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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Seven more invasion tactics for your warmongering pleasure
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by Citizen Malleus - 4/14/2003 5:29:53 AM

Here they are. I'm a little more than halfway through my list of possible invasion tactics.

//------------------------------------------------------------------------
INVTACTIC SeichePulse
//------------------------------------------------------------------------

DisplayName "Seiche Pulse"
Description "Lowering the gain on the tidal disruptor program will allow us to manage the damaging effects of the tsunamis."
Tech_Requirement "GravityMastering"
Image "Tactics_Tidal"
Cost 500
LuckFactor 0

PreRequirement 0
PreReqValue 0

BonusType 3
BonusValueMin 30
BonusValueMax 50

PlanetQualityPenaltyMin 0
PlanetQualityPenaltyMax 0

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 50
ImprovementPenaltyMax 60

ENDINVTACTIC

//------------------------------------------------------------------------
INVTACTIC PsiBursts
//------------------------------------------------------------------------

DisplayName "Psi Bursts"
Description "Using the Psi band of energy, we will flood a fluctuating psi pulse throughout the planet causing hallucinations, headaches and disorientation."
Tech_Requirement "BrainWaveMapping"
Image "Tactics_Starbase"
Cost 2000
LuckFactor 40

PreRequirement 0
PreReqValue 0

BonusType 3
BonusValueMin 30
BonusValueMax 90

PlanetQualityPenaltyMin 0
PlanetQualityPenaltyMax 0

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 0
ImprovementPenaltyMax 0

ENDINVTACTIC

//------------------------------------------------------------------------
INVTACTIC Franchise
//------------------------------------------------------------------------

DisplayName "Franchise Recruitment"
Description "Using our considerable cultural influence on this planet, we will use both subliminal and overt messages to convince the enemy that they do not wish to harm us."
Tech_Requirement "InterstellarMarketing"
Image "Tactics_Comm"
Cost 800
LuckFactor 80

PreRequirement 0
PreReqValue 0

BonusType 5
BonusValueMin 10
BonusValueMax 30

PlanetQualityPenaltyMin 0
PlanetQualityPenaltyMax 0

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 0
ImprovementPenaltyMax 0

ENDINVTACTIC

//------------------------------------------------------------------------
INVTACTIC OMCL
//------------------------------------------------------------------------

DisplayName "Orbital Mind Control Lasers"
Description "Why invade when they already want to join us?"
Tech_Requirement "InterspeciesPhilosophy"
Image "Tactics_Comm"
Cost 8000
LuckFactor 20

PreRequirement 0
PreReqValue 0

BonusType 5
BonusValueMin 60
BonusValueMax 100

PlanetQualityPenaltyMin 0
PlanetQualityPenaltyMax 0

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 0
ImprovementPenaltyMax 5

ENDINVTACTIC

//------------------------------------------------------------------------
INVTACTIC Ice6Transformation
//------------------------------------------------------------------------

DisplayName "Ice-6 Transformation"
Description "A catalyst will turn an entire planet's water supply into an ice that will not melt below 500 degrees Kelvin. When we land, we can apply the counter-catalyst."
Tech_Requirement "Morphing"
Image "Tactics_Research"
Cost 1500
LuckFactor 60

PreRequirement 0
PreReqValue 0

BonusType 3
BonusValueMin 40
BonusValueMax 60

PlanetQualityPenaltyMin 10
PlanetQualityPenaltyMax 20

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 10
ImprovementPenaltyMax 40

ENDINVTACTIC

//------------------------------------------------------------------------
INVTACTIC Singularity
//------------------------------------------------------------------------

DisplayName "Singularity Birth"
Description "We drop a small singularity into the core of the planet. As it consumes more matter, emissions will disrupt communication, power distribution and shielding."
Tech_Requirement "StarCreation"
Image "Tactics_Core"
Cost 4000
LuckFactor 80

PreRequirement 0
PreReqValue 0

BonusType 3
BonusValueMin 40
BonusValueMax 70

PlanetQualityPenaltyMin 10
PlanetQualityPenaltyMax 20

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 10
ImprovementPenaltyMax 60

ENDINVTACTIC

//------------------------------------------------------------------------
INVTACTIC Guerilla
//------------------------------------------------------------------------

DisplayName "The Little War"
Description "Hit and run, cutting supply lines, making things difficult for the enemy. We probe in force, and take advantage of their weaknesses."
Tech_Requirement ""
Image "Tactics_Flag"
Cost 100
LuckFactor 10

PreRequirement 0
PreReqValue 0

BonusType 1
BonusValueMin 0
BonusValueMax 20

PlanetQualityPenaltyMin 0
PlanetQualityPenaltyMax 0

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 0
ImprovementPenaltyMax 5

ENDINVTACTIC


         
#1  by Citizen npb_equalizer - 4/14/2003 11:49:40 AM

not bad. how do you get them to work? mine always crash the game as soon as I get a transport ship. Its annoying at least my colonization event works!

                      
#2  by Diplomat Dearmad - 4/14/2003 2:01:52 PM

Ice6 anything like Ice9??



                     Posted via Stardock Central
#3  by Citizen Malleus - 4/14/2003 2:17:25 PM

The beauty of GalCiv is there isn't idea in here that isn't used somewhere else. I'm just jumping on the bandwagon.

So, yes, I'm a huge Vonnegut fan.

M

         
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