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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


GalCiv Writer
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#200  by Citizen Bill Ko - 8/18/2003 3:10:48 PM

No, not at this time. I'm taking a sabbatical from GalCiv.


Yaeh, right... until the expansion pack comes out...

Bill



                         Posted via Stardock Central
#201  by Diplomat Arturus Magi - 8/20/2003 2:51:14 AM

Hey, Arturus, I read where Cari mentioned the 40% PQ ceiling. My theory is she was talking about your Civ-Wide PQ ability, not a specific planet's PQ bonus. What do you think?


Possibly. I haven't poked at it too closely.

I'd imagine that it's a pretty close mark for the limitation on a planet's PQ bonus from a single source, though. It wouldn't make much sense to close one entry point and leave a loophole the size of a semi-trailer open.



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#202  by Diplomat HawaiiFive-O - 8/21/2003 1:59:13 PM

Yes, that's true. I'll have to poke at it some more.



                     Posted via Stardock Central
#203  by Citizen Lothmorg the Black - 8/21/2003 11:24:10 PM

Hey Hawaii, does your program renumber the IDs used in mods when you load them? Seems to me, that that would be ideal, just in case you downloaded different mods that use the same ID numbers. Just wonderin' about it.



           Posted via Stardock Central
#204  by Diplomat HawaiiFive-O - 8/22/2003 11:34:32 AM

It will, but only when it matters.
a) When there are duplicate IDs.
b) When there are gaps in the SB Module IDs (because SB Module IDs have to be contiguous).

'Course, you do have to save the file after the renumbering, else it will have no effect.

                    
#205  by Citizen Lothmorg the Black - 8/22/2003 6:21:52 PM

But, of course!
Thanks.



           Posted via Stardock Central
#206  by Citizen Phaedyme - 8/23/2003 6:54:29 AM

HawaiiFive-O,

>>

I've been leaving Galciv alone with the expectation that the expansion would be available much sooner than it has been. I don't foresee doing anything until I can download it.




                 Posted via Stardock Central
#207  by Citizen Lothmorg the Black - 8/25/2003 4:37:11 PM

H50,
Can you shoot me your email address? I have some programming things I'd like to discuss with you.
Thanks.
love2code@hotmail.com Email




           Posted via Stardock Central
#208  by Diplomat HawaiiFive-O - 8/26/2003 1:10:02 AM

Hey Phaedyme! Long time no talk.

Love2Code, check your e-mail.

                    
#209  by Citizen Lothmorg the Black - 8/28/2003 10:01:32 PM

H5O, I forgot you had the beta.
Let me know if the program I sent works with it.
Thanks.



           Posted via Stardock Central
#210  by Veteran Disciple777 - 8/29/2003 8:25:15 AM

Hawaii5-0 do you know what program may I use to create the bik files used in the improvement screen? You know the spinning objects that you can build in the social production screen, objects such as manufacturing capital, soil enhancement, embassy, etc?

      
#211  by Citizen Base Delta Zero - 8/29/2003 10:52:07 AM

Hawaii5-0 do you know what program may I use to create the bik files used in the improvement screen? You know the spinning objects that you can build in the social production screen, objects such as manufacturing capital, soil enhancement, embassy, etc?


http://www.radgametools.com/bnkdown.htm Link

                      
#212  by Diplomat HawaiiFive-O - 8/29/2003 12:03:05 PM

Thanks for the link, Base Delta Zero!



                     Posted via Stardock Central
#213  by Citizen 4D - 8/30/2003 9:56:39 PM

HF-0, They mentioned on the main page that Beta 4 has shifted some hardcoded text across to the english.str file. Do you know what that 'text' is? Is it all the remaining game text that was previously inaccesible? or is it only some select portions? Does this enable you to do some more things with the writer? customize more options?

       
#214  by Diplomat HawaiiFive-O - 8/31/2003 6:37:58 PM

Do you know what that 'text' is?


All the remaining hard-coded text. Stuff like 'Sol', 'Earth', 'Mars', 'USS Hero', the names of the minor races, stuff like that.

it all the remaining game text that was previously inaccesible?


I believe so, CariElf went through everything.

Does this enable you to do some more things with the writer? customize more options?


The English.str function allows you to edit the entire file, these new tables included. There was no need to add code to support this, the old code already supported it.

So new stuff to play with, but nothing ground-breaking.



                     Posted via Stardock Central
#215  by Diplomat HawaiiFive-O - 8/31/2003 6:38:32 PM

Edited - double post.

[Message Edited]
                     Posted via Stardock Central
#216  by Veteran Disciple777 - 9/3/2003 10:21:42 AM

Hawaiifive-0 I am having problem with Galciv writer I have been gettint this message about :key already used" and error 457, also I cannot acces the anomalies, ships, invasion tactics and sbmodules, do you know what is the problem? I uninstall and reinstall Galciv like 4 times and still I have the same problem.

      
#217  by Diplomat HawaiiFive-O - 9/3/2003 2:33:36 PM

Zip up your \Data directory and e-mail it to me, and I'll take a look.



                     Posted via Stardock Central
#218  by Veteran Disciple777 - 9/3/2003 2:43:33 PM

OK I will do it tonight when I get home. Thanks.

      
#219  by Citizen Captain_Space - 9/15/2003 6:34:20 PM

Hi HawaiiFive-O,

I've been trying your GalCiv Writer and I must say, it looks really good! You did a great job.

I've got two questions for ya. When making a new event is it ok to use 24/16M PCX images instead of 8/256 ones? Stardock seems to use those. If I have to reduce to number of colours it really ruins my event image.

And the second question... I created an anomaly which should increase my survey ship's defenses by +2 points (Power=2,0), but when came across this anomaly in the game my defenses went from 44 to 946 (or something like that)!?! Ehhh, that's 902, not 2. What did I do wrong?

Thank again for the Writer!



                   Posted via Stardock Central
#220  by Citizen Lothmorg the Black - 9/15/2003 11:24:59 PM

Try 2.0 instead of 2,0.



           Posted via Stardock Central
#221  by Citizen Captain_Space - 9/16/2003 4:17:28 AM

Try 2.0 instead of 2,0.


I gave it a shot, but the Writer turns it into 20,0 automatically.
Thanks for the suggestion though.



                   Posted via Stardock Central
#222  by Citizen Archangel ES_Archangel - 9/16/2003 6:36:07 AM

Hey Hawaii, Love the program hope to see more updates from you!

Archangel
Ensemble Studios

      
#223  by Citizen monoxism - 9/16/2003 12:43:47 PM

I would love to have a go at this. I don't know if there's a download link available or something, if not, could you mail it to me at dennis@paradia.dk Email?

      
#224  by Citizen Captain_Space - 9/16/2003 12:56:12 PM

I don't know how to make a link in my message, but this is the address you're probably looking for: http://www.ctuit.com/bill/galciv.htm Link




                   Posted via Stardock Central
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