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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Display Ship Maintenance Values - a simple "do it yourself" mod :)
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by Citizen StarDevilThrull - 5/4/2003 2:16:27 AM

I have a hard time remembering ship maintenance costs (even moreso since many of the ships have changed in 1.03A!)

So inn my GalCiv one of the mods that I have done is to add the following line to all of the ship descriptions:

" \n \n Maintenance - 0"

note the spaces after the two \n (The \n bits display as line returns in the game)

Obviously change 0 to whatever the ships maintenance cost.

So for example the entry for the Colony Ship looks like this:

//---------------------------------------------------
SHIP ColonyShip
//---------------------------------------------------

Name "Colony Ship"
Model "Ship01"
Description "Similar to the sea vessels of our ancestors, the Colony Ship is the basis for expanding empires. With space for unlimited colonists, the starships of this type tend to be slower than average, but contain all the essentials for colonizing new worlds. \n \n Maintenance - 0"

HitPoints 10
Attack 0
Defense 1
Speed 2
Cost 50
SensorRange 3
Ability "Colonize"
Tech_Requirement_ID 0
Maintenance 0
Range 1
ENDSHIP

The net effect is that at any time in the game, all you have to do is double click a ship to see it's maintenance cost. Try it in your own games, it's cool!

Cons - takes a few minutes mucking about in the .ship files copying, pasting, and changing the maintenance value... also any time an update changes ship values it overwrites your files and wipes out all of your work, and then you have to go back in and set it up again...

Hopefully in a future update we'll see maintenance info added into the ships info screen, but for now this works as a solution (at least ot does for me! )

      
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