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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Political Party Colours
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by Citizen Verenti - 5/2/2003 9:34:52 PM

How are they determined? I want to add a Communist Party amongst others, and I wanted the Communists to have a bright red. Help?



                     Posted via Stardock Central
#1  by Diplomat HawaiiFive-O - 5/2/2003 9:49:46 PM

Take a look at the .party files. There are three settings which govern the color that will show in-game:

ColorRed
ColorGreen
ColorBlue

Assuming StarDock used the standard RGB scheme, each Color can be a value of 0-255, with 0 meaning very little and 255 a lot.

Again, I haven't played around with this, but if you want to make a bright red under a RGB system you would do this:

ColorRed 255
ColorGreen 0
ColorBlue 0

That would be as red as you can get. You can then tone down the red-ness by diluting it with some green or blue.

Post here if this works, I'd imagine it will but I am curious.



                     Posted via Stardock Central
#2  by Citizen Verenti - 5/2/2003 10:26:56 PM

Comrade, It works. My Communist party has over thrown the Terran Alliance!
"Each to his needs, Each to his abilities!"



                     Posted via Stardock Central
#3  by Diplomat HawaiiFive-O - 5/2/2003 10:43:10 PM

Cool beans.

Power to the Proletariat!



                     Posted via Stardock Central
#4  by Citizen Freddybear - 5/2/2003 10:51:17 PM

What kind of picks did you give your communists?

-5 Econ, +20 Resist



        Posted via Stardock Central
#5  by Diplomat HawaiiFive-O - 5/2/2003 10:59:12 PM

Hmmm... if you are going to make a Communists party, maybe I'll put together a VRWC party?

Maybe get Condi Rice as my governor? Name my homeworld Halliburton?

Ooh! I know, the Imperialistic Zionist Yanqui-PigDog Party!

I'll get started right away.



j/k, Verenti. Not trying to provoke a political discussion on the Mods forum...



                     Posted via Stardock Central
#6  by Citizen Verenti - 5/2/2003 11:56:09 PM

Hehe.. I know, I gave the communists + 10 to social production and + 30 to Morale, and The penalty for losing the senate was... -20 morale, Opposed party: Mercantilists. I also made a facist party that had +30 (I think) to Military Prod. and +30 to Research, and if they lost, they got -30 to morale, -20 to Research, Opposed: Populists.

Death to the Industrialist Bourgois!



                     Posted via Stardock Central
#7  by Citizen Verenti - 5/3/2003 12:09:13 AM

I think it'd be cool to have like 500 political parties in the game.. So there are so many that have a chance to be elected.. You'd get like 300 turns into the game and loose controll of your government to like ... the Ronald Regean Fan Club Party or somthing.. or somthing really odd or obscure "N-1 has lost control of his senate to the LandBridge party" or "Netro Mancer has lost control of his senate to the Play-More-Sims party"



                     Posted via Stardock Central
#8  by Citizen mk31bolo - 5/3/2003 2:15:16 PM

500?!? You'd have a different set of penalties every turn! Talk about a juggling act! Still, it WOULD be very entertaining!

      
#9  by Citizen Verenti - 5/3/2003 2:31:50 PM

Muha, 13 down, 487 left to go!



                     Posted via Stardock Central
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