster mod, to see how it has all come together.
nothing like modding a game in the earily hours of the morning, something i'm all to acquainted with.
hope you find some enjoyment out of your exile.
[Message Edited]
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#9
by Veteran Dark Rain - 5/27/2004 6:57:14 AM
Open .ship files with a text editor if you want to have a better idea of how to create new ships. Renaming them won't do much since they contain multiple ships.
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#12
by Citizen turgotZ - 5/27/2004 3:45:17 PM
You have a bit of work ahead of you if you want to include those ship along with the originals. I think the confusion here, is the difference between the ship name and the model name(spirit). Though the ship names are the same the models do differ.
Scout*************0TNGscoutF
Survey Ship*******0TNGsurveyF
Star Fighter******0TNGfighterF
Defender**********0TNGdefenderF
Corvette**********0TNGcorvetteF
BattleAxe*********0TNGaxeF
Battle Cruiser****0TNGbattlecF
Battle Hammer*****0TNGhammerF
Frigate***********0TNGfrigateF
Star Hawk*********0TNGstarF
Battleship********0TNGbattleF
Dreadnought*******0TNGdreadF
Phoenix***********0TNGphoenixF
Ranger************0TNGrangerF
Avatar************0TNGavatarF
Overlord**********0TNGoverlordF
Slip Streamer*****0TNGslipF
Death Knight******none yet
Excalibur*********0TNGexcaliburF
Sensor Drone******none
Freighter*********0TNGfreighterF
Constructor*******0TNGconstF
Colony Ship*******0TNGcolonyF
Anti-Matter Missile***none
Transport*********0TNGtransF
Combat Transport**0TNGCtransF
one way to do this in galwriter is to simply copy each ship entries as a new ship then rename: name and title, and model entry from the above list. save those new ships to a file of your chosing and run the game. should be about it.
Dark Rain any plans on includin the 16 bit support for your spirit editor? all the ships i made were created with the original ship encoder not with mutil, so i cant edit them with yours. No big deal just thought i'd ask.
[Message Edited]
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#14
by Veteran Dark Rain - 5/27/2004 5:51:49 PM
Yeah, I'll look into it when I can. I'm kind of surprised but I've had much, much more free time during my last university semester than this summer O_o.
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#16
by Citizen turgotZ - 6/2/2004 3:29:14 PM
Glad you got everything worked out.
before i could post them to the library i have to fix some small things: add mini icons for the frieghters, i think a couple ships are missing different icons and such, and make a death knight replacement. so there is still some work to be done with them. I was talking with a couple people that are involved with the star trek mod and there is some renewed interest in finishing it. so i think i will wait to see how that all works out before posting to the library. i think its only fair.
[Message Edited]
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#18
by Citizen turgotZ - 6/4/2004 2:35:46 AM
In the meantime anyone can use them from my site. The more beta testers the better.
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TurgotZ, man you know your stuff.. We need to extract that information from your head and put it into our NeoTech Encyclopedia.. When you get time will you update it? Kidding of course but at some point and time we will be making an encyclopedia available for anyone who wants to Mod. Be easier to use an encyclopedia that is searchable. I am not able to think of any other use for it, comes with my website software.
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TurgotZ, man you know your stuff.. We need to extract that information from your head and put it into our NeoTech Encyclopedia.. When you get time will you update it? Kidding of course but at some point and time we will be making an encyclopedia available for anyone who wants to Mod. Be easier to use an encyclopedia that is searchable. I am not able to think of any other use for it, comes with my website software.
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