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Will the A.I. utilize functional (non- artistic) mods?
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I'm interested in doing some dead simple text file mods on the ships. Maybe slow down the big guys, speed up the little guys, add some late game defensive ships, etc.
Anyone know how the A.I. chooses what ships to build? Will it be able to correctly utilize new ships or recognize that existing ones have increased or decreased in capability? CivIII had simple off/def/explore flags that seemed to more or less work, anything similar here?
Thanks in advance for any insights.
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The AI recognizes anything added to the game, with the singular exception of techs without an AI line (and actually it does recognize those too, but fails to note their value).
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'For example, if a make a reverse-antimatter missle, all defense, no offense, will the A.I. start using it as a garrison ship?'
Maybe not, but not because it doesn't recognize it's value. In my experience, the AI tends to garrison planets with attack ships so it can make preemptive strikes when the opportunity presents itself.
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