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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


.event file variable request
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by Citizen georget - 4/14/2003 9:54:40 PM

This question is aimed primarily at the devs. I was wondering if it would be possible to add a few new variables into the .event files? Specifically, I'd like to see something similar to GoodPopChange, NeutralPopChange, and EvilPopChange, only for morale adjustments? For example GoodMoraleChange, etc.? I ask this, because I'm finding a good number of ideas I'm coming up with for events, should have a corresponding morale penalty/boost for the specific choices that are offered. The morale boost/penalty could be completely randomized, and the GoodMoraleChange, etc. could simply be a boolean value. A '0' would indicate no change, and a '1' would indicate that the engine should use the random values? Minimal error-checking could ensure a value of '0' for any files that don't specifically define the variable, to ensure backward-compatibility with existing events. Would something like this be possible, or would it be too much implement into the existing engine?

Thanks in advance for any insight on this.

-GeorgeT

       
#1  by Citizen georget - 4/14/2003 9:56:59 PM

Hmmm, on second thought, a boolean couldn't work, but perhaps something like 0=No Change, 1=Morale Bonus, 2=Morale Penalty? Trying to keep it short, but functional.

Thanks again,

-GeorgeT

       
#2  by Senator CariElf - 4/15/2003 3:34:50 PM

noted

        
#3  by Citizen georget - 4/15/2003 5:58:56 PM

Thanks so much! Hopefully it won't be too difficult to implement. I'll be looking forward to it if it is possible to have added.

Thanks again, much appreciated.
-GeorgeT

       
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