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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Halut Ship MDL mod...
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#25  by Citizen Chippoka - 5/20/2005 4:32:24 PM



I never had a need to investigate Multi Tool utility, since Dark Rain's tool seemed sufficient. I take it you didn't like it then?


#23 by Diplomat Peace Phoenix - 5/20/2005 4:04:46 PM

Or maybe Dark Rain's tool wasn't available at this time, or TurgotZ was already comfortable with Mutil.


Ya... I read re-read the thread about Multi.... seems there wasn't much utilites available back then? Even rotation was a problem of a sort (in terms of easy and effective rapid production). Don't truely know. To an out-sider like me, it looks like it was a nightmare trying to be productive in making game ships rapidly with effective tools. No doubt designers got very used to the tools they had, and were pretty quick. But for fans? It looks to be a very slow process using some of the earlier tools compared the what Dark Rain has made available (thankfully).




[Message Edited]

      
#26  by Citizen Chippoka - 5/20/2005 4:44:52 PM

Hmm.... I found a ship type accessable after all. Perhaps done as 16 bit with Dark Rain's utility? It was call "death" done for race 6 and 7. All the other ships for race 6 and 7 haven't been done yet. There are a lot of ships types not prefixed with a race identifier (races 0 through 7 and race 35). I'm not sure what going on there, or if they are even functional like that. They are not accessable either (with Dark Rain's tools).






      
#27  by Citizen Chippoka - 5/21/2005 7:25:23 AM

Here's the fix, Icho

http://s38.yousendit.com/d.aspx?id=2NHEV3TGNYN6M33QGG239KKKA2 Link

      
#28  by Citizen Darklor - 5/21/2005 8:31:47 AM

Oh, I would think, that the 32 bit shipgraphics look a little bit better than the 16 bit graphic.

Btw. Wow - Great work Turgotz!

Darklor

                        
#29  by Citizen Chippoka - 5/21/2005 11:37:15 AM

Tested in the game... I don't see a difference. A tiny image in a 64x64 bit frame scarely has enough room to display all enough bits for it to matter, it seems. But, ya, I have seem some large gfx that look better if done as 32 bit and the baseline work uses lots of colors to take advatage of the 32 bit possiblities. All the game GC ships gfx are 16 bit, if I'm not mistaken? Yet, no complaints?

And TurgotZ's work is great! I hope he can find the time to finish the rest of the ships. I don't have enough time due to my work schedule; much less the time to learn "Multi." I hope other people and fans have the time to learn how to make new gfx with Dark Rain's Tools and Multi (or other tools); elsewise, who else can we expect such wonderful accomplishments once TurgotZ and a the few other fans "retire" or "leave?"



      
#30  by Citizen Amaymon - 5/21/2005 12:01:15 PM

Hello turgotZ! Nice to see you back here!

                      
#31  by Veteran Icho Tolot - 5/21/2005 7:08:06 PM

Got it, thanks Chip

                          
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