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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Create new Tech?
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by Diplomat fleabitfox - 4/25/2003 2:52:02 PM

Can one add techs to the tech tree?

I would love to mess with that, right now, specifically with the Stellar Cartography tech. It is sort of useless, so I want to add a tech called Spectrum or Spectral Cartography (which Stellar Cartography would be the required tech for). It would identify the dark purple systems in the galaxy.. those ones that tend to have REALLY nice planets in them. It would make Stellar Cartography something actually worth learning (the other races do NOT know where these are.. I found a dark purple system that contained 2 class 26 planets, a class 17 and a class 15.. quite a ways into the game!).

Any way to add a tech easily? Um.. not easily? Possible at all?


fleabitfox

      
#1  by Citizen Malleus - 4/25/2003 4:35:05 PM

It is quite simple to add a tech that contains an evolutionary advantage to your stats. Something like PQ +5% or influence +10%.

It is impossible at this time to add a tech that grants a brand new ability.

I think I heard that some more abilities were being coded into the moddable files. I do not know if this sort of thing would be one of them.

M

         
#2  by Senator CariElf - 4/25/2003 6:07:23 PM

Are you talking about the systems with class 26 planets or the purple high influence stars?

Either way, that tech would require code.

        
#3  by Diplomat fleabitfox - 4/26/2003 12:18:59 AM

Um.. I'm not sure CariElf. I just know the systems were a purple color, and they had planets of class 26, or more than one, plus other good planets. I will have to find which of a bajillion save games I found that good one, and reload it to see! The one I found I didn't check the influence.. it was just a darker purple star, with 2 class 26'ers, a 17 and a 15. I've found a few other of those purple systems, and they typically always had a class 24 to 26 in them.

People were mentioning how the Cartography, while nice, was very rarely nabbed by anyone. I thought that it would be great to make that a prerequisite for another cartography to identify those stars that had the really nice planets.

Um.. if I send you *lots* of chocolate and nummy treats, will you code it CariElf? I'll even beg.. and I won't give ya fleas, I promise.


fleabitfox

      
#4  by Diplomat Arturus Magi - 4/26/2003 3:01:20 AM

'Um.. I'm not sure CariElf. I just know the systems were a purple color, and they had planets of class 26, or more than one, plus other good planets. I will have to find which of a bajillion save games I found that good one, and reload it to see! The one I found I didn't check the influence.. it was just a darker purple star, with 2 class 26'ers, a 17 and a 15. I've found a few other of those purple systems, and they typically always had a class 24 to 26 in them.'

Purple stars are the high influence stars. They typically have class 13 or lower planets.

Purple planets are the class 26+ planets and they only occur at yellow stars unless an event generates a minor civ.

What you're mentioning here is very atypical. I suppose it's possible, but I wouldn't expect to see it in practice.



       Posted via Stardock Central
#5  by Citizen Phaedyme - 4/26/2003 3:33:09 AM

I'm sure I've seen purple stars with class 26+ planets. I don't recall seeing purple stars with only planets with quality 13-.



                 Posted via Stardock Central
#6  by Diplomat fleabitfox - 4/26/2003 10:45:34 AM

Yes.. I mean purple STARS, not planets. Darker purple stars with class 26 planets in them that are whatever color class 26 planets want to be.

When I find one of those systems, I often find class 24.. class 26 planets in them.

Of course, CariElf could be REALLY nice and make a tech that say.. shows both those high influence and high planet creating stars! That would be nice..

fleabitfox

      
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