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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Problem with modified Colonyship
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by Citizen SEB9 - 5/14/2004 8:10:36 AM

I'm doing a bit of a mod and want to modify the Colonyship to allow it take over the function of the Troop Transport. I have added the Ability "Troops" and added Max Capacity as per the Troop Transport .ship entry.

However, in game, I can load up a colonyship and send it to an enemy colony but it will not 'invade'. It will put down a colony like normal on a new world, however.

I must have missed something in some other file, but I can not fine it.

Any help would be appreciated.

                      
#1  by Citizen Amaymon - 5/14/2004 1:03:19 PM

Tried to do the same thing some time ago and ran into the same problem. No solution to this yet.





                       Posted via Stardock Central
#2  by Citizen SEB9 - 5/14/2004 11:25:41 PM

Oh, well I may have to reinsert the Transport for the time being.

                      
#3  by Diplomat Arturus Magi - 5/16/2004 2:39:55 AM

I don't think a ship can have both Colony and Transport abilities. Only one of the two will work if you try it.



       Posted via Stardock Central
#4  by Citizen Lothmorg the Black - 5/17/2004 12:40:10 PM

I believe the Colony flag enables it to colonize worlds, and the Transport flag enables it to carry personnel.

          
#5  by Citizen SEB9 - 5/18/2004 1:24:13 AM

Unfortunately Lothmorg the Black it does not seem that it can do both. It will colonise but it will not invade.

                      
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