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Possible Mod/Future Feature?
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by Citizen Ceyan - 4/11/2003 2:25:42 AM
I'm just wondering if it would be possible to add some sort of mission set to the game?
For example, a freighter captain (yours or another empire trading with you) may offer you money in return for an escort through their run because they go through territory that is controlled by an enemy of their empire or yours. Or you could have some sort of mission, caused by an event, to deliver supplies/people/troops to a colony of yours (like a rebellion going on with your party still in control but if you don't send troops you'll lose the planet eventually, or a serious event causes the main production centers of a planet to be destroyed and thereby no production can take place until new parts arrive from an outside source). Or you could contract your services, as a research analyst/manufacturer to another empire or your own empires private industry (America does it all the time, works surprisingly well (when utilized) given the circumstances).
And then in return you'd get certain bonuses, like money for contracts, and quick fix moral improvements for helping your people, or free influence points for helping other nations in the United Planets Council.
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#1
by Citizen Malleus - 4/11/2003 9:53:01 AM
These sound like events. There is a tutorial coming (I hear) that will help us design these.
M
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Ceyan,
I feel senerios could be done with GalCiv with maybe a little code changing or maybe no code change. And I plan to look into it at a later date. By then someone will probably have a senerio builer done. I am not a programer. So I am a novice at this. I would suspect something along these lines would need to be done.
You download, and load a MOD & MATCHING SAVEGAME. This has the set up of AI already populated a curtain amount and the MORALITY INTELLEGENCE is told to the player. This save game simply being a game played up to the desirable situation is in place. The mission would not be the normal mission win goals but to simply achieve curtain task. Most likely to help a loosing GOOD AI out of a almost impossible situation. BIK videos could be triggered for the start and end of the senerio. The BIKs already in the game could be triggered. Or the MOD could supply it's own.
A. 100 % chance EVENT happens at turn 1. Setup BIK is displayed.
B. 100 % chance EVENT happens at turn 15. Etc.
C. 100 % chance EVENT happens at turn 25 ONLY IF TASK is accomplished.
D. 100 % chance EVENT happens at turn 26 ONLY IF TASK is NOT accomplished.
A. - D. Type events exicuted along simular path.
Y. - Z. Same as C & D except final prose and end BIK for success or failure.
I will make sure the brass see this Ceyan.
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