|
|
|
|
|
|
|
|
|
|
Sometime this weekend, I'd imagine. I've added a few new features to the Events screen:
+ Sort Alphabetically
+ Sort By File (default)
+ You can now save an event into any of the current .event files in the \Data directory (but not into CoreEvents or BonusEvents as those are the base GalCiv events)
+ There's a function within the program to back up the entire \Data directory
All of these new features were suggested by RustyBlade. Anyone who is currently beta'ing the program is welcome to make suggestions.
I'll release the next version once I've got UP Issues nailed down. They are about 50% done at this point.
After that, I dunno. Anyone have any suggestions on what to tackle next?
| |
|
|
|
#32
by Citizen Malleus - 4/18/2003 10:17:33 PM
I would like to echo the request to rename the event files.
M
| |
|
hut101: "I was wondering if you could add some kind of option so I can turn of the backup system the program uses"
OK, there's now a checkbox on the Options screen that will allow you to turn off the Auto-Backup feature.
hut101: "Also, I would like some way to rename event files using the GalCiv Writer."
Malleus: "I would like to echo the request to rename the event files."
OK, you can now rename event files within the Writer. You may not rename from/to CoreEvents and BonusEvents, but everything else is fair game. This, plus the other feature I added yesterday wherein you can save an event into any available event file (once again exclude Core and Bonus) ought to give everyone the flexibility they need to manage their event files.
This new version will go out once UP Issues are put to bed, some time this weekend.
Thanks for your patience.
| |
|
|
|
HawaiiFive-O,
Very important that you check your e-mail ASAP.
04/19/2003 7:51 AM
RustyBlade
| |
|
HawaiiFive-O,
Very important that you check your e-mail ASAP.
04/19/2003 7:51 AM
RustyBlade
| |
|
|
|
#38
by Citizen Malleus - 4/19/2003 11:09:30 AM
I think he did 
M
| |
|
|
|
RustyBlade: I've got your e-mails and will go through the scenarios you laid out to confirm the problems.
Essentially, it appears the description and option texts can't be longer than a certain length. Once I ascertain how long it can be, it will be trivial to set a MaxLength property that will keep people out of trouble using my proggy.
Thank you very much for the save games, this will do wonders to shorten the troubleshooting time!
I'll post an update later.
| |
|
|
|
Very good Bill. It's been a while since I have pullled an all nighter, glad to be of help.
| |
|
Frogboy: I am extremely flattered I elicited a "WOW" from the lead designer of my favorite game. I'm just trying to do the GalCiv legacy justice with my editor. 
RustyBlade: What a trooper. I couldn't have fixed the bugs you found without you. Thanks again!
All: I just released my latest version to the beta testers. I was holding off until I got UP Issues to bed, but considering this version takes care of numerous crash issues, I thought it best to kick it out before moving on to UP Issues.
Other than the new features mentioned earlier in this thread, this version resolves the crash issues RustyBlad reported.
If you are planning to write events, with or without the Writer, you'll want to keep in mind that:
1) The EventName can not lead off with a number. 1man will crash GalCiv. OneMan is OK. man1 is OK, as well.
2) Only alpha/numeric/underscore characters are allowed in the EventName. So One!Man is bad, One Man is bad, One-Man is bad, but One_Man is OK, OneMan is OK, OneMan01 is OK.
3) There may not be any double quote characters within any text strings. So "On a distant planet, the man called "Strider" met the rising sun with a grimace." is bad, but "On a distant planet, the man called 'Strider' met the rising sun with a grimace." is OK. Keep the quotes on the ends of the text string and you'll be OK.
That's all for now. Iffy if I'll get UP Issues done this weekend, but I think it's for the best.
| |
|
|
|
|
|
|
|
made my first .event mod with this 
Link
or just goto the library on this site lol, they published it really fast :/
| |
|
hut101: "Is there any posible way of later adding a feature where I can change the file name of an event even though it is in another event file with other events. When you change the name of that event to a new event file name it will just bump that event out into it's own event file. I hope you can understand what I just said."
Can't you do just this by viewing the event, going to Edit This Event, and then selecting the event file you want to write this event to? There's a drop box for Event File that should populate with all the available event files you could write to.
hut101: "Another Idea: Also a way to see the entire event like you would in the game itself. Not like it is now where you see the description seperate and the choices seperate."
Sorry, no. Rebuilding the event screen as displayed in-game is outside of the intended scope of this project.
hut101: "Oh, are you going to later add the ability to make research mods and improvement mods."
Possibly. Most likely.
James Feschuk: Cool! Let me know if you see any room for improvement.
| |
|
|
|
|
|
|