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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Political Party Mods
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by Citizen Jeff Stuart - 4/13/2003 8:42:50 PM

Ok, was playing around today and figured out all but 4 of the abilities a political party can modify. Got two questions:

1) Stardock, do you folks want that list public? (You can very EASILY cheat using a new political party!)

2) What do the following abilities mean:
Interest Rates. (I assume that means a lowering of interest rates charged to you).
Crime
Cabinet
Government


       
#1  by Senator CariElf - 4/14/2003 6:11:01 PM

1)Um, no. The other devs and I are going to have to modify the political party code to allow only reasonable modding. Political parties aren't quite the same as ships and techs, which the AI can make better use of even if they're modded.

2) Interest rates affect lease. Crime and Cabinet aren't currently used to my knowledge. I don't know if the government ability is being used either.

        
#2  by Citizen Jeff Stuart - 4/14/2003 8:57:03 PM

GOOD! I was going to suggest that while I WILL miss making a party that has PQ of 200% (LMAO) I'd rather see them capped. Please cap the party itself though. This way, I can then go and select the extra race options I want. Maybe cap em to the same starting levels as you have choices for the race options.

       
#3  by Citizen StarDevilThrull - 4/16/2003 6:06:31 PM

Why cap them? If you don't modify them then they won't affect your game... if somebody else wants to try playing at 200% PQ or -50% research why not let them???



      
#4  by Citizen ClockWise - 4/16/2003 6:41:49 PM

TeeHee... I thought I was keen knowing how to use the Universalists and the Industrialists. I'm going to have to go and figure out how to made an uber-powerful party. I shall call it... THE NEW DEMOCRATIC PARTY. Joy!

                      
#5  by Citizen ClockWise - 4/16/2003 6:59:00 PM

Huzzah! I just started with a class 114 Earth. I think I will build a couple extra starfighters, to prevent the Drengin from taking it over.

                      
#6  by Citizen ClockWise - 4/16/2003 7:03:38 PM

Hold on... what's the point of the "PenaltyType" identifier. Is it required? It seems sort of redundant.

                      
#7  by Citizen ClockWise - 4/16/2003 7:45:52 PM

So I'm just talking to myself, but of course that refers to the penalty you suffer if you loose control of the senate!

                      
#8  by Diplomat HawaiiFive-O - 4/16/2003 8:07:25 PM

You may be just talking to yourself, but rest assured you are being listened to.

Might have to talk Political Parties after I wrap up UP Issues for my Writer.

                    
#9  by Citizen ClockWise - 4/16/2003 8:14:01 PM

Thank God someone is listening. I just spent one hour figuring out how to make political parties.

I banged out a little tutorial on how to do it:

http://www.emaculation.com/galciv/galparty.html Link

Sort of rough. As I noted there, I'm not sure how the AI players will react to the new parties, since I don't know how AI players are assigned parties in the first place. And while elections can accomidate new parties, the senate "map" does not appear to.

And I am sure there are other instances where parties come into play that I haven't thought about (or even encountered in my games).

A writer that automates the task I described would be very keen, Hawaii.

                      
#10  by Citizen Verenti - 4/16/2003 8:18:36 PM

Wooooo! NDP, Rock on.

So the party comprises of you me... and thats about it right?



                     Posted via Stardock Central
#11  by Citizen ClockWise - 4/16/2003 8:19:58 PM

Oh crap... big bug. The scroll arrows beside the list of party names are just for show! They don't actually scroll when you click on them. So you can only see the default number of parties. The only way I can figure to see all of the NEW parties is to use the scrolling wheel on my mouse.

                      
#12  by Diplomat HawaiiFive-O - 4/16/2003 8:26:25 PM

Cool, that would go a long way in assisting me when I do Political Parties.

I think it's a nice feature that the Bonus does not have to equal the Penalty. That allows for some flexibility in governmental types, where there's a backlash when you lose power.

For instance, "Fascists" might offer a 35% Production bonus (the State is everything, the Individual is subsumed). However, if you lose power there's a "freedom" backlash that gives you a 45% Production penalty (the people turn away from the values the Fascist State adhered to).

Interesting option, I think.

I wonder what "OpposingParty" does?

                    
#13  by Citizen ClockWise - 4/16/2003 8:26:44 PM

Nah, Verenti, NDP is a real party in Canada! They have 14 seats in parliament! They strive to protect the environment, and have some really keen policies on that.

Their economic policies aren't so great.

                      
#14  by Citizen Verenti - 4/16/2003 8:34:49 PM

I live in Halifax, BTW. I think We're like the only NDP riding in Nova Scotia (although I have like the 98 election stuck in my head so I may be vastly wrong)

I like NDPs because their stance on subjects.. And I'm a leftist



                     Posted via Stardock Central
#15  by Citizen ClockWise - 4/16/2003 8:44:58 PM

Verenti,

I live in Dartmouth. Spooky! We've got another NDPer, Wendy Lill. And I think Peter Stoffer is still elected in Sackville.

                      
#16  by Citizen Verenti - 4/16/2003 8:56:50 PM

Yes, Yes he is, When I say "Halifax" I really mean "Sackville" or rather "HRM"

But that IS spooky.



                     Posted via Stardock Central
#17  by Citizen Jeff Stuart - 4/17/2003 2:06:24 AM

*SIGH* IF You had noticed!!!! It was REQUESTED That this info NOT be public...

Sorry galciv devs, from now on I'll contact you folks directly with these kinds of sensitive items.


NEXT TIME A DEV ASKS THAT WE NOT PUBLISH THIS STUFF, PLEASE ABIDE BY THEIR REQUESTS!!!!!!!!!


P.S.
Thrull, a 500% PQ party REALLY REALLY unbalances the game! While it may be fun to MESS with... it's just not right. I HOPE that the devs are able to modify the metaverse to pick up on this VERY QUICKLY!!!!

P.P.S.
Devs, please delete my one submitted score. Hopefully it will provide you with all the data you need to detect a modified political party.

       
#18  by Citizen ClockWise - 4/17/2003 8:19:50 AM

Jeff,

Psshhhh... if they didn't want the political parties modded, they wouldn't have commented all of the variables so well. Heck, they probably wouldn't have listed the variables at all.

I'm sure that the metaverse does not accept games that used modded parties.

                      
#19  by Citizen Jeff Stuart - 4/17/2003 9:21:57 AM

You wanna bet clockwise! Take a look at my score... guess what... THAT game was a modded party!

Oh and take a look at what Cari says:

I ask:
1) Stardock, do you folks want that list public? (You can very EASILY cheat using a new political party!)

Cari says:

1)Um, no. The other devs and I are going to have to modify the political party code to allow only reasonable modding. Political parties aren't quite the same as ships and techs, which the AI can make better use of even if they're modded.

See the first two words???? "Umm no"... GEEEEEEEE What does THAT TELL you???? MAYBE they don't want it listed?

       
#20  by Avatar ScottTykoski - 4/17/2003 10:15:45 AM

It's not so much the fact that we'll have to ignore games submitted with modded parties. We just need to make sure the AI smart enough to pick the best Political Party out of the bunch (Right now I think they're only picking from out of the 6 main parties). This way, even if a player makes a completely lopsided Political Party, the AI will take note and utilize that Party to their advantage as well. By the next major patch we should have this code in



         Posted via Stardock Central
#21  by Citizen Jeff Stuart - 4/17/2003 10:22:46 AM

heheh Boogie.. that's EVIL... but I LIKE it.. I will say that I believe I noticed that the AI had noted the party was available and was using it cause I got a message once that said that the AI's controlling party "Cheat" (My name for it ) had lost power.

       
#22  by Avatar ScottTykoski - 4/17/2003 10:57:44 AM

hehe Then perhaps it's already working corrently We'll have to make sure it's foolproof though...lopsided PolParties is definatly one way to easilly boost your meta score.




         Posted via Stardock Central
#23  by Citizen npb_equalizer - 4/17/2003 11:55:07 AM

wait so can we edit it now for ourselves and when the next mod comes out it will go away? so its jsut we cant let everyone know how to do it right?

                      
#24  by Citizen ClockWise - 4/17/2003 1:19:14 PM

Jeff,

I just figured that Cari misunderstood the question. Regardless, I don't really think it's wrong to pass along mod possibilities. Stardock is all about customization.

I guess they are going to have to fix the scoring system. Do they band games that include lopsided tech mods, or event mods? I've been trying to figure out what the variables for invasion tactics mean (they are not listed). What happens when I figure that out?

I suppose mods will make the metaverse sort of useless.

                      
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