Here's my situation. I installed all the library additions, played a game, and it crashed after about the 100th turn. I reinstalled, afetr cleaning up the directory, rea-dded the mods, and it crashed again, in the same way. So I uninstalled, cleaned the directory, and reinstalled with no library mods. Anyone have any ideas which mod causes the crash?
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Well, they deleted the mod I know had problems, but its possible you downloaded it prior to the deletion.
Look through the mods, if you find one called "labour.event" then follow these instructions:
Link
If that isn't it, sorry, there must be another buggy event I haven't seen yet.
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Ya I was really getting frustrated after I decided to ownload the whole library. It took me hours to go 1 by 1 till I found the Mods that mad it crashed. Theres also one that makes it crash when ever a UP issue comes up.
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yes, but u can modify those ones, and i updated the party mod so all u need to do is redownload it and paste it in 
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i said i was going to, but then 2 things happened:
1. i didn't feel like giving into people who just nagged me for posting non-functioning mods, they almost implied that i was the one that made them so sucky, about 75% of the mods on my site do work, just that someone downloads two that dont and say everything on my site is some sort of virus or something
2. i'm lazy/busy/too tired to worry about helping others on such levels
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It also seems that the updated Water Aliens event crashes the game, at least it did for me using Windowed 1.02. I don't know what was changed in the event but as soon as I removed it the game started fine.
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#10
by Citizen Nephrinn - 4/25/2003 10:18:30 AM
Jeff George - I took another look at the updated Water Aliens event and tested it 6 times, both in windowed and fullscreen modes and choosing the good/neutral/evil options and got no crashes. This is with 1.03.54, perhaps updating will solve the problem?
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Nephrinn,
OK. I will try updating after finishing the current game. Can you say what it was that you changed in the event? I'm just curious.
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#12
by Citizen Nephrinn - 4/25/2003 11:59:14 AM
Couple of things..
-Fixed it so that the Research bonus actually works, I mistakingly had it applying a bonus to defense I think.
-Mistakingly applied an attribute to the good option when none was necessary, both the attribute and the option fields are now at 0.
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