I have made a political party: the Sneaky Diplomats
This party is for those who want to play a diplomatic game without battle:
diplomacy +60,
moral +25,
PQ +5,
luck +75,
creative +75,
defense -40,
hit points -40.
Defense and hit points are negative bonus when controlling the senate. They prevent the AI to choose it and don't penalize those who play a no-military game.
The luck factor seems to help having a nice setting or gigantic rare map. So I put it into.
I have tested it and the AI don't take this party. Which is very nice for diplomatic session. It should be perhaps a Jedi mod since the diplomatic evaluation would generally be "if you tell them that thoses aren't the droids they looking for ..."
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Whats the ID of the Party? maybe I'll get it for a game or two
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It is set to 8. But you could always edit the file to change the ID
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Big thumbs up PP. I really like this party.
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Thanks very much for this nice mod.
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| but I found it easy to buy help from the other races. |
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It is the aim of this party: to allow you to better act on the diplomatic scene at the cost of military.
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| I have tested it and the AI don't take this party. |
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It appears that major AI don't take this party. Minors (like carinoids) will sometimes take it since their agenda isn't about war
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BTW, that luck bonus really seems to have an effect, at least on AP. I've "found" 7 Rangers in the one game I've played with this party.
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| I've "found" 7 Rangers in the one game I've played with this party. |
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That seems to be the greatest effect Luck has on the game. Others have found they start closer to more yellow stars on gigantic maps. I haven't noted any differnce on the large maps.
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I found the first time I tried a version of this one out, I had 3, yes 3, PQ 26s within two sectors of Earth. Only found 1 PQ 26 since though.
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On my last game I (Large/Rare) I had 7 yellows around me, Sol was PQ22, and there was a PQ16 in that sector.
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