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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Research Inc.
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by Senator Drengin - 6/21/2004 6:04:20 PM

With the launch of the Diplomats six month anniversary, Peace Phoenix and myself have worked together to bring you one of the best (if not the best) political party in the library.

This party was designed for use by novice gamers who want an easier introduction to the game, and for use by seasoned pro's to assist in faster gaming. This party is strictly for those who play for alliance wins!

The party is 100% guaranteed to not be picked by any of the AI's!

Party Picks: -

  • Diplomacy +60
  • Luck +75
  • Research +50
  • PQ +5
  • Economic +40
  • Morale +25
  • Ship Defense -75
  • Ship Hit Points -75

All comments welcomed


The party will be available for download on the 22.06.04............



                        
#1  by Veteran Publius of NV - 6/21/2004 8:44:55 PM

Wow, looks even better than the Sneaky Diplomats.



                         Posted via Stardock Central
#2  by Diplomat Peace Phoenix - 6/22/2004 1:25:47 AM

Wow, looks even better than the Sneaky Diplomats.

Sure, it is based on the Sneaky Diplomats. We have tried to improve it.


                          
#3  by Diplomat Peace Phoenix - 6/23/2004 1:33:14 AM

It is now available for download

                          
#4  by Citizen littlewotts_ - 6/27/2004 1:40:10 PM

I just tried it in my last game. Thumbs up!

                          
#5  by Veteran Icho Tolot - 6/27/2004 2:09:31 PM

Pretty good, indeed

                          
#6  by Veteran Publius of NV - 6/27/2004 3:49:31 PM

Two thumbs up! I used it in the game I just submitted. The research boost is very helpful.



                         Posted via Stardock Central
#7  by Citizen Jackey Jackey - 6/28/2004 2:08:19 AM

Double post
[Message Edited]

                        
#8  by Citizen Jackey Jackey - 6/28/2004 2:08:46 AM

I have played using it and found myself screaming through the tech tree.

I imagine people that use this would avoid war anyway so I think it would be fairer to the AI if you took a -75 Ship Attack (the one that really counts).

This way you would have to constantly monitor your relations to prevent the AI seeing you as easy meat.

The -75 on HPs and defense are pretend negatives.

Just my opinion.

It would be interesting to see the result if the other civs did use it.

                        
#9  by Diplomat Peace Phoenix - 6/28/2004 2:17:07 AM

I imagine people that use this would avoid war anyway so I think it would be fairer to the AI if you took a -75 Ship Attack (the one that really counts).


I don't think so. With -75 defense and -75 HP, all your fighting ships are basically missile. But since I don't build any ships (only freighter and colony ships), I guess I can take the -75% attack penalty . It won't really hit me that much

It would be interesting to see the result if the other civs did use it.

I found it is quite easy to do so: just add speed +1 to the political party. It seems like a nice attribute for the AI.


                          
#10  by Citizen Jackey Jackey - 6/28/2004 2:33:56 AM

Yeah I guess, although late in the game when the good civs are threatening I generally stockpile AMMs as a deterent.

For the way I play, I would have to quadruple my stockpile to maintain that edge (if -75 Ship Attack).

I cant bring myself to bribe those Torians just so they wont attack me . The evils get all my trade goods as gifts though.

                        
#11  by Veteran Publius of NV - 6/28/2004 10:01:10 PM

Late game I got hit with some incredibly strong escaped space monsters. They went through my lucky rangers like a knife through butter; I had to hit them with AMMs to kill them.



                         Posted via Stardock Central
#12  by Diplomat Peace Phoenix - 6/29/2004 2:02:49 AM

Late game I got hit with some incredibly strong escaped space monsters. They went through my lucky rangers like a knife through butter; I had to hit them with AMMs to kill them.


Well, don't forget that this party can't really sustain a war and have experienced ships: the negative bonus on defense and HP means pratically that the ships act like missile: if they don't destroy the target, they will by destroyed by the counter attack. Just check the HP and defense rating of your rangers compared to the stats (attack especially) of the space monsters.

                          
#13  by Citizen Jackey Jackey - 6/29/2004 7:07:06 AM

Do you think a -50 to soldiering should be in order? People that dont fight rarely do it well if required.

Maybe even a hit to military production.

Just comments for thought, not trying to upset anyone.

                        
#14  by Veteran Publius of NV - 6/29/2004 10:49:00 PM

Well, don't forget that this party can't really sustain a war and have experienced ships


Sorry, maybe I wasn't clear. My point was that you while you certainly want to avoid war with this party, you can't always avoid combat. Stocking up on some AMMs is a good strategy.



                         Posted via Stardock Central
#15  by Veteran Grand_Admiral_Thrawn - 6/29/2004 11:14:33 PM

The party never promised to keep you out of war. This isn't IngSoc. Bribe!
[Message Edited]

                      
#16  by Veteran Publius of NV - 6/29/2004 11:54:10 PM

You can't bribe your way out of combat with a space shark!



                         Posted via Stardock Central
#17  by Veteran Grand_Admiral_Thrawn - 6/30/2004 12:34:02 AM

Ah yes. Probably not. Well, the only way that the party works is with those negative bonuses, becuase otherwise the Maso AI takes it, and you are even more in the hole.

                      
#18  by Diplomat Peace Phoenix - 6/30/2004 2:38:14 AM

Stocking up on some AMMs is a good strategy.

And that fits clearly with the party since negative bonus on defense and hit points has no effect on missile

                          
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