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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


GalCiv Writer
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#25  by Citizen Verenti - 4/17/2003 6:47:57 AM

Wow, that program is simple and easy to use, I just made an event about a philosopher.. Little touch of socrates, but wow, it was super quick.



                     Posted via Stardock Central
#26  by Citizen Verenti - 4/17/2003 6:47:57 AM

Wow, that program is simple and easy to use, I just made an event about a philosopher.. Little touch of socrates, but wow, it was super quick.



                     Posted via Stardock Central
#27  by Citizen Verenti - 4/17/2003 6:48:23 AM

doh



                     Posted via Stardock Central
#28  by Citizen Phaedyme - 4/17/2003 7:02:06 AM

The forums lag sometimes. I've clicked "submit" twice a couple of times. Now I just ignore the lag.

And yeah, the writer is great.



                 Posted via Stardock Central
#29  by Veteran Duglis - 4/18/2003 10:14:20 AM

When will the latest version be released?

Doug

                    
#30  by Diplomat HawaiiFive-O - 4/18/2003 12:03:09 PM

Sometime this weekend, I'd imagine. I've added a few new features to the Events screen:
+ Sort Alphabetically
+ Sort By File (default)
+ You can now save an event into any of the current .event files in the \Data directory (but not into CoreEvents or BonusEvents as those are the base GalCiv events)
+ There's a function within the program to back up the entire \Data directory

All of these new features were suggested by RustyBlade. Anyone who is currently beta'ing the program is welcome to make suggestions.

I'll release the next version once I've got UP Issues nailed down. They are about 50% done at this point.

After that, I dunno. Anyone have any suggestions on what to tackle next?

                    
#31  by Citizen hut101 - 4/18/2003 9:23:30 PM

I am one of the beta testers. I was wondering if you could add some kind of option so I can turn of the backup system the program uses. I hate when it makes two copies of every event file. Since now I have three identical event files files for every event. I usally do my own backup the way I do it. Also, I would like some way to rename event files using the GalCiv Writer.

                  
#32  by Citizen Malleus - 4/18/2003 10:17:33 PM

I would like to echo the request to rename the event files.

M

         
#33  by Diplomat HawaiiFive-O - 4/18/2003 11:21:48 PM

hut101: "I was wondering if you could add some kind of option so I can turn of the backup system the program uses"

OK, there's now a checkbox on the Options screen that will allow you to turn off the Auto-Backup feature.

hut101: "Also, I would like some way to rename event files using the GalCiv Writer."
Malleus: "I would like to echo the request to rename the event files."

OK, you can now rename event files within the Writer. You may not rename from/to CoreEvents and BonusEvents, but everything else is fair game. This, plus the other feature I added yesterday wherein you can save an event into any available event file (once again exclude Core and Bonus) ought to give everyone the flexibility they need to manage their event files.

This new version will go out once UP Issues are put to bed, some time this weekend.

Thanks for your patience.

                    
#34  by Citizen Phaedyme - 4/19/2003 12:01:12 AM

I was going to make a suggestion, but someone beat me to it (the naming thing).



                 Posted via Stardock Central
#35  by Veteran RustyBlade - 4/19/2003 10:52:55 AM

HawaiiFive-O,

Very important that you check your e-mail ASAP.

04/19/2003 7:51 AM

RustyBlade


        
#36  by Veteran RustyBlade - 4/19/2003 10:53:33 AM

HawaiiFive-O,

Very important that you check your e-mail ASAP.

04/19/2003 7:51 AM

RustyBlade


        
#37  by Citizen Phaedyme - 4/19/2003 11:06:05 AM

You can say that again.



                 Posted via Stardock Central
#38  by Citizen Malleus - 4/19/2003 11:09:30 AM

I think he did

M

         
#39  by Citizen Phaedyme - 4/19/2003 11:24:16 AM

You have a keen grasp of the situation, Malleus.



                 Posted via Stardock Central
#40  by Diplomat HawaiiFive-O - 4/19/2003 2:05:46 PM

RustyBlade: I've got your e-mails and will go through the scenarios you laid out to confirm the problems.

Essentially, it appears the description and option texts can't be longer than a certain length. Once I ascertain how long it can be, it will be trivial to set a MaxLength property that will keep people out of trouble using my proggy.

Thank you very much for the save games, this will do wonders to shorten the troubleshooting time!

I'll post an update later.

                    
#41  by Avatar Frogboy - 4/19/2003 7:51:30 PM

WOW that looks cool!



                       Posted via Stardock Central
#42  by Veteran RustyBlade - 4/19/2003 8:28:30 PM

Very good Bill. It's been a while since I have pullled an all nighter, glad to be of help.

        
#43  by Diplomat HawaiiFive-O - 4/19/2003 9:27:38 PM

Frogboy: I am extremely flattered I elicited a "WOW" from the lead designer of my favorite game. I'm just trying to do the GalCiv legacy justice with my editor.

RustyBlade: What a trooper. I couldn't have fixed the bugs you found without you. Thanks again!

All: I just released my latest version to the beta testers. I was holding off until I got UP Issues to bed, but considering this version takes care of numerous crash issues, I thought it best to kick it out before moving on to UP Issues.

Other than the new features mentioned earlier in this thread, this version resolves the crash issues RustyBlad reported.

If you are planning to write events, with or without the Writer, you'll want to keep in mind that:
1) The EventName can not lead off with a number. 1man will crash GalCiv. OneMan is OK. man1 is OK, as well.
2) Only alpha/numeric/underscore characters are allowed in the EventName. So One!Man is bad, One Man is bad, One-Man is bad, but One_Man is OK, OneMan is OK, OneMan01 is OK.
3) There may not be any double quote characters within any text strings. So "On a distant planet, the man called "Strider" met the rising sun with a grimace." is bad, but "On a distant planet, the man called 'Strider' met the rising sun with a grimace." is OK. Keep the quotes on the ends of the text string and you'll be OK.

That's all for now. Iffy if I'll get UP Issues done this weekend, but I think it's for the best.

                    
#44  by Citizen hut101 - 4/19/2003 9:42:46 PM

Is there any posible way of later adding a feature where I can change the file name of an event even though it is in another event file with other events. When you change the name of that event to a new event file name it will just bump that event out into it's own event file. I hope you can understand what I just said.

                  
#45  by Citizen hut101 - 4/19/2003 9:46:45 PM

Another Idea: Also a way to see the entire event like you would in the game itself. Not like it is now where you see the description seperate and the choices seperate.

                  
#46  by Citizen hut101 - 4/19/2003 9:57:30 PM

Oh, are you going to later add the ability to make research mods and improvement mods.

                  
#47  by Veteran bigshotweb - 4/19/2003 9:59:21 PM

made my first .event mod with this

http://www.fjun.com/undernet/games/galciv/mods/mymods/ Link

or just goto the library on this site lol, they published it really fast :/

                    
#48  by Diplomat HawaiiFive-O - 4/19/2003 10:04:39 PM

hut101: "Is there any posible way of later adding a feature where I can change the file name of an event even though it is in another event file with other events. When you change the name of that event to a new event file name it will just bump that event out into it's own event file. I hope you can understand what I just said."
Can't you do just this by viewing the event, going to Edit This Event, and then selecting the event file you want to write this event to? There's a drop box for Event File that should populate with all the available event files you could write to.

hut101: "Another Idea: Also a way to see the entire event like you would in the game itself. Not like it is now where you see the description seperate and the choices seperate."
Sorry, no. Rebuilding the event screen as displayed in-game is outside of the intended scope of this project.

hut101: "Oh, are you going to later add the ability to make research mods and improvement mods."
Possibly. Most likely.

James Feschuk: Cool! Let me know if you see any room for improvement.



                    
#49  by Citizen hut101 - 4/19/2003 10:13:39 PM

I have noticed that after you added the feature that prevents you from making the text to long in events is working a little to good. I am surfing through all the events in the Writer and without clicking on the "Edit This Event" it says "The original Evil Option length for this event was too long and would have displayed poorly in-game......". It erases some of the text with out asking me, and I have to go in a correct these events. I so far I have had to correct three of the bonus events and I have not even go to the core events. I was wondering if there is a way to make it ask you if you want the program to erase the text before you have had a chance to look at it, and correct it.

                  
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