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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Event Population question
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by Citizen georget - 4/14/2003 5:58:54 PM

Hi all, could someone clarify something real quickly for me? I'm wondering if, in the .event files, the GoodPopChange, NeutralPopChange, and EvilPopChange values are 'hard' numbers, or percentages? For example, if I define -50 for one of the values, would that lower the population by 50 people (or 50 thousand/million/billion), or would it be 50% of the current population? Also, is this population change 'Empire-Wide', or does it only effect the 'local' planet/system?

Thanks in advance.
-GeorgeT

       
#1  by Diplomat HawaiiFive-O - 4/14/2003 6:04:52 PM

First question: They appear to be "hard" numbers, that get randomized. Not percentages. From my testing this bears out.

Second question: If you set EventType = 0 (Colonial) then it will only affect the planet you are colonizing when you trigger the event. If you set EventType = 1 (Random) then this value will be applied to every planet under the player's control. Obviously, you want to be careful using large numbers in this case!



                     Posted via Stardock Central
#2  by Citizen georget - 4/14/2003 7:33:50 PM

Ahh, ok, I get it. Thanks for the info HawaiiFive-0, you've once again got the answers I need to get these events going. Thanks, it's very appreciated!

-GeorgeT

       
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