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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Goal of the "goods" social improvement
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by Diplomat Peace Phoenix - 10/18/2004 2:03:52 AM

I am not sure to really catch the aim of this mod. Is this just a way to have always something to build? Because I don't see on budget the difference with the "nothing" social improvement

                          
#1  by Citizen Moser_Alchemist - 10/18/2004 2:32:07 AM

Me either. I don't it think can accomplish anything.

Or if its presence can cause problems to the game because it has no abilities?
[Message Edited]

                            
#2  by Senator Drengin - 10/18/2004 11:24:38 AM

I carried on for 25+ years with the mod in place at the end of the game during testing. No problems caused with the mod. To be truthful i would deem the mod to be of little additional value to the game, other than having something in the build queue. That is the reason i did not certify it as it does not really add anything to the game.

                        
#3  by Citizen Moser_Alchemist - 10/19/2004 11:01:29 PM

CrazyHorse reports in the Foundation thread:

"It is the mod that has to do with "goods", if you try to build the goods it costs an outrageous -88888888888888888888 bc and if you buy it then you get a plus 88888888888888 that is what I think makes the game anomalous, I am trying to figure out which one of the mods is this one."

I'm thinking this mod might need a stronger than normal warning.

[Message Edited]

                            
#4  by Diplomat Peace Phoenix - 10/20/2004 1:37:40 AM

Looks like a nice overflow to get lots of BC

                          
#5  by Citizen Darklor - 10/23/2004 6:55:12 AM

I thought it should work like the trading goods in Civ and give one a little extra cash per turn - It doesnt work? - Good to know.

                        
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