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.sbmodule files
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by Ambassador JavaScout - 4/2/2003 8:54:25 PM

Example

//------------------------------------------------------------------------
SBMOD 34 TerrorStar
//------------------------------------------------------------------------
Name "Terror Star"
Model "Starbase01"
Tech_Requirement ""
Module_Requirement "TerrorCore"
Description "Complete construction of the Terror Star."
LocalAbility "TerrorStar"
LocalAbilityValue 30
ModuleSize 0
ModuleCost 5000
Type 1
ENDSBMOD


Description
Each .sbmodule file can contain one or more SBMOD definitions.
Each new starbase module starts with the SBMOD and ends with ENDSBMOD
The // act as comments and can be anywhere in the file.
To highlight a new improvement a //--------------------------- line is usually place before and after the SBMOD line

SBMOD should be followed by a SBMOD_ID and SBMOD_ID_Name. Both should be unique.
Between the SBMOD and ENDSBMOD tags you can have any of the following Attributes
Each attribute and value should be on its own line

Required Attributes

Name - Name of the strabase module in double quotes

Model - Always Strbase01 in double quotes.

Tech_Requirement - The Tech_ID_Name or Tech Name in double quotes of the technology required before you can build the starbase module. A value of "" should be used f you have no technology required .

Module_Requirement - The SBMOD_ID_Name in double quotes of a starbase module that must be built before you can build this starbase module. A value of "" should be used f you have no module requirements.

Description - Description of the starbase module in double quotes.

LocalAbility - One of the following value in double quotes.
AttackAssist
Culture
DefenseAssist
Mining
ProductionAssist
RepairAssist
SlowEnemies
SpeedAssist
StarbaseDefense
Trade
TerrorStar - Specialized value used for creating a terror star.

LocalAbilityValue - Increase in the localability. Values currently range between 1 and 35. Varies based on the LocalAbility.

ModuleSize - The size of the module. These whill increase the size of the starbase icon. Current values range from 0 to 3.

ModuleCost - The additional cost to build the module. Value range from 0 to 5000. (Currently only used on the last step to build a TerrorStar).

Type - The type of starbase module. Can be on eof the following values.
1 Military
2 Economic
3 Cultural
4 Defensive
5 Mining






          Posted via Stardock Central
#1  by Citizen zergfest - 4/21/2003 11:54:30 PM

Thanks.

                  
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