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Event Population question
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by Citizen georget - 4/14/2003 5:58:54 PM
Hi all, could someone clarify something real quickly for me? I'm wondering if, in the .event files, the GoodPopChange, NeutralPopChange, and EvilPopChange values are 'hard' numbers, or percentages? For example, if I define -50 for one of the values, would that lower the population by 50 people (or 50 thousand/million/billion), or would it be 50% of the current population? Also, is this population change 'Empire-Wide', or does it only effect the 'local' planet/system?
Thanks in advance. 
-GeorgeT
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First question: They appear to be "hard" numbers, that get randomized. Not percentages. From my testing this bears out.
Second question: If you set EventType = 0 (Colonial) then it will only affect the planet you are colonizing when you trigger the event. If you set EventType = 1 (Random) then this value will be applied to every planet under the player's control. Obviously, you want to be careful using large numbers in this case!
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#2
by Citizen georget - 4/14/2003 7:33:50 PM
Ahh, ok, I get it. Thanks for the info HawaiiFive-0, you've once again got the answers I need to get these events going. Thanks, it's very appreciated!
-GeorgeT
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