I have the problem that modded anomalys are adding +100 instead of the setted Value. I am not sure if it is something that hapened because of the GalCivWriter I use, so I need to know how to edit anomalitys without this tool. Btw. it is 100% sure a anomality mod, without all mods it works fine and if I add only the anomaly files I have the problems again.
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| I need to know how to edit anomalitys without this tool. |
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Notepad will allow you to open any files in the data directory, except savegames.
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After opening .anomaly files with .txt editor, like Notepad, make sure that you remember to save as an .anomaly file when finished editting or they won't work in-game. Same holds true for all data file types.
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Thanks for this infos even if I already knowed it so fare. What I am need are infos how the anomaly Files have to look like and what each falue means. As I already writen in my first posting I have problems that the anomalys are messed up and now I have to find out whats going on without the galcivwriter because I think this tool is where my problems came from.
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Ok here's sample of a modded anomaly:
//------------------------------------------------------------------------
ANOMOLY creativity2
//------------------------------------------------------------------------
Title "Creativity2"
Description "Our researchers have discovered the recipe for a new elixir in the memory banks of an ancient space station. Not only does it increase our creativity by 2 percent, it tastes great and is less filling."
Image "Gfx\\Anomaly_Data2.pcx"
Model "2"
Quantity 25
Commoness 4
Power 2.0
Class 1
Type 11
ENDANOMOLY
Title: the name of anomaly
Description: shows up in pop-up when anomaly is discovered
Image: points to graphic file in gfx folder that is used in-game with descrition
Model: this is actual image used on map. Model 2 here being the "multi-colered swirl" model
Quantity: 25 refers to attribute number, which in this case is "creativity"
Commoness: 4 is a number 1-9, 1 being rare and 9 being very common.
Power: 2.0 refers to in the case of player attributes +2.0%
Type: type 11 is "player attribute increase" type of anomaly.
From what I can gather, your problem is probably with the "power" number. If not, please, paste a copy of the anomaly in question, like I did here, so we can look at it.
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You are right the .0 at Power was missing in most of the anomalys in my mod folder.
Thanks
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| Commoness: 4 is a number 1-9, 1 being rare and 9 being very common. |
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Oops! 
Double checked this and it is 1-5 for anomalies with being 1 being common and 5 being rare.
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