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Ship encoder available
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Anybody know if Atrocities Stellar Frontier ships will be ported?! Fantastic ships.
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#26
by Citizen MadMaz - 6/4/2003 3:09:41 AM
Well, I guess since there have been no updates, no feedback and no real ship mods released, I guess people aren't using the tool very much Hopefully, I'm wrong and new mods are about to pop up all over the place.
Well, I've been experimenting a bit and have had a lot of crashing problems. I've finally isolated it the problem. Either the game or, more likely, mutil has a problem when generating mdl files whose name ends in a number. So, dnot.mdl is OK, but dnot13.mdl is not. The debug file of the game says it cannot find the minor model (35dnot13) when the mdl ends in a number. aargh! This was extremely annoying to track down. The actual file name doesn't seem to matter as I was able to change it afterwards without any problems.
In a related question, am I right when saying that the model name provided to the game is based on the string entered in the library name field, not the string in the individual fields, or the filename for that matter. So, if the output string is dnot.dml while all the race model strings are 0dnot13, 1dnot13, etc., the game will see a dnot model for all the races, not a dnot13. At least that's what I think was happening, when trying to figure out those errors. So, is that right?
And, if possible, please add cut & paste capability. If you want to replace all the ships, you'd need to enter 184 nearly identical strings. I don't mind bare bones, but this is more like jumping through unnecessary and very high hoops. Or perhaps just do a command line version and users can make our own batch files.
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#28
by Veteran obbana - 6/17/2003 7:39:30 AM
I have a problem/question.. 
just started to try this program...
it's very useful, but how do i change the .mdl files to .ship-files..
And.. What's the use for .bak-file
--thanks..
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#30
by Veteran obbana - 6/17/2003 11:33:53 AM
AH! THANK U SO MUCH!
now i may start creating some ships...
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Excellent! We need more ship models.
Thanks for your work!
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#33
by Veteran Dark Rain - 6/18/2003 5:11:23 PM
MMmm are you using Sybase to save those files? Just wondering because there's a couple of references to "LIBBLK" in the file and it looks like it's a dll related to sybase (googled for it).
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#36
by Veteran Dark Rain - 6/18/2003 5:35:24 PM
mmm are you sure it's pear tree library? Its actualy a physical place so google isnt very helpful but I've gone through a lot of them and they dont seem to be computer related.
On another note, you're right, the mtd and mdl file format do seem related from a quick glance at the headers in a hex editor.
About Sybase : well I just said that because in the mdl file there's a reference to libblk and it's a sybase dll apparently but after having checked out more files it doesnt seem to be consistent so I imagine it's something else.
[Message Edited]
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#37
by Senator CariElf - 6/18/2003 6:08:26 PM
The mtd and mdl formats are very similar; they both contain sprites. The mdls contain animated sprites and the mtds contain non animated sprites. There are also the .tiles files which contain tiles and tile sprites. Really, though, we could call them anything we want; these are just convenient. We call these file libraries, and the libraries contain books.
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#39
by Senator CariElf - 6/19/2003 11:49:08 AM
hehehe. I have to figure out the byte offsets myself. I was going to post the formats for the library and sprite headers, but I wanted to make sure that I had the format correct before posting it.
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#40
by Senator CariElf - 6/19/2003 11:52:33 AM
Well, I think that by Galactic Civilizations 3 he means this current Galactic Civilizations. There were 2 versions oif GC for OS/2, the IBM operating system.
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#41
by Veteran Dark Rain - 6/19/2003 5:15:12 PM
Thanks CariElf, I'll look into it when I get home tonight.
Mmmm I looked at the website and I dont think there's anyway I can download it or check the file format. Maybe email him and ask for it but since he licenced it to stardock it might not be legal. I think?
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Very interesting, good luck on your project.
Parsing hex files != fun.
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#47
by Veteran Dark Rain - 6/20/2003 3:27:10 AM
Yeah but it's my hobby, it's fun in a twisted kind of way ^_^
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#49
by Citizen MadMaz - 6/20/2003 5:16:34 PM
I just checked out your results document. Impressive sleuthing, Dark Rain! 
In terms of decoding the pixel data, I don't know if this matters, but I thought I'd mention it. All the graphics I've encoded into the pear format have included an alpha channel. Although I don't know how this is typically encoded, I couldn't see how it would fit in with the specs you have so far.
btw, I don't think the alpha data is translated into a transparency value or anything like that, since my first iteration of ships seemed to have partial transparency effect. I was trying to make a glowing colored halo to indicate what kind of aliens they're from, but, when you manually scrolled around the map, if the ship went over some of the colored parts of the nebula background, the halo would partially change color. This of course defeating its purpose and I had to redo the ships. Anyway, what I was trying to say is that it appears to retain the real alpha channel data. I'm not sure if it's relevent, but just in case...
btw, great (and fast) work so far 
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