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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


GalCiv Writer
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#225  by Citizen Captain_Space - 9/16/2003 12:57:00 PM

Hey it worked! Look at my link!



                   Posted via Stardock Central
#226  by Citizen monoxism - 9/16/2003 1:13:45 PM

Indeed it was. Thanks.

      
#227  by Citizen Captain_Space - 9/16/2003 3:10:17 PM

#220 by Citizen Lothmorg the Red - 9/15/2003 11:24:59 PM Try 2.0 instead of 2,0.


Lothmorg the Red you're right! The GalCiv Writer turns the values into #,0 instead of #.0 as it should be.

HawaiiFive-O, I hope you will find the time to look into this matter. I think it's a very small bug.



                   Posted via Stardock Central
#228  by Citizen Captain_Space - 9/16/2003 3:24:01 PM

Me again. HawaiiFive-O, about the ","/"." issue. It turns out to be a regional thing. On my PC the decimal symbol is a comma instead of a point. Problem solved! Sorry for the bug alert. Have a nice day!



                   Posted via Stardock Central
#229  by Citizen Lothmorg the Black - 9/16/2003 8:07:26 PM

That's good to know.
Thanks.



           Posted via Stardock Central
#230  by Veteran Disciple777 - 9/18/2003 12:28:09 PM

Is the program working with the new version 1.10? Or some changes maybe needed?

      
#231  by Diplomat HawaiiFive-O - 9/18/2003 6:55:28 PM

Whoops, sorry I've been out of touch guys and gals. I've been very, very ill but have finally turned the corner (crosses fingers).

OK, so to catch up:

#219

I've got two questions for ya. When making a new event is it ok to use 24/16M PCX images instead of 8/256 ones? Stardock seems to use those. If I have to reduce to number of colours it really ruins my event image.


I've only got it to work at 8/256, 640x360.

And the second question... I created an anomaly which should increase my survey ship's defenses by +2 points (Power=2,0), but when came across this anomaly in the game my defenses went from 44 to 946 (or something like that)!?! Ehhh, that's 902, not 2. What did I do wrong?


It's the regional settings for a decimal point. Orangebear had this same problem. I haven't thought of a clever solution to this problem yet.

Thank again for the Writer!


You are welcome!

#222

Hey Hawaii, Love the program hope to see more updates from you!


Next update will be this weekend. I've just got to download the X-Pack and look for more changes and then compile. I've been keeping up on the changes as Stardock put them out so I should be in good shape.

#230

Is the program working with the new version 1.10? Or some changes maybe needed?


Version 1.3, which will support the X-Pack changes will be out this weekend. Stay tuned....
[Message Edited]

                    
#232  by Veteran Disciple777 - 9/19/2003 12:07:52 PM

Thanks bud, can't wait to start all over again. Do you think that the old mods should be redone, or will they work with the exp pack?

      
#233  by Veteran citahellion - 9/19/2003 1:53:30 PM

All the mods that I've downloaded (or created myself) seem to be working fine with the XPack....

                    
#234  by Citizen Phaedyme - 9/19/2003 5:47:00 PM

HawaiiFive-O,

I'm looking forward to the XPack update. The latest version is nice, too, for all the functionality. Thanks.

(and sorry I had to stop beta-testing early on...work, work, work).



                 Posted via Stardock Central
#235  by Diplomat HawaiiFive-O - 9/20/2003 7:58:18 PM

Do you think that the old mods should be redone, or will they work with the exp pack?


Both the Writer and GalCiv work just fine with mods written for older versions. 100% backwards compatible.



                     Posted via Stardock Central
#236  by Diplomat HawaiiFive-O - 9/20/2003 7:58:46 PM

(and sorry I had to stop beta-testing early on...work, work, work).


No worries.

I'm glad you like it.



                     Posted via Stardock Central
#237  by Diplomat HawaiiFive-O - 9/20/2003 7:59:44 PM

Version 1.3.0 is posted. It's got some bug fixes + it fully supports the changes made to GalCiv by the X-Pack. Grab it while it's hot!

http://www.ctuit.com/bill/galciv.htm Link



                     Posted via Stardock Central
#238  by Citizen hut101 - 9/21/2003 4:45:50 PM

I have an English.str file. It has lots of changes done to it for the 1.05 game. I was wondering if there was anyway to move it over, merge, or something else so I do not have to re-write, copy-paste, all the changes over to the new English.str file.

                  
#239  by Diplomat HawaiiFive-O - 9/21/2003 6:49:51 PM

Try using the 'Synchronize 2 Files' function in English.str editing.

Instructions in the Help file.

I use it all the time, it works like a champ.

                    
#240  by Veteran Nand1 - 9/22/2003 5:56:10 PM

Nand1 is soooo happy. Now I can get started on my next mod .

                      
#241  by Veteran Disciple777 - 9/23/2003 8:49:34 AM

Cool good news, time to get to work. Hawaii did you check in miscellaneous the Redneck Party I created?

      
#242  by Citizen Archangel ES_Archangel - 10/9/2003 7:23:27 PM

Again, Another Nice Job.

thanks Bill

      
#243  by Diplomat Dearmad - 12/17/2003 4:06:09 PM

Interesting- i can't run the writer program any more- I get errors on startup. Error 339... GVBOX.0CX missing?

                    
#244  by Diplomat Dearmad - 12/17/2003 7:40:36 PM

Ok, figured it out- I had deleted the install and added an update over no base install. Ooops.



                     Posted via Stardock Central
#245  by Senator Drengin - 12/18/2003 10:51:50 AM

stupid question but does anyone know what 'Cabinet +10%' does on the Tech picks. im guessing it makes it easier to keep yourself in control of the council. but anyone used it and know for sure?



                         Posted via Stardock Central
#246  by Citizen PJ_ - 12/18/2003 11:30:30 AM

Some of the abilities in Gal Civ won't be in use until Gal Civ 2


Quoth Cari when I asked what Crime did.



                       Posted via Stardock Central
#247  by Veteran Theoden of Rohan - 12/19/2003 3:49:57 PM

Hey guys. I finally have decided to look at modding. Anyway, I downloaded the Writer and installed it, then downloaded and installed the latest update. Something must have went wrong though, because there's only two options to mod. I'm at work and can't remember which ones, but what's the deal?

Please remember, I'm a total newbie on the mod forums...be gentle.

                          
#248  by Veteran Disciple777 - 12/19/2003 4:06:09 PM

What do you mean by options, like only anomalies and events?

That only happens in the old version of Galciv, in the new version you should be able to create in any of them.

      
#249  by Veteran Theoden of Rohan - 12/19/2003 4:15:07 PM

Hmmm...wonder what I did wrong then? I'm only getting two (I think it is anomalies and something else). Do I even need to download the updates? Or should I just download the Writer and use it by itself?

                          
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