Galactic Civilization

Downloads
Metaverse
NewsGroup
Community
Purchase
Galactic Forum
Strategies
Mods
Empires
Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Abililty Points?
  Search:   
Go to Bottom         Go to Bottom
by Citizen moncho63 - 5/1/2003 1:26:23 PM

where can I mod The abitily pts.

      
#1  by Citizen Malleus - 5/1/2003 3:45:12 PM

You can't as yet. You can only mod the text files...those things that have been deemed "ok" to mod.

Perhaps we will get to mod more later.

M

         
#2  by Citizen Verenti - 5/3/2003 12:10:52 AM

English.str HAS them near the end, but it wouldn't be okay to submit, I don't think.



                     Posted via Stardock Central
#3  by Citizen JesusOfBorg - 5/3/2003 9:53:58 PM

You can just modify the cost of ability picks in the English.str file, and make everything cost 1 point. That's what I did. It makes testing out new mods easier.

p.s. I don't post cheated games.

         
#4  by Diplomat HawaiiFive-O - 5/3/2003 10:29:56 PM

And I tried to create DISadvantages, but the game won't accept negative numbers, it will convert them to zeros.

I keep trying to push the boundaries, to no avail.



                     Posted via Stardock Central
#5  by Citizen StarDevilThrull - 5/4/2003 2:00:22 AM

>And I tried to create DISadvantages, but the game won't accept negative numbers,
>it will convert them to zeros.

Drat! Maybe in a future update? (hint hint

Interestingly (although it has nothing to do with ability points) negative Maintenance does *seem* to work... to a certian point. Negative maintenance that drops you below zero will actually GIVE your empire money. Also the government screen is notorius for messing up whenever a negative number comes into play... it rolls the numbers over and gives you huge insane amounts of bc reported as spending or income (although it seems to do the computations correctly each turn despite what the screen says)

I also tested negative numbers for improvements and they seem to work correctly though they display unusually also (for example a -50% economy will display as +-50% Economy)

I'm really glad that the devs implemented as much as they have in the game though. They seem to listen to our requests here on the forums and respond to them. even when they don't comment on what we have to say, they ultimately follow upon it... and that's cool with me!

>I keep trying to push the boundaries, to no avail.

Please do Hawaii! I know I am too

The modding is one of the greatest things about this game!

I hope Brad & crew continue to expand the data files for us and give us even more flexibility and fun! Kudos for a great game! Long live Gal Civ!!!

      
#6  by Diplomat HawaiiFive-O - 5/4/2003 3:08:26 AM

Ahh, sorry about that. Of course I meant that the game won't accept negative numbers only in this specific instance. There are times when negatives work.

Negative anomalies don't work either, though. I was hoping to make some booby-trapped anomalies but that idea didn't pan out either.



                     Posted via Stardock Central
#7  by Diplomat Arturus Magi - 5/4/2003 8:13:37 PM

'Negative anomalies don't work either, though. I was hoping to make some booby-trapped anomalies but that idea didn't pan out either.'

This is abuse of C/C++'s lack of boundschecking, but making anomolies that provide a bonus of +65535 or or +429467295 should effectivly cause a penalty of -1, depending on how the data is set up. I haven't actually tried this, but, assuming no code in GalCiv specifically looks for something like this and the parser reads by data type, it should work.



       Posted via Stardock Central
#8  by Diplomat HawaiiFive-O - 5/4/2003 10:29:33 PM

That didn't work either, unfortunately.

Not for Anomalies or disadvantages at least. The higher number would lock up GalCiv, so be careful if someone wants to double check my findings.

Stardock must have built in some boundchecking.



                     Posted via Stardock Central
<<   (1)   >> 
   Page 1 of 1   

Go to Top    Go Back to Message Board    Go to Top
To be able to post something you have to become a member
Click here!



Copyright 1995-2026 Stardock Corporation. All rights reservered.
Site created by Pixtudio and Stardock, designed by Pixtudio.