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Mod idea thread -- feel free to add yours!
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by Citizen Malleus - 4/11/2003 4:50:58 PM
Ok, since I got burned with my XenoReligious Thought mod I thought it would be interesting to share amongst ourselves what various ideas we have for additions to the game. I can speak for myself here in saying that I would not mind if someone claims one of my ideas and runs with it. Here's some of the things I am working on now:
United Planets Issues:
Galactic Language
Precursor Archeology Expedition
Stellar Mineral Extraction
Cultural Contamination Ban
Galactic Census
Events
Aboriginal Citizenship
Extremists Revolt
Religious Xenophobia
Crash Terraforming Project
A New Nobility
Secession of Artificial Life
Drengin Joint Colony Offer
Arcean Business Dispute
Torian Hunting Rights
Cultural Taboo Broken
Living Gemstones
Subtle Intoxicants
Refugee Crisis
Starbase Modules
Push Gates (+1 to speed)
Medical Complex
Refugee Habitat
Techs
XenoReligion path (5 techs)
Evolutionary Uplift path (see inspired by Brin thread) (5 techs)
Bioweapon Engineering
Blink Warheads
Phase Collimators
Temporal Weapons Guidance
Antimatter Cascade
Invasion Strategies
Xenomorph Invasion
Seiche Pulse
Vertical Envelopment
Psi Bursts
Orbital Sunshield
Franchise Recruitment
Orbital Mind Control Lasers
Ice-6 Transformation
Shock and Awe
Decapitation Strikes
Singularity Birth
Since I'm a prolific Scifi writer (strictly amateur, alas) and have a lot of bus time to think, I don't mind if someone develops one of those ideas. I can make more 
M
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First off, great job with your early work with modding GalCiv. I've already begun to use some of your ideas in my game, because they fit really well. You have made an impressive first start for the rest of us would-be modders to emulate. 
More than anything else, right now I think the game needs more UP issues and Events, with ship types, techs, improvements, and invasion tactics right behind.
Before I offer my ideas, I'd just like to say I'm honestly not sure if some of these would work within the game mechanics in place, and if someone wants to pick any of these up and run with them, by all means please do!
UP Issues:
_Freezing Diplomacy with the I-League_: If passed, the UP council would refuse to recogonize the I-League's claim on any system. No empire could trade with them, or even enter diplomacy with them(no trading or giving techs, money, etc.) The only thing you could do diplomacy-wise is declare war on them or offer a peace treaty, which would revert you to a neutral status.
_Temporary ban on Un-Ethical Forms of Invasion_: 3 or 5 year ban on any invasion tactic other than standard warfare if voted on.
_UP Peacekeeper Forces_: After a cease-fire is declared by any two empires at war, both would recieve a temporary morale boost on all planets from having Peacekeeper troops restore order. This would cost a small amount to pass, paying for UP peacekeeper equipment.
_Interstellar Naval Treaty_: A short or long term agreement to limit the amount of Capital Ships(battleship and above) to a certain number that can not be exceeded. Perhaps have a different UP event for a similar edict on the amount of missiles an empire can have.
_Enviromentalists decry Space Shark killings_: 5 year ban on attacking Space Sharks, you can only defend and hope they die then. Perhaps this could be offset with a large morale bonus for the time being?
Hmmm...I have plenty of others, but I want to hear where other people would like to go with things. I'm glad you made a thread for this.
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Here are some I'm testing and planning:
TECH 700 AtomicRecycling (production)
TECH 701 UniversalLiteracy (research, Good)
TECH 702 CriticalThinking (research, loyalty, Good)
TECH 703 AltruisticResearch (research, Good)
TECH 704 InquisitorMatrix (espionage, Evil)
TECH 705 QuantumComputers (research)
TECH 706 PersonalGravityFields (production)
TECH 707 SymbioticMinds (research, creativity)
TECH 708 LifeExtension (morale)
TECH 709 NeuralAugmentation (research)
Minor Economic techs
Extra ships at 75 and 175 and 350 and 500
IMPROVEMENT StarLanes (trade)
EVENT GasGiantLifeForms (choose a single tech improvement, no morality choices)
EVENT WarpedSpace (trade)
End transmission.
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#3
by Citizen Age1 - 4/12/2003 2:48:14 PM
Idea for invasion tactic : (note i havent played GalCiv yet, so therefore i dont know if this already in or not) An....Ion Cannon? Solar Cannon? A weapon thats used to bombard a planet that you dont want but want to exterminate from another race, basically makes the surface molten slag, totally unusable.....just a thought 
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#4
by Citizen Age1 - 4/12/2003 2:50:35 PM
Sorry 4 doublepost but idea about SC or IC: If you use it think of it this way: "If i cant have it, NOONE CAN!! *Zaps planet with Sun Cannon*"
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#5
by Citizen DrMantis - 4/13/2003 1:56:46 PM
Apparently you can add resources. The manual had a resource that enchanced PQ, so, does anyone know if you could add that?
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#6
by Citizen Age1 - 4/13/2003 7:50:54 PM
Using the old Russian trick of retreating but scorching everything in your retreat path....so the enemy cant get the rescources.
Sound good?
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